Clarify agent cleanup priorities and behavior-preserving folding plan
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@ -3,7 +3,6 @@
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Only keep unfinished Agent work here.
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## Active
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- validate local Minecraft backup/restore flow on real live servers
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- retention refinement for local backups/checkpoints
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- runtime install verification improvements
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- catalog hash validation
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@ -21,6 +20,22 @@ Only keep unfinished Agent work here.
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- Alloy config label cleanup for game/dev containers: keep the required label contract minimal and consistent with dashboards/discovery (`vmid`, `instance`, `container_type`, optional metadata) and remove redundant labels if they add no value
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- verify automatic Alloy config refresh path on metadata changes after initial `POST /config`
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## Cleanup / consolidation priorities
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- fold Forge + NeoForge installer flow into one shared helper without changing external behavior
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- fold devcontainer runtime installers into a shared helper with thin per-runtime wrappers
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- split `internal/http/agent.go` by responsibility without changing package/API shape
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- add only small concrete HTTP helpers for repeated method/config/JSON response patterns
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- fold repeated addon/config checks into one helper such as `HasAddon(...)`
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- stop tracking runtime-generated files if they are not intentionally versioned
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- keep websocket library migration separate from the first cleanup wave; only revisit after behavior-preserving dedupe/split work is complete
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## Cleanup rule
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- prefer behavior-preserving folding over broad refactors
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- merge repeated flows, not concepts
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- reduce local complexity and file sprawl before introducing new abstractions
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- keep helpers small and concrete
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- treat Go/runtime/toolchain upgrades as separate validation work, not part of cleanup-only changes
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## Clarified boundary
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- do not add agent-side remote/offsite backup sync if PBS/platform layer is the intended durability path
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- agent backup scope is local, app-aware rollback
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@ -33,6 +48,8 @@ Only keep unfinished Agent work here.
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- pre-restore checkpoint hardening
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- code-server desired-state reconciliation during dev provisioning
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- code-server manual start endpoint uses service start path, not installer path
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- live backup/restore validation on real Minecraft servers
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- current Minecraft runtime provisioning split (`vanilla` internal profile vs normal `fabric`) and Forge/NeoForge first-start handling
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## Not Agent-owned
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- API response-shape normalization for frontend consumers
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