Update root project context with verified platform behavior
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@ -8,6 +8,7 @@ Current operating strengths:
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- custom agent architecture
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- open-source-oriented stack
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- developer-friendly game and dev environment focus
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- integrated hosted IDE / dev container surface through the API
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System posture: stable, controlled expansion phase.
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@ -80,10 +81,33 @@ System posture: stable, controlled expansion phase.
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- Crash recovery: backoff 30s/60s/120s, resets if uptime ≥ 30s, `error` state after repeated failures
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- Crash observability: exit code, signal, uptime, log tail, classification
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- Real Minecraft readiness probing exists in `internal/minecraft/readiness.go`
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- File handlers are live for both `game` and `dev` containers
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- File edits create shadow copies for revert when supported by the agent file policy
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### Minecraft runtime behavior
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- `vanilla`
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- implemented as the internal `vanilla-fabric` profile
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- downloads `minecraft/fabric/<version>/server.jar`
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- installs FabricProxy-Lite
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- installs version-matched Fabric API from `minecraft/fabric/fabric-api/<version>/fabric-api.jar`
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- installs FabricProxy-Lite config
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- `fabric`
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- downloads `minecraft/fabric/<version>/server.jar`
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- no proxy jar
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- no Fabric API injection
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- no proxy config
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- `forge` / `neoforge`
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- use installer-based setup
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- first boot avoids readiness ping gating until post-install files are generated
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- agent waits for `server.properties`, stops the process, enforces server properties, then restarts through the readiness-aware path
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- extended readiness timeout for first-start / post-processing flow
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This split is important: ZeroLagHub `vanilla` is not plain Mojang jar delivery; it is the Fabric-based vanilla profile used for proxy compatibility and platform behavior. Normal Fabric is plain Fabric jar delivery only.
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### Backup boundary
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- Agent-owned game backups are local, app-aware rollback backups
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- Current implemented game backup scope is local Minecraft backup create/list/restore/delete plus pre-restore checkpoint hardening
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- Restore is real and validated in practice; API now starts restore asynchronously and Portal should rely on polled status rather than a long-lived restore POST
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- PBS / platform backups are the durability and disaster-recovery layer
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- Do not treat offsite/PBS durability work as agent implementation work unless ownership changes
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@ -167,6 +191,9 @@ Headscale/Tailscale for SSH, VS Code Remote, local tools. Constraints: no exit n
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- Portal uses the API-mediated hosted IDE flow
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- Portal uses the API websocket bridge for console access
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- Portal no longer relies on stale DB-only state for console availability
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- Portal uses API-mediated game files, backups, and restore flows
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- Restore start is async at the API layer; frontend should treat `202 Accepted` as success and then poll status
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- API normalizes backup timestamps and filters pre-restore checkpoints out of the default backup list
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- Game publish flow remains untouched by dev routing work
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---
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@ -209,7 +236,7 @@ Repo-specific active work now lives under:
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- `Codex/Agent/*`
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High-level active themes:
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1. Backup contract normalization and live validation
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1. Backup / restore UX and status polish
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2. Dev access / SSH / hosted IDE hardening
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3. Service discovery and provisioning validation
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4. Email notifications and launch polish
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