devcontainer type and code addition 12-14-25
This commit is contained in:
parent
5319b594e0
commit
463baf80e0
@ -12,6 +12,11 @@ import (
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"time"
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"zlh-agent/internal/provision"
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"zlh-agent/internal/provision/devcontainer"
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"zlh-agent/internal/provision/devcontainer/goenv"
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"zlh-agent/internal/provision/devcontainer/java"
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"zlh-agent/internal/provision/devcontainer/node"
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"zlh-agent/internal/provision/devcontainer/python"
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"zlh-agent/internal/provision/minecraft"
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"zlh-agent/internal/state"
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"zlh-agent/internal/system"
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@ -37,14 +42,13 @@ func runProvisionPipeline(cfg *state.Config) error {
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state.SetState(state.StateInstalling)
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state.SetInstallStep("provision_all")
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// Installer (downloads files, patches, configs, etc.)
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if err := provision.ProvisionAll(*cfg); err != nil {
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state.SetError(err)
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state.SetState(state.StateError)
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return err
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}
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// Extra Minecraft verification
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// Extra Minecraft verification ONLY for Minecraft
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if strings.ToLower(cfg.Game) == "minecraft" {
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if err := minecraft.VerifyMinecraftInstallWithRepair(*cfg); err != nil {
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state.SetError(err)
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@ -59,9 +63,43 @@ func runProvisionPipeline(cfg *state.Config) error {
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}
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/* --------------------------------------------------------------------------
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ensureProvisioned() — idempotent, no goto
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ensureProvisioned() — idempotent, unified
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----------------------------------------------------------------------------*/
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func ensureProvisioned(cfg *state.Config) error {
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/* ---------------------------------------------------------
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DEV CONTAINERS (FIRST-CLASS)
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--------------------------------------------------------- */
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if cfg.ContainerType == "dev" {
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// If not provisioned yet, install
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if !devcontainer.IsProvisioned() {
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return runProvisionPipeline(cfg)
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}
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// Verify runtime
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switch strings.ToLower(cfg.Runtime) {
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case "node":
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return node.Verify(*cfg)
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case "python":
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return python.Verify(*cfg)
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case "go":
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return goenv.Verify(*cfg)
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case "java":
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return java.Verify(*cfg)
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default:
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return fmt.Errorf("unsupported devcontainer runtime: %s", cfg.Runtime)
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}
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}
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/* ---------------------------------------------------------
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GAME SERVERS (EXISTING LOGIC)
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--------------------------------------------------------- */
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dir := provision.ServerDir(*cfg)
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game := strings.ToLower(cfg.Game)
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variant := strings.ToLower(cfg.Variant)
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@ -82,7 +120,7 @@ func ensureProvisioned(cfg *state.Config) error {
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libraries := filepath.Join(dir, "libraries")
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if fileExists(runSh) && dirExists(libraries) {
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return nil // already provisioned
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return nil
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}
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return runProvisionPipeline(cfg)
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@ -91,7 +129,7 @@ func ensureProvisioned(cfg *state.Config) error {
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// ---------- VANILLA / PAPER / PURPUR / FABRIC ----------
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jar := filepath.Join(dir, "server.jar")
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if fileExists(jar) {
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return nil // already provisioned
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return nil
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}
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return runProvisionPipeline(cfg)
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@ -119,7 +157,6 @@ func handleConfig(w http.ResponseWriter, r *http.Request) {
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return
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}
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// Run provision + server start asynchronously
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go func(c state.Config) {
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log.Println("[agent] async provision+start begin")
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@ -128,15 +165,18 @@ func handleConfig(w http.ResponseWriter, r *http.Request) {
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return
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}
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if err := system.StartServer(&c); err != nil {
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log.Println("[agent] start error:", err)
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state.SetError(err)
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state.SetState(state.StateError)
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return
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// Dev containers may not start a server process
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if c.ContainerType != "dev" {
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if err := system.StartServer(&c); err != nil {
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log.Println("[agent] start error:", err)
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state.SetError(err)
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state.SetState(state.StateError)
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return
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}
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}
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log.Println("[agent] async provision+start complete")
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}(*&cfg)
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}(cfg)
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w.Header().Set("Content-Type", "application/json")
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w.WriteHeader(http.StatusAccepted)
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@ -144,7 +184,7 @@ func handleConfig(w http.ResponseWriter, r *http.Request) {
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}
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/* --------------------------------------------------------------------------
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/start — manual UI start (does NOT re-provision)
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/start — manual UI start
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----------------------------------------------------------------------------*/
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func handleStart(w http.ResponseWriter, r *http.Request) {
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cfg, err := state.LoadConfig()
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@ -153,6 +193,11 @@ func handleStart(w http.ResponseWriter, r *http.Request) {
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return
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}
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if cfg.ContainerType == "dev" {
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http.Error(w, "dev containers do not support manual start", http.StatusBadRequest)
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return
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}
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if err := system.StartServer(cfg); err != nil {
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http.Error(w, "start error: "+err.Error(), http.StatusInternalServerError)
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return
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@ -183,6 +228,11 @@ func handleRestart(w http.ResponseWriter, r *http.Request) {
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return
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}
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if cfg.ContainerType == "dev" {
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http.Error(w, "dev containers do not support restart", http.StatusBadRequest)
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return
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}
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_ = system.StopServer()
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if err := system.StartServer(cfg); err != nil {
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@ -236,7 +286,7 @@ func handleSendCommand(w http.ResponseWriter, r *http.Request) {
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}
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/* --------------------------------------------------------------------------
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Router + WebSocket
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Router
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----------------------------------------------------------------------------*/
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func NewMux() *http.ServeMux {
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m := http.NewServeMux()
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@ -0,0 +1,56 @@
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package devcontainer
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import (
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"encoding/json"
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"os"
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"path/filepath"
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"time"
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)
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/*
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Dev container provisioning helpers.
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This file is intentionally small and boring.
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It exists to support idempotency and shared paths
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across dev container runtimes.
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*/
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const (
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// MarkerDir is where devcontainer state is stored.
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MarkerDir = "/opt/zlh/.zlh"
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// ReadyMarker is written after a dev container is fully provisioned.
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ReadyMarker = "devcontainer_ready.json"
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)
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// ReadyMarkerPath returns the absolute path to the ready marker file.
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func ReadyMarkerPath() string {
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return filepath.Join(MarkerDir, ReadyMarker)
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}
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// IsProvisioned returns true if the dev container has already been installed.
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func IsProvisioned() bool {
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_, err := os.Stat(ReadyMarkerPath())
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return err == nil
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}
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// WriteReadyMarker records successful dev container provisioning.
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// This should be called by runtime installers AFTER all install steps succeed.
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func WriteReadyMarker(runtime string) error {
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if err := os.MkdirAll(MarkerDir, 0755); err != nil {
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return err
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}
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data := map[string]any{
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"runtime": runtime,
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"ready_at": time.Now().UTC().Format(time.RFC3339),
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}
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raw, err := json.MarshalIndent(data, "", " ")
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if err != nil {
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return err
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}
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return os.WriteFile(ReadyMarkerPath(), raw, 0644)
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}
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@ -0,0 +1,57 @@
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package devcontainer
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import (
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"fmt"
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"strings"
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"zlh-agent/internal/state"
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devgo "zlh-agent/internal/provision/devcontainer/go"
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"zlh-agent/internal/provision/devcontainer/java"
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"zlh-agent/internal/provision/devcontainer/node"
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"zlh-agent/internal/provision/devcontainer/python"
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)
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/*
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Provision — entrypoint for dev container provisioning.
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IMPORTANT:
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- This function ONLY performs installation.
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- Verification happens in ensureProvisioned().
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- state.Config is treated as immutable desired state.
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- Routing is based strictly on cfg.Runtime.
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*/
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func Provision(cfg state.Config) error {
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runtime := strings.ToLower(cfg.Runtime)
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switch runtime {
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case "node":
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if err := node.Install(cfg); err != nil {
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return fmt.Errorf("node devcontainer install failed: %w", err)
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}
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case "python":
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if err := python.Install(cfg); err != nil {
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return fmt.Errorf("python devcontainer install failed: %w", err)
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}
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case "go":
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if err := devgo.Install(cfg); err != nil {
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return fmt.Errorf("go devcontainer install failed: %w", err)
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}
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case "java":
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if err := java.Install(cfg); err != nil {
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return fmt.Errorf("java devcontainer install failed: %w", err)
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}
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default:
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return fmt.Errorf("unsupported dev container runtime: %s", runtime)
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}
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// DO NOT VERIFY HERE.
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// Verification happens in ensureProvisioned().
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return nil
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}
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@ -0,0 +1,46 @@
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package goenv
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import (
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"fmt"
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"path/filepath"
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"zlh-agent/internal/provision"
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"zlh-agent/internal/provision/devcontainer"
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"zlh-agent/internal/state"
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)
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/*
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Install installs the Go dev container runtime.
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Execution model:
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- Uses local, versioned install scripts from the agent repo
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- Scripts handle downloading and installing Go
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IMPORTANT:
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- This function ONLY installs
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- No verification here
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*/
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func Install(cfg state.Config) error {
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// Idempotency guard
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if devcontainer.IsProvisioned() {
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return nil
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}
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scriptPath := filepath.Join(
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provision.ScriptsRoot,
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"devcontainer",
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"go",
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"install.sh",
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)
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if err := provision.RunScript(scriptPath); err != nil {
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return fmt.Errorf("go devcontainer install failed: %w", err)
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}
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if err := devcontainer.WriteReadyMarker("go"); err != nil {
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return fmt.Errorf("failed to write devcontainer ready marker: %w", err)
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}
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return nil
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}
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@ -0,0 +1,36 @@
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package goenv
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import (
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"fmt"
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"os/exec"
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"zlh-agent/internal/state"
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)
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/*
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Verify validates that the Go dev container runtime is usable.
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Responsibilities:
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- Ensure `go` binary is present and executable
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- Ensure GOPATH / GOMOD usage won’t immediately fail
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IMPORTANT:
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- No installation here
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- No state mutation
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- Safe to call multiple times
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*/
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func Verify(cfg state.Config) error {
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// Check go binary
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if _, err := exec.LookPath("go"); err != nil {
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return fmt.Errorf("go binary not found in PATH")
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}
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// Optional sanity check: go env should run
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cmd := exec.Command("go", "env")
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if err := cmd.Run(); err != nil {
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return fmt.Errorf("go env failed to execute")
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}
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return nil
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}
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@ -0,0 +1,47 @@
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package java
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import (
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"fmt"
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"path/filepath"
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"zlh-agent/internal/provision"
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"zlh-agent/internal/provision/devcontainer"
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"zlh-agent/internal/state"
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)
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/*
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Install installs the Java dev container runtime.
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Execution model:
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- Uses local, versioned install scripts from the agent repo
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- Does NOT assume Minecraft semantics
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- Provides a general-purpose Java environment for development
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IMPORTANT:
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- This function ONLY installs
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- No verification here
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*/
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func Install(cfg state.Config) error {
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// Idempotency guard
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if devcontainer.IsProvisioned() {
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return nil
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}
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scriptPath := filepath.Join(
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provision.ScriptsRoot,
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"devcontainer",
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"java",
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"install.sh",
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)
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if err := provision.RunScript(scriptPath); err != nil {
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return fmt.Errorf("java devcontainer install failed: %w", err)
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}
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if err := devcontainer.WriteReadyMarker("java"); err != nil {
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return fmt.Errorf("failed to write devcontainer ready marker: %w", err)
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}
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return nil
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}
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@ -0,0 +1,35 @@
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package java
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import (
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"fmt"
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"os/exec"
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"zlh-agent/internal/state"
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)
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/*
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Verify validates that the Java dev container runtime is usable.
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Responsibilities:
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- Ensure `java` binary is present and executable
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- Ensure `javac` is present (development use case)
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IMPORTANT:
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- No installation here
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- No state mutation
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- Safe to call multiple times
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*/
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func Verify(cfg state.Config) error {
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// Check java runtime
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if _, err := exec.LookPath("java"); err != nil {
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return fmt.Errorf("java binary not found in PATH")
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}
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// Check Java compiler (dev requirement)
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if _, err := exec.LookPath("javac"); err != nil {
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return fmt.Errorf("javac binary not found in PATH")
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}
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return nil
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}
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@ -0,0 +1,49 @@
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package node
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import (
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"fmt"
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"path/filepath"
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"zlh-agent/internal/provision"
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"zlh-agent/internal/provision/devcontainer"
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"zlh-agent/internal/state"
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)
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/*
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Install installs the Node.js dev container runtime.
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Execution model:
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- Uses local, versioned install scripts from the agent repo
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- Scripts are responsible for fetching artifacts
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- Artifact server is NOT an execution source
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IMPORTANT:
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- This function ONLY installs
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- No verification here
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*/
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func Install(cfg state.Config) error {
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// Idempotency guard
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if devcontainer.IsProvisioned() {
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return nil
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}
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// Local script path (inside agent repo / container)
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scriptPath := filepath.Join(
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provision.ScriptsRoot,
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"devcontainer",
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"node",
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"install.sh",
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)
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if err := provision.RunScript(scriptPath); err != nil {
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return fmt.Errorf("node devcontainer install failed: %w", err)
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}
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// Mark devcontainer ready
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if err := devcontainer.WriteReadyMarker("node"); err != nil {
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return fmt.Errorf("failed to write devcontainer ready marker: %w", err)
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}
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return nil
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}
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@ -0,0 +1,35 @@
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package node
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import (
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"fmt"
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"os/exec"
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"zlh-agent/internal/state"
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)
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/*
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Verify validates that the Node.js dev container runtime is usable.
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Responsibilities:
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- Ensure `node` is present and executable
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- Ensure `npm` is present and executable
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IMPORTANT:
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- No installation here
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- No state mutation
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- Safe to call multiple times
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*/
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func Verify(cfg state.Config) error {
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// Check node binary
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if _, err := exec.LookPath("node"); err != nil {
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return fmt.Errorf("node binary not found in PATH")
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}
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// Check npm binary
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if _, err := exec.LookPath("npm"); err != nil {
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return fmt.Errorf("npm binary not found in PATH")
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}
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return nil
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}
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46
internal/provision/devcontainer/python/install.go
Normal file
46
internal/provision/devcontainer/python/install.go
Normal file
@ -0,0 +1,46 @@
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package python
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import (
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"fmt"
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"path/filepath"
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"zlh-agent/internal/provision"
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"zlh-agent/internal/provision/devcontainer"
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"zlh-agent/internal/state"
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)
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/*
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Install installs the Python dev container runtime.
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Execution model:
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- Uses local, versioned install scripts from the agent repo
|
||||
- Scripts are responsible for fetching artifacts if needed
|
||||
|
||||
IMPORTANT:
|
||||
- This function ONLY installs
|
||||
- No verification here
|
||||
*/
|
||||
func Install(cfg state.Config) error {
|
||||
|
||||
// Idempotency guard
|
||||
if devcontainer.IsProvisioned() {
|
||||
return nil
|
||||
}
|
||||
|
||||
scriptPath := filepath.Join(
|
||||
provision.ScriptsRoot,
|
||||
"devcontainer",
|
||||
"python",
|
||||
"install.sh",
|
||||
)
|
||||
|
||||
if err := provision.RunScript(scriptPath); err != nil {
|
||||
return fmt.Errorf("python devcontainer install failed: %w", err)
|
||||
}
|
||||
|
||||
if err := devcontainer.WriteReadyMarker("python"); err != nil {
|
||||
return fmt.Errorf("failed to write devcontainer ready marker: %w", err)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
35
internal/provision/devcontainer/python/verify.go
Normal file
35
internal/provision/devcontainer/python/verify.go
Normal file
@ -0,0 +1,35 @@
|
||||
package python
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"os/exec"
|
||||
|
||||
"zlh-agent/internal/state"
|
||||
)
|
||||
|
||||
/*
|
||||
Verify validates that the Python dev container runtime is usable.
|
||||
|
||||
Responsibilities:
|
||||
- Ensure `python3` is present and executable
|
||||
- Ensure `pip3` is present and executable
|
||||
|
||||
IMPORTANT:
|
||||
- No installation here
|
||||
- No state mutation
|
||||
- Safe to call multiple times
|
||||
*/
|
||||
func Verify(cfg state.Config) error {
|
||||
|
||||
// Check python3 binary
|
||||
if _, err := exec.LookPath("python3"); err != nil {
|
||||
return fmt.Errorf("python3 binary not found in PATH")
|
||||
}
|
||||
|
||||
// Check pip3 binary
|
||||
if _, err := exec.LookPath("pip3"); err != nil {
|
||||
return fmt.Errorf("pip3 binary not found in PATH")
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
@ -5,18 +5,28 @@ import (
|
||||
"strings"
|
||||
|
||||
"zlh-agent/internal/state"
|
||||
"zlh-agent/internal/provision/devcontainer"
|
||||
"zlh-agent/internal/provision/minecraft"
|
||||
"zlh-agent/internal/provision/steam"
|
||||
)
|
||||
|
||||
/*
|
||||
ProvisionAll — unified entrypoint for MC + Steam.
|
||||
ProvisionAll — unified entrypoint for provisioning.
|
||||
IMPORTANT:
|
||||
- This function ONLY performs installation.
|
||||
- Validation/verification happens in ensureProvisioned().
|
||||
- state.Config is treated as immutable desired state.
|
||||
*/
|
||||
func ProvisionAll(cfg state.Config) error {
|
||||
|
||||
/* ---------------------------------------------------------
|
||||
DEV CONTAINERS
|
||||
--------------------------------------------------------- */
|
||||
if cfg.ContainerType == "dev" {
|
||||
return devcontainer.Provision(cfg)
|
||||
}
|
||||
|
||||
// Legacy / default behavior assumes game containers
|
||||
game := strings.ToLower(cfg.Game)
|
||||
variant := strings.ToLower(cfg.Variant)
|
||||
|
||||
@ -64,7 +74,6 @@ func ProvisionAll(cfg state.Config) error {
|
||||
}
|
||||
|
||||
// DO NOT VERIFY HERE.
|
||||
// Verification happens in ensureProvisioned(), AFTER install.
|
||||
return nil
|
||||
}
|
||||
|
||||
@ -110,12 +119,16 @@ func ProvisionAll(cfg state.Config) error {
|
||||
return err
|
||||
}
|
||||
|
||||
// DO NOT VERIFY HERE (Steam verification TBD later)
|
||||
// DO NOT VERIFY HERE.
|
||||
return nil
|
||||
}
|
||||
|
||||
/* ---------------------------------------------------------
|
||||
UNKNOWN GAME TYPE
|
||||
UNKNOWN CONTAINER TYPE
|
||||
--------------------------------------------------------- */
|
||||
return fmt.Errorf("unsupported game type: %s", game)
|
||||
return fmt.Errorf(
|
||||
"unsupported container identity (containerType=%q game=%q)",
|
||||
cfg.ContainerType,
|
||||
cfg.Game,
|
||||
)
|
||||
}
|
||||
|
||||
10
scripts/devcontainer/go/install.sh
Normal file
10
scripts/devcontainer/go/install.sh
Normal file
@ -0,0 +1,10 @@
|
||||
#!/usr/bin/env bash
|
||||
set -e
|
||||
|
||||
echo "[devcontainer:<runtime>] starting install"
|
||||
|
||||
# install runtime
|
||||
# install basic tooling
|
||||
# ensure binaries land in PATH
|
||||
|
||||
echo "[devcontainer:<runtime>] install complete"
|
||||
10
scripts/devcontainer/java/install.sh
Normal file
10
scripts/devcontainer/java/install.sh
Normal file
@ -0,0 +1,10 @@
|
||||
#!/usr/bin/env bash
|
||||
set -e
|
||||
|
||||
echo "[devcontainer:<runtime>] starting install"
|
||||
|
||||
# install runtime
|
||||
# install basic tooling
|
||||
# ensure binaries land in PATH
|
||||
|
||||
echo "[devcontainer:<runtime>] install complete"
|
||||
11
scripts/devcontainer/node/install.sh
Normal file
11
scripts/devcontainer/node/install.sh
Normal file
@ -0,0 +1,11 @@
|
||||
#!/usr/bin/env bash
|
||||
set -e
|
||||
|
||||
echo "Installing Node.js dev container runtime"
|
||||
|
||||
# example (placeholder)
|
||||
apt update
|
||||
apt install -y nodejs npm
|
||||
|
||||
echo "Node version:"
|
||||
node --version
|
||||
10
scripts/devcontainer/python/install.sh
Normal file
10
scripts/devcontainer/python/install.sh
Normal file
@ -0,0 +1,10 @@
|
||||
#!/usr/bin/env bash
|
||||
set -e
|
||||
|
||||
echo "[devcontainer:<runtime>] starting install"
|
||||
|
||||
# install runtime
|
||||
# install basic tooling
|
||||
# ensure binaries land in PATH
|
||||
|
||||
echo "[devcontainer:<runtime>] install complete"
|
||||
Loading…
Reference in New Issue
Block a user