# 📅 ZeroLagHub - Quick Status Reference (February 21, 2026) **Use This For**: Quick check of what's been done recently and what needs attention --- ## ✅ What Was Completed (February 7-8, 2026) ### **1. Customer ID Standardization** - **Decision**: Use Prisma CUID (`User.id`) everywhere - **Impact**: No more mixed ID formats - **Action Needed**: Frontend stop hardcoding `u-dev-001` - **Docs**: `zlh-grind/SCRATCH/2026-02-07_customer-id-schema.md` ### **2. Prometheus + Grafana Live** - **Status**: ✅ COMPLETE - **Working**: HTTP service discovery, all containers being scraped - **Next**: API metrics endpoint for portal - **Docs**: `zlh-grind/SCRATCH/2026-02-07_prometheus-grafana.md` ### **3. Host Controls Added** - **Backend**: ✅ Done (Start/Stop/Restart Host) - **Frontend**: 🔧 Needs wiring - **Safety**: Delete failsafe kept - **Docs**: `zlh-grind/SCRATCH/2026-02-07_host-controls-and-delete-failsafe.md` --- ## ✅ What Was Completed (February 21, 2026) ### **4. Game.js Implementation** - **Status**: ✅ COMPLETE - **What**: Dedicated game telemetry router - **Endpoint**: `GET /api/game/servers/:vmid/players` - **Integration**: Agent poller + Redis caching - **Docs**: `Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md` ### **5. Player Button UI Fix** - **Status**: ✅ RESOLVED - **Issue**: Button not rendering (flex-wrap collapse) - **Solution**: Layout restructure + shrink-0 ### **6. Engine Abstraction Strategy** - **Decision**: Design now, implement when adding game #2 - **Action**: Add `engineType` DB field (default 'minecraft') - **Defer**: Engine classes until Rust/Terraria development - **Rationale**: Avoid premature abstraction ### **7. Mod Management Architecture** - **Status**: 📋 SPECIFIED - **Phase 1**: Curated store only (safe, vetted mods) - **Phase 2**: User uploads with scanning (ClamAV + VirusTotal) - **Security**: Hash verification + container isolation - **Docs**: `Agent_Endpoint_Specifications_Phase1.md` --- ## 🔴 Critical Outstanding Issues 1. **zlh-api NOT IN GIT** - Still empty since Dec 28 2. **DNS Fix Unverified** - Can't check without API in git 3. **Frontend Customer ID** - Still hardcoding `u-dev-001` 4. **Host Controls UI** - Backend ready, frontend not wired 5. **Agent Mod Management** - Spec complete, implementation pending --- ## 🚀 Active Development (This Week) ### **Agent Work (GPT)**: - Implement `GET /game/mods` (mod detection) - Implement `POST /game/mods/install` (curated store) - Build Forge metadata parser - Add enable/disable/remove endpoints ### **Curated Mod Catalog**: - Build artifact catalog structure - Add 20-30 popular mods - Set up hash verification manifest ### **Frontend Polish**: - Wire host controls UI - Build mod browser interface - Fix customer ID hardcoding --- ## 📊 Full Documentation - **Today's Session**: `Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md` - **Feb 7 Session**: `Session_Summaries/2026-02-07_Customer-ID-Prometheus-Host-Controls.md` - **Agent Specs**: `Agent_Endpoint_Specifications_Phase1.md` - **Architecture Rules**: `ZeroLagHub_Cross_Project_Tracker.md` - **Drift Prevention**: `ZeroLagHub_Drift_Prevention_Card.md` - **Development Notes**: `jester/zlh-grind` repo --- ## 🎯 Next Session Start Here ### **For GPT (Agent Implementation)**: 1. Implement mod detection endpoint 2. Build Forge metadata parser 3. Implement curated install with hash verification 4. Test with sample mods ### **For ChatGPT (Frontend/API)**: 1. Wire host controls UI 2. Build mod browser interface 3. Fix customer ID hardcoding ### **For User**: 1. **CRITICAL**: Push API to git! 2. Review engine interface spec (to be created) 3. Approve mod catalog initial list --- ## 🔒 Security Reminders **Before User Uploads** (Phase 2): - [ ] ClamAV + VirusTotal integration - [ ] Quarantine workflow - [ ] Manual review queue - [ ] Incident logging **Current Phase 1** (Curated Only): - ✅ Hash verification mandatory - ✅ Container isolation active - ✅ Non-root game server user - ✅ Network segmentation enforced --- ## 📈 Platform Progress **Last Week**: 93% (Feb 7) **This Week**: 94% (Feb 21) **Recent Additions**: - ✅ game.js implementation - ✅ Player UI fixes - ✅ Agent endpoint specifications - ✅ Mod management architecture **Remaining for Launch**: - ⚠️ Agent mod management (in progress) - ⚠️ Curated mod catalog build - ⚠️ Frontend mod browser - ⚠️ Final UI polish - ⚠️ Security audit --- ## 🎨 Key Architectural Decisions (Feb 21) **DEC-009**: Game-specific API organization (separate game.js) **DEC-010**: Engine abstraction timing (design now, implement later) **DEC-011**: Mod security model (curated Phase 1, uploads Phase 2) **DEC-012**: Developer mod pipeline (dev container → game server) --- **Last Updated**: February 21, 2026 **Platform Status**: 94% (up from 93%) **Critical Blocker**: API not in git **Next Major Milestone**: Mod management implementation