From d4157cfd390f2b9b272eed0f861b4cedc1b002f5 Mon Sep 17 00:00:00 2001 From: jester Date: Sun, 22 Feb 2026 18:23:16 +0000 Subject: [PATCH] docs: update quick status for Feb 22 - agent shipped, artifact strategy decided, NeoForge added --- ZeroLagHub_Quick_Status_Feb2026.md | 130 +++++++++++++++++------------ 1 file changed, 78 insertions(+), 52 deletions(-) diff --git a/ZeroLagHub_Quick_Status_Feb2026.md b/ZeroLagHub_Quick_Status_Feb2026.md index 4033e10..56281f5 100644 --- a/ZeroLagHub_Quick_Status_Feb2026.md +++ b/ZeroLagHub_Quick_Status_Feb2026.md @@ -1,4 +1,4 @@ -# 📅 ZeroLagHub - Quick Status Reference (February 21, 2026) +# 📅 ZeroLagHub - Quick Status Reference (February 22, 2026) **Use This For**: Quick check of what's been done recently and what needs attention @@ -20,7 +20,7 @@ ### **3. Host Controls Added** - **Backend**: ✅ Done (Start/Stop/Restart Host) -- **Frontend**: 🔧 Needs wiring +- **Frontend**: 📋 Needs wiring - **Safety**: Delete failsafe kept - **Docs**: `zlh-grind/SCRATCH/2026-02-07_host-controls-and-delete-failsafe.md` @@ -46,48 +46,73 @@ - **Defer**: Engine classes until Rust/Terraria development - **Rationale**: Avoid premature abstraction -### **7. Mod Management Architecture** -- **Status**: 📋 SPECIFIED -- **Phase 1**: Curated store only (safe, vetted mods) -- **Phase 2**: User uploads with scanning (ClamAV + VirusTotal) -- **Security**: Hash verification + container isolation +### **7. Agent Phase 1 Feature Set** +- **Status**: ✅ COMPLETE (shipped Feb 21-22) +- **Mod management**: GET/POST/PATCH/DELETE `/game/mods/*` +- **Process metrics**: `GET /metrics/process` +- **Readiness probe**: Minecraft start/restart race mitigation +- **Update system**: `ZLH_AGENT_UPDATE_MODE=notify|auto|off` - **Docs**: `Agent_Endpoint_Specifications_Phase1.md` --- +## ✅ What Was Completed (February 22, 2026) + +### **8. NeoForge Artifact Support** +- **Status**: ✅ COMPLETE (artifact tree expanded) +- **Versions**: 1.21.1, 1.21.4, 1.21.11 +- **Contract**: `neoforge-installer.jar` normalized filename +- **Rationale**: 1.21.1 has 16,000+ mods; dominant NeoForge ecosystem + +### **9. Artifact Resolver Strategy Decided** +- **Status**: ✅ DECIDED +- **Phase 1**: `zlh-artifactd` as Modrinth/NeoForge proxy — no local mod storage, no catalog maintenance +- **Phase 2**: Caching layer based on real usage patterns +- **Phase 3**: Full orchestrator (game jars + runtimes + mods unified) +- **Rationale**: Single-operator sustainability; ship value at each stage + +### **10. Mod Platform Decision** +- **Status**: ✅ DECIDED +- **Primary source**: Modrinth API (`api.modrinth.com/v2`) — open, no key, hash provided, NeoForge filter support +- **CurseForge**: Manual SFTP upload by user (hostile download flow, defer) +- **Curated catalog**: Abandoned — Modrinth IS the catalog + +--- + ## 🔴 Critical Outstanding Issues -1. **zlh-api NOT IN GIT** - Still empty since Dec 28 +1. **zlh-api NOT IN GIT** - Still empty since Dec 28 — CRITICAL RISK 2. **DNS Fix Unverified** - Can't check without API in git 3. **Frontend Customer ID** - Still hardcoding `u-dev-001` 4. **Host Controls UI** - Backend ready, frontend not wired -5. **Agent Mod Management** - Spec complete, implementation pending +5. **Vanilla MC versions** - Need to add 1.21.8–1.21.11 (source: Mojang version manifest) --- ## 🚀 Active Development (This Week) -### **Agent Work (GPT)**: -- Implement `GET /game/mods` (mod detection) -- Implement `POST /game/mods/install` (curated store) -- Build Forge metadata parser -- Add enable/disable/remove endpoints +### **API Work (GPT)**: +- Proxy agent mod endpoints behind auth/ownership: + - `GET/POST /api/game/servers/:vmid/mods` + - `PATCH/DELETE /api/game/servers/:vmid/mods/:mod_id` +- Proxy process metrics: `GET /api/game/servers/:vmid/metrics/process` +- Fix customer ID hardcoding (use `req.user.id`) -### **Curated Mod Catalog**: -- Build artifact catalog structure -- Add 20-30 popular mods -- Set up hash verification manifest - -### **Frontend Polish**: +### **Frontend (GPT)**: - Wire host controls UI -- Build mod browser interface +- Build mod browser interface (list, enable/disable, remove, Modrinth install) - Fix customer ID hardcoding +### **Artifacts (User)**: +- Add vanilla 1.21.8–1.21.11 from Mojang manifest +- Confirm NeoForge installer naming contract resolved + --- -## 📊 Full Documentation +## 📋 Full Documentation -- **Today's Session**: `Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md` +- **Feb 22 Session**: `Session_Summaries/2026-02-22_Artifact-Strategy-NeoForge-Launch-Scope.md` +- **Feb 21 Session**: `Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md` - **Feb 7 Session**: `Session_Summaries/2026-02-07_Customer-ID-Prometheus-Host-Controls.md` - **Agent Specs**: `Agent_Endpoint_Specifications_Phase1.md` - **Architecture Rules**: `ZeroLagHub_Cross_Project_Tracker.md` @@ -98,21 +123,16 @@ ## 🎯 Next Session Start Here -### **For GPT (Agent Implementation)**: -1. Implement mod detection endpoint -2. Build Forge metadata parser -3. Implement curated install with hash verification -4. Test with sample mods - -### **For ChatGPT (Frontend/API)**: -1. Wire host controls UI -2. Build mod browser interface -3. Fix customer ID hardcoding +### **For GPT (API + Frontend)**: +1. API proxy endpoints for mods + process metrics +2. Wire host controls UI +3. Fix customer ID hardcoding (`req.user.id`) +4. Build mod browser UI using Modrinth API ### **For User**: 1. **CRITICAL**: Push API to git! -2. Review engine interface spec (to be created) -3. Approve mod catalog initial list +2. Add vanilla 1.21.8–1.21.11 to artifact tree +3. Verify NeoForge installer naming fix --- @@ -124,44 +144,50 @@ - [ ] Manual review queue - [ ] Incident logging -**Current Phase 1** (Curated Only): -- ✅ Hash verification mandatory +**Current Phase 1** (Modrinth-sourced only): +- ✅ Hash verification mandatory (SHA-512 from Modrinth) - ✅ Container isolation active - ✅ Non-root game server user - ✅ Network segmentation enforced +- ✅ Download from trusted sources only (Modrinth, NeoForge maven) --- -## 📈 Platform Progress +## 📊 Platform Progress -**Last Week**: 93% (Feb 7) -**This Week**: 94% (Feb 21) +**Feb 7**: 93% +**Feb 21**: 94% +**Feb 22**: ~95% (agent feature set complete, artifact strategy locked) **Recent Additions**: - ✅ game.js implementation -- ✅ Player UI fixes -- ✅ Agent endpoint specifications -- ✅ Mod management architecture +- ✅ Agent Phase 1 mod management + process metrics + readiness probe +- ✅ NeoForge artifact support +- ✅ Artifact resolver strategy decided +- ✅ Mod platform decision (Modrinth-first) **Remaining for Launch**: -- ⚠️ Agent mod management (in progress) -- ⚠️ Curated mod catalog build +- ⚠️ API proxy endpoints for mods + metrics - ⚠️ Frontend mod browser -- ⚠️ Final UI polish +- ⚠️ Host controls UI wiring +- ⚠️ Vanilla 1.21.8–1.21.11 artifact additions - ⚠️ Security audit --- -## 🎨 Key Architectural Decisions (Feb 21) +## 🔑 Key Architectural Decisions (Feb 21-22) **DEC-009**: Game-specific API organization (separate game.js) **DEC-010**: Engine abstraction timing (design now, implement later) -**DEC-011**: Mod security model (curated Phase 1, uploads Phase 2) -**DEC-012**: Developer mod pipeline (dev container → game server) +**DEC-011**: Mod security model (Modrinth Phase 1, uploads Phase 2) +**DEC-012**: Developer mod pipeline (dev container → game server) +**DEC-013**: Artifact resolver Phase 1 = Modrinth proxy, no local mod storage +**DEC-014**: Modrinth as primary mod source; CurseForge = SFTP fallback +**DEC-015**: NeoForge version coverage = 1.21.1, 1.21.4, 1.21.11 only --- -**Last Updated**: February 21, 2026 -**Platform Status**: 94% (up from 93%) +**Last Updated**: February 22, 2026 +**Platform Status**: ~95% **Critical Blocker**: API not in git -**Next Major Milestone**: Mod management implementation +**Next Major Milestone**: API proxy endpoints + mod browser UI