diff --git a/ZeroLagHub_Quick_Status_Feb2026.md b/ZeroLagHub_Quick_Status_Feb2026.md index 56281f5..ec12cd5 100644 --- a/ZeroLagHub_Quick_Status_Feb2026.md +++ b/ZeroLagHub_Quick_Status_Feb2026.md @@ -1,4 +1,4 @@ -# 📅 ZeroLagHub - Quick Status Reference (February 22, 2026) +# 📋 ZeroLagHub - Quick Status Reference (March 1, 2026) **Use This For**: Quick check of what's been done recently and what needs attention @@ -33,7 +33,6 @@ - **What**: Dedicated game telemetry router - **Endpoint**: `GET /api/game/servers/:vmid/players` - **Integration**: Agent poller + Redis caching -- **Docs**: `Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md` ### **5. Player Button UI Fix** - **Status**: ✅ RESOLVED @@ -79,38 +78,63 @@ --- -## 🔴 Critical Outstanding Issues +## ✅ What Was Completed (February 23, 2026) -1. **zlh-api NOT IN GIT** - Still empty since Dec 28 — CRITICAL RISK -2. **DNS Fix Unverified** - Can't check without API in git -3. **Frontend Customer ID** - Still hardcoding `u-dev-001` -4. **Host Controls UI** - Backend ready, frontend not wired -5. **Vanilla MC versions** - Need to add 1.21.8–1.21.11 (source: Mojang version manifest) +### **11. Mod System Now Operational** +- **Status**: ✅ COMPLETE — full lifecycle confirmed end-to-end +- **API**: Modrinth search, install/list/enable/disable/delete behind auth + ownership +- **Frontend**: Mod search drawer, installed panel, enable/disable/delete, toast notifications +- **Engine metadata bug fixed**: `engineType`/`engineVersion` contract corrected +- **Docs**: `Session_Summaries/2026-02-23_Mod-System-Operational.md` --- -## 🚀 Active Development (This Week) +## ✅ What Was Completed (March 1, 2026) + +### **12. Upload Pipeline + Filesystem Consolidation** +- **Status**: ✅ IMPLEMENTED — transport tuning in progress +- **Upload model**: Direct to runtime root, atomic, no staging, no symlinks +- **Provenance**: `.zlh_metadata.json` tracking, `stat` returns `source` +- **Transport**: Switched from `fetch()` to raw `http.request` piping +- **Docs**: `Session_Summaries/2026-03-01_Upload-Pipeline-Filesystem-Consolidation.md` + +--- + +## 🚨 Critical Outstanding Issues + +1. **zlh-api NOT IN GIT** - Still empty since Dec 28 — CRITICAL RISK +2. **DNS Fix Unverified** - Can't check without API in git +3. **Frontend Customer ID** - Still hardcoding `u-dev-001` +4. **Host Controls UI** - Backend ready, frontend not wired +5. **Vanilla MC versions** - Need to add 1.21.8–1.21.11 (source: Mojang version manifest) +6. **Upload transport tuning** - Timeout categories + error logging incomplete + +--- + +## 🚀 Active Development (Current) ### **API Work (GPT)**: -- Proxy agent mod endpoints behind auth/ownership: - - `GET/POST /api/game/servers/:vmid/mods` - - `PATCH/DELETE /api/game/servers/:vmid/mods/:mod_id` -- Proxy process metrics: `GET /api/game/servers/:vmid/metrics/process` - Fix customer ID hardcoding (use `req.user.id`) +- Improve upload transport diagnostics +- Increase upload route timeout ### **Frontend (GPT)**: - Wire host controls UI -- Build mod browser interface (list, enable/disable, remove, Modrinth install) - Fix customer ID hardcoding ### **Artifacts (User)**: - Add vanilla 1.21.8–1.21.11 from Mojang manifest - Confirm NeoForge installer naming contract resolved +### **User (Critical)**: +- **Push API to git** — this is the #1 blocker + --- ## 📋 Full Documentation +- **Mar 1 Session**: `Session_Summaries/2026-03-01_Upload-Pipeline-Filesystem-Consolidation.md` +- **Feb 23 Session**: `Session_Summaries/2026-02-23_Mod-System-Operational.md` - **Feb 22 Session**: `Session_Summaries/2026-02-22_Artifact-Strategy-NeoForge-Launch-Scope.md` - **Feb 21 Session**: `Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md` - **Feb 7 Session**: `Session_Summaries/2026-02-07_Customer-ID-Prometheus-Host-Controls.md` @@ -121,16 +145,15 @@ --- -## 🎯 Next Session Start Here +## 🔖 Next Session Start Here ### **For GPT (API + Frontend)**: -1. API proxy endpoints for mods + process metrics +1. Fix customer ID hardcoding (`req.user.id`) 2. Wire host controls UI -3. Fix customer ID hardcoding (`req.user.id`) -4. Build mod browser UI using Modrinth API +3. Upload transport diagnostics + timeout increase ### **For User**: -1. **CRITICAL**: Push API to git! +1. **CRITICAL**: Push API to git 2. Add vanilla 1.21.8–1.21.11 to artifact tree 3. Verify NeoForge installer naming fix @@ -144,50 +167,50 @@ - [ ] Manual review queue - [ ] Incident logging -**Current Phase 1** (Modrinth-sourced only): +**Current Phase 1** (Modrinth-sourced + user uploads to allowlist only): - ✅ Hash verification mandatory (SHA-512 from Modrinth) - ✅ Container isolation active - ✅ Non-root game server user - ✅ Network segmentation enforced - ✅ Download from trusted sources only (Modrinth, NeoForge maven) +- ✅ Upload allowlist enforced by agent --- ## 📊 Platform Progress -**Feb 7**: 93% -**Feb 21**: 94% +**Feb 7**: 93% +**Feb 21**: 94% **Feb 22**: ~95% (agent feature set complete, artifact strategy locked) - -**Recent Additions**: -- ✅ game.js implementation -- ✅ Agent Phase 1 mod management + process metrics + readiness probe -- ✅ NeoForge artifact support -- ✅ Artifact resolver strategy decided -- ✅ Mod platform decision (Modrinth-first) +**Feb 23**: ~96% (mod system fully operational end-to-end) +**Mar 1**: ~97% (upload pipeline implemented, filesystem model stable) **Remaining for Launch**: -- ⚠️ API proxy endpoints for mods + metrics -- ⚠️ Frontend mod browser +- ⚠️ API into git (blocker) +- ⚠️ Upload transport tuning - ⚠️ Host controls UI wiring - ⚠️ Vanilla 1.21.8–1.21.11 artifact additions +- ⚠️ Customer ID hardcoding fix - ⚠️ Security audit --- -## 🔑 Key Architectural Decisions (Feb 21-22) +## 🔑 Key Architectural Decisions (Feb 21 – Mar 1) -**DEC-009**: Game-specific API organization (separate game.js) -**DEC-010**: Engine abstraction timing (design now, implement later) -**DEC-011**: Mod security model (Modrinth Phase 1, uploads Phase 2) -**DEC-012**: Developer mod pipeline (dev container → game server) -**DEC-013**: Artifact resolver Phase 1 = Modrinth proxy, no local mod storage -**DEC-014**: Modrinth as primary mod source; CurseForge = SFTP fallback +**DEC-009**: Game-specific API organization (separate game.js) +**DEC-010**: Engine abstraction timing (design now, implement later) +**DEC-011**: Mod security model (Modrinth Phase 1, uploads Phase 2) +**DEC-012**: Developer mod pipeline (dev container → game server) +**DEC-013**: Artifact resolver Phase 1 = Modrinth proxy, no local mod storage +**DEC-014**: Modrinth as primary mod source; CurseForge = SFTP fallback **DEC-015**: NeoForge version coverage = 1.21.1, 1.21.4, 1.21.11 only +**DEC-016**: Direct runtime upload model (no staging, no symlinks) +**DEC-017**: `.zlh_metadata.json` as provenance layer (source field on stat) +**DEC-018**: Raw http.request piping for upload proxy (no fetch streaming) --- -**Last Updated**: February 22, 2026 -**Platform Status**: ~95% -**Critical Blocker**: API not in git -**Next Major Milestone**: API proxy endpoints + mod browser UI +**Last Updated**: March 1, 2026 +**Platform Status**: ~97% +**Critical Blocker**: API not in git +**Next Major Milestone**: API into git + upload transport tuning complete