Add self-healing as core design principle - solo operator requirement
This commit is contained in:
parent
d58713bb45
commit
1bcee5f180
@ -68,6 +68,29 @@ Closer to a lightweight Render, Railway, or Fly.io — but:
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
## Self-Healing as a Core Design Principle
|
||||||
|
|
||||||
|
Ghost Shell is being built by a solo operator. That constraint shapes every architectural decision in the platform and must be carried forward into Ghost Shell itself.
|
||||||
|
|
||||||
|
A platform designed for solo operation must run without continuous human supervision. This means self-healing is not a feature — it is a foundational requirement of the architecture.
|
||||||
|
|
||||||
|
**The three properties every layer must have:**
|
||||||
|
|
||||||
|
1. **Self-diagnosing** — the system knows when something is wrong without a human watching
|
||||||
|
2. **Self-recovering** — common failure modes are handled automatically
|
||||||
|
3. **Loud escalation** — the system pages a human only when it genuinely cannot recover
|
||||||
|
|
||||||
|
This is the same philosophy used in industrial control systems: design for the absence of the operator, not their presence. The operator is the exception handler, not the normal execution path.
|
||||||
|
|
||||||
|
What this means for Ghost Shell specifically:
|
||||||
|
- Agent supervision and crash recovery must be generic, not game-specific
|
||||||
|
- Lifecycle state must always be recoverable from DB alone
|
||||||
|
- Any component restart must trigger automatic re-registration and re-routing
|
||||||
|
- Quota and resource enforcement must be automatic — unbounded consumption is a 3am problem
|
||||||
|
- Notifications must surface failures without requiring dashboard monitoring
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
## Strategic Direction
|
## Strategic Direction
|
||||||
|
|
||||||
**The honest answer as of April 2026: finish ZLH first, then decide.**
|
**The honest answer as of April 2026: finish ZLH first, then decide.**
|
||||||
@ -104,6 +127,7 @@ For Ghost Shell to remain viable, these rules apply to ZLH development today:
|
|||||||
2. **Keep the agent generic** — it runs any workload, not just game servers
|
2. **Keep the agent generic** — it runs any workload, not just game servers
|
||||||
3. **Keep template definitions abstract** — game types are plugins, not hardcoded paths
|
3. **Keep template definitions abstract** — game types are plugins, not hardcoded paths
|
||||||
4. **Treat application layer as pluggable** — Layer 3 must be swappable
|
4. **Treat application layer as pluggable** — Layer 3 must be swappable
|
||||||
|
5. **Build self-healing at every layer** — the system must operate without continuous supervision
|
||||||
|
|
||||||
If Minecraft becomes embedded in lifecycle logic, Ghost Shell dies.
|
If Minecraft becomes embedded in lifecycle logic, Ghost Shell dies.
|
||||||
If Minecraft is a plug-in workload definition, Ghost Shell lives.
|
If Minecraft is a plug-in workload definition, Ghost Shell lives.
|
||||||
@ -118,9 +142,11 @@ These constraints should be checked in every architectural review.
|
|||||||
Phase 1 — ZLH as application layer (NOW)
|
Phase 1 — ZLH as application layer (NOW)
|
||||||
Build ZLH on top of what will become Ghost Shell.
|
Build ZLH on top of what will become Ghost Shell.
|
||||||
Do not abstract yet.
|
Do not abstract yet.
|
||||||
|
Close the self-healing gaps (pre-launch blockers).
|
||||||
|
|
||||||
Phase 2 — Stabilize core (NEXT)
|
Phase 2 — Stabilize core (NEXT)
|
||||||
ZLH reaches: stable, operational, revenue generating.
|
ZLH reaches: stable, operational, revenue generating.
|
||||||
|
Runs without continuous supervision.
|
||||||
Minimal rewrite pressure.
|
Minimal rewrite pressure.
|
||||||
|
|
||||||
Phase 3 — Extract core into Ghost Shell
|
Phase 3 — Extract core into Ghost Shell
|
||||||
@ -138,6 +164,8 @@ Phase 4 — ZLH becomes one implementation of Ghost Shell
|
|||||||
|
|
||||||
## Connection to Owner Background
|
## Connection to Owner Background
|
||||||
|
|
||||||
This architecture emerged naturally from controls engineering thinking applied to cloud infrastructure. The layer model above is structurally identical to how industrial control systems are organized (field devices → controllers → supervisory → operator interface). That is not accidental — it is trained instinct applied to a new domain.
|
This architecture emerged naturally from controls engineering thinking applied to cloud infrastructure. The layer model above is structurally identical to how industrial control systems are organized (field devices → controllers → supervisory → operator interface). The self-healing requirement mirrors how industrial systems are designed: the operator is the exception handler, not the normal execution path.
|
||||||
|
|
||||||
|
That is not accidental — it is trained instinct applied to a new domain.
|
||||||
|
|
||||||
See `OWNER_PROFILE.md` for full context.
|
See `OWNER_PROFILE.md` for full context.
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user