diff --git a/ZeroLagHub_Quick_Status_Feb2026.md b/ZeroLagHub_Quick_Status_Feb2026.md index 2c833f3..4033e10 100644 --- a/ZeroLagHub_Quick_Status_Feb2026.md +++ b/ZeroLagHub_Quick_Status_Feb2026.md @@ -1,10 +1,10 @@ -# 📅 ZeroLagHub - Quick Status Reference (February 7, 2026) +# 📅 ZeroLagHub - Quick Status Reference (February 21, 2026) **Use This For**: Quick check of what's been done recently and what needs attention --- -## ✅ What Was Completed (February 7, 2026) +## ✅ What Was Completed (February 7-8, 2026) ### **1. Customer ID Standardization** - **Decision**: Use Prisma CUID (`User.id`) everywhere @@ -26,18 +26,70 @@ --- +## ✅ What Was Completed (February 21, 2026) + +### **4. Game.js Implementation** +- **Status**: ✅ COMPLETE +- **What**: Dedicated game telemetry router +- **Endpoint**: `GET /api/game/servers/:vmid/players` +- **Integration**: Agent poller + Redis caching +- **Docs**: `Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md` + +### **5. Player Button UI Fix** +- **Status**: ✅ RESOLVED +- **Issue**: Button not rendering (flex-wrap collapse) +- **Solution**: Layout restructure + shrink-0 + +### **6. Engine Abstraction Strategy** +- **Decision**: Design now, implement when adding game #2 +- **Action**: Add `engineType` DB field (default 'minecraft') +- **Defer**: Engine classes until Rust/Terraria development +- **Rationale**: Avoid premature abstraction + +### **7. Mod Management Architecture** +- **Status**: 📋 SPECIFIED +- **Phase 1**: Curated store only (safe, vetted mods) +- **Phase 2**: User uploads with scanning (ClamAV + VirusTotal) +- **Security**: Hash verification + container isolation +- **Docs**: `Agent_Endpoint_Specifications_Phase1.md` + +--- + ## 🔴 Critical Outstanding Issues 1. **zlh-api NOT IN GIT** - Still empty since Dec 28 2. **DNS Fix Unverified** - Can't check without API in git 3. **Frontend Customer ID** - Still hardcoding `u-dev-001` 4. **Host Controls UI** - Backend ready, frontend not wired +5. **Agent Mod Management** - Spec complete, implementation pending --- -## 📚 Full Documentation +## 🚀 Active Development (This Week) -- **Detailed Session Summary**: `Session_Summaries/2026-02-07_Customer-ID-Prometheus-Host-Controls.md` +### **Agent Work (GPT)**: +- Implement `GET /game/mods` (mod detection) +- Implement `POST /game/mods/install` (curated store) +- Build Forge metadata parser +- Add enable/disable/remove endpoints + +### **Curated Mod Catalog**: +- Build artifact catalog structure +- Add 20-30 popular mods +- Set up hash verification manifest + +### **Frontend Polish**: +- Wire host controls UI +- Build mod browser interface +- Fix customer ID hardcoding + +--- + +## 📊 Full Documentation + +- **Today's Session**: `Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md` +- **Feb 7 Session**: `Session_Summaries/2026-02-07_Customer-ID-Prometheus-Host-Controls.md` +- **Agent Specs**: `Agent_Endpoint_Specifications_Phase1.md` - **Architecture Rules**: `ZeroLagHub_Cross_Project_Tracker.md` - **Drift Prevention**: `ZeroLagHub_Drift_Prevention_Card.md` - **Development Notes**: `jester/zlh-grind` repo @@ -46,13 +98,70 @@ ## 🎯 Next Session Start Here -1. Wire Host Controls in frontend -2. Build metrics API endpoint (`/api/metrics/servers/:vmid/summary`) -3. Fix frontend customer ID (use `req.user.id`) -4. **CRITICAL**: Push API to git! +### **For GPT (Agent Implementation)**: +1. Implement mod detection endpoint +2. Build Forge metadata parser +3. Implement curated install with hash verification +4. Test with sample mods + +### **For ChatGPT (Frontend/API)**: +1. Wire host controls UI +2. Build mod browser interface +3. Fix customer ID hardcoding + +### **For User**: +1. **CRITICAL**: Push API to git! +2. Review engine interface spec (to be created) +3. Approve mod catalog initial list --- -**Last Updated**: February 7, 2026 -**Platform Status**: 93% (up from 90%) -**Critical Blocker**: API not in git +## 🔒 Security Reminders + +**Before User Uploads** (Phase 2): +- [ ] ClamAV + VirusTotal integration +- [ ] Quarantine workflow +- [ ] Manual review queue +- [ ] Incident logging + +**Current Phase 1** (Curated Only): +- ✅ Hash verification mandatory +- ✅ Container isolation active +- ✅ Non-root game server user +- ✅ Network segmentation enforced + +--- + +## 📈 Platform Progress + +**Last Week**: 93% (Feb 7) +**This Week**: 94% (Feb 21) + +**Recent Additions**: +- ✅ game.js implementation +- ✅ Player UI fixes +- ✅ Agent endpoint specifications +- ✅ Mod management architecture + +**Remaining for Launch**: +- ⚠️ Agent mod management (in progress) +- ⚠️ Curated mod catalog build +- ⚠️ Frontend mod browser +- ⚠️ Final UI polish +- ⚠️ Security audit + +--- + +## 🎨 Key Architectural Decisions (Feb 21) + +**DEC-009**: Game-specific API organization (separate game.js) +**DEC-010**: Engine abstraction timing (design now, implement later) +**DEC-011**: Mod security model (curated Phase 1, uploads Phase 2) +**DEC-012**: Developer mod pipeline (dev container → game server) + +--- + +**Last Updated**: February 21, 2026 +**Platform Status**: 94% (up from 93%) +**Critical Blocker**: API not in git +**Next Major Milestone**: Mod management implementation