# 📅 ZeroLagHub - Quick Status Reference (February 22, 2026) **Use This For**: Quick check of what's been done recently and what needs attention --- ## ✅ What Was Completed (February 7-8, 2026) ### **1. Customer ID Standardization** - **Decision**: Use Prisma CUID (`User.id`) everywhere - **Impact**: No more mixed ID formats - **Action Needed**: Frontend stop hardcoding `u-dev-001` - **Docs**: `zlh-grind/SCRATCH/2026-02-07_customer-id-schema.md` ### **2. Prometheus + Grafana Live** - **Status**: ✅ COMPLETE - **Working**: HTTP service discovery, all containers being scraped - **Next**: API metrics endpoint for portal - **Docs**: `zlh-grind/SCRATCH/2026-02-07_prometheus-grafana.md` ### **3. Host Controls Added** - **Backend**: ✅ Done (Start/Stop/Restart Host) - **Frontend**: 📋 Needs wiring - **Safety**: Delete failsafe kept - **Docs**: `zlh-grind/SCRATCH/2026-02-07_host-controls-and-delete-failsafe.md` --- ## ✅ What Was Completed (February 21, 2026) ### **4. Game.js Implementation** - **Status**: ✅ COMPLETE - **What**: Dedicated game telemetry router - **Endpoint**: `GET /api/game/servers/:vmid/players` - **Integration**: Agent poller + Redis caching - **Docs**: `Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md` ### **5. Player Button UI Fix** - **Status**: ✅ RESOLVED - **Issue**: Button not rendering (flex-wrap collapse) - **Solution**: Layout restructure + shrink-0 ### **6. Engine Abstraction Strategy** - **Decision**: Design now, implement when adding game #2 - **Action**: Add `engineType` DB field (default 'minecraft') - **Defer**: Engine classes until Rust/Terraria development - **Rationale**: Avoid premature abstraction ### **7. Agent Phase 1 Feature Set** - **Status**: ✅ COMPLETE (shipped Feb 21-22) - **Mod management**: GET/POST/PATCH/DELETE `/game/mods/*` - **Process metrics**: `GET /metrics/process` - **Readiness probe**: Minecraft start/restart race mitigation - **Update system**: `ZLH_AGENT_UPDATE_MODE=notify|auto|off` - **Docs**: `Agent_Endpoint_Specifications_Phase1.md` --- ## ✅ What Was Completed (February 22, 2026) ### **8. NeoForge Artifact Support** - **Status**: ✅ COMPLETE (artifact tree expanded) - **Versions**: 1.21.1, 1.21.4, 1.21.11 - **Contract**: `neoforge-installer.jar` normalized filename - **Rationale**: 1.21.1 has 16,000+ mods; dominant NeoForge ecosystem ### **9. Artifact Resolver Strategy Decided** - **Status**: ✅ DECIDED - **Phase 1**: `zlh-artifactd` as Modrinth/NeoForge proxy — no local mod storage, no catalog maintenance - **Phase 2**: Caching layer based on real usage patterns - **Phase 3**: Full orchestrator (game jars + runtimes + mods unified) - **Rationale**: Single-operator sustainability; ship value at each stage ### **10. Mod Platform Decision** - **Status**: ✅ DECIDED - **Primary source**: Modrinth API (`api.modrinth.com/v2`) — open, no key, hash provided, NeoForge filter support - **CurseForge**: Manual SFTP upload by user (hostile download flow, defer) - **Curated catalog**: Abandoned — Modrinth IS the catalog --- ## 🔴 Critical Outstanding Issues 1. **zlh-api NOT IN GIT** - Still empty since Dec 28 — CRITICAL RISK 2. **DNS Fix Unverified** - Can't check without API in git 3. **Frontend Customer ID** - Still hardcoding `u-dev-001` 4. **Host Controls UI** - Backend ready, frontend not wired 5. **Vanilla MC versions** - Need to add 1.21.8–1.21.11 (source: Mojang version manifest) --- ## 🚀 Active Development (This Week) ### **API Work (GPT)**: - Proxy agent mod endpoints behind auth/ownership: - `GET/POST /api/game/servers/:vmid/mods` - `PATCH/DELETE /api/game/servers/:vmid/mods/:mod_id` - Proxy process metrics: `GET /api/game/servers/:vmid/metrics/process` - Fix customer ID hardcoding (use `req.user.id`) ### **Frontend (GPT)**: - Wire host controls UI - Build mod browser interface (list, enable/disable, remove, Modrinth install) - Fix customer ID hardcoding ### **Artifacts (User)**: - Add vanilla 1.21.8–1.21.11 from Mojang manifest - Confirm NeoForge installer naming contract resolved --- ## 📋 Full Documentation - **Feb 22 Session**: `Session_Summaries/2026-02-22_Artifact-Strategy-NeoForge-Launch-Scope.md` - **Feb 21 Session**: `Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md` - **Feb 7 Session**: `Session_Summaries/2026-02-07_Customer-ID-Prometheus-Host-Controls.md` - **Agent Specs**: `Agent_Endpoint_Specifications_Phase1.md` - **Architecture Rules**: `ZeroLagHub_Cross_Project_Tracker.md` - **Drift Prevention**: `ZeroLagHub_Drift_Prevention_Card.md` - **Development Notes**: `jester/zlh-grind` repo --- ## 🎯 Next Session Start Here ### **For GPT (API + Frontend)**: 1. API proxy endpoints for mods + process metrics 2. Wire host controls UI 3. Fix customer ID hardcoding (`req.user.id`) 4. Build mod browser UI using Modrinth API ### **For User**: 1. **CRITICAL**: Push API to git! 2. Add vanilla 1.21.8–1.21.11 to artifact tree 3. Verify NeoForge installer naming fix --- ## 🔒 Security Reminders **Before User Uploads** (Phase 2): - [ ] ClamAV + VirusTotal integration - [ ] Quarantine workflow - [ ] Manual review queue - [ ] Incident logging **Current Phase 1** (Modrinth-sourced only): - ✅ Hash verification mandatory (SHA-512 from Modrinth) - ✅ Container isolation active - ✅ Non-root game server user - ✅ Network segmentation enforced - ✅ Download from trusted sources only (Modrinth, NeoForge maven) --- ## 📊 Platform Progress **Feb 7**: 93% **Feb 21**: 94% **Feb 22**: ~95% (agent feature set complete, artifact strategy locked) **Recent Additions**: - ✅ game.js implementation - ✅ Agent Phase 1 mod management + process metrics + readiness probe - ✅ NeoForge artifact support - ✅ Artifact resolver strategy decided - ✅ Mod platform decision (Modrinth-first) **Remaining for Launch**: - ⚠️ API proxy endpoints for mods + metrics - ⚠️ Frontend mod browser - ⚠️ Host controls UI wiring - ⚠️ Vanilla 1.21.8–1.21.11 artifact additions - ⚠️ Security audit --- ## 🔑 Key Architectural Decisions (Feb 21-22) **DEC-009**: Game-specific API organization (separate game.js) **DEC-010**: Engine abstraction timing (design now, implement later) **DEC-011**: Mod security model (Modrinth Phase 1, uploads Phase 2) **DEC-012**: Developer mod pipeline (dev container → game server) **DEC-013**: Artifact resolver Phase 1 = Modrinth proxy, no local mod storage **DEC-014**: Modrinth as primary mod source; CurseForge = SFTP fallback **DEC-015**: NeoForge version coverage = 1.21.1, 1.21.4, 1.21.11 only --- **Last Updated**: February 22, 2026 **Platform Status**: ~95% **Critical Blocker**: API not in git **Next Major Milestone**: API proxy endpoints + mod browser UI