From 775258534a5cd10d59a558a3e1c83c4d2278c3bc Mon Sep 17 00:00:00 2001 From: jester Date: Sat, 20 Dec 2025 23:18:00 +0000 Subject: [PATCH] Update SESSION_LOG.md - Add Dec 14 entry and expand Dec 20 with architecture reality and wire contract findings --- SESSION_LOG.md | 55 ++++++++++++++++++++++++++++---------------------- 1 file changed, 31 insertions(+), 24 deletions(-) diff --git a/SESSION_LOG.md b/SESSION_LOG.md index 5e02308..eb329d2 100644 --- a/SESSION_LOG.md +++ b/SESSION_LOG.md @@ -1,32 +1,39 @@ # Session Log – zlh-grind -## Session Dec 20, 2025 - Port Allocation & DNS Fix - -### ✅ Completed Fixes (zlh-api) -1. **handlers/provisionGame.js** - Added `portsNeeded: portsNeeded || 1` (default port allocation) -2. **provisionAgent.js** - Changed DB field `ports:` to `allocatedPorts:` (schema match) - -### ⚠️ DNS Bug Identified (NOT YET FIXED) -**File:** `src/api/provisionAgent.js` -**Problem:** Passing FQDN to EdgePublisher instead of SHORT hostname - -**Changes Needed:** -1. Line 46: Delete `const ZONE = ...` -2. Lines 330-331: Delete FQDN generation (`const slotHostname = ...`) -3. Line 402: Change to `slotHostname: hostname,` - -**Impact:** Game provisioning works but DNS records not created +Append-only execution log for GPT working in ZeroLagHub environment. --- -## Session Dec 19, 2025 - Dev Container Split -- Split provision.js into provisionAgent.js + handlers (provisionGame.js, provisionDev.js) -- Added dev container support -- INTRODUCED: FQDN bug in EdgePublisher call +## 2025-12-14 +- Goal: Stabilize zlh-agent provisioning pipeline for game + dev containers + addons without regressing game provisioning. +- Scope: Agent routing (ctype=dev), local artifacts strategy, addon skeleton, initial end-to-end tests. +- Adopted single base template approach (zlh-agent template) where agent installs roles at runtime. --- -## Session Dec 13, 2025 - Initial Implementation -- Created zlh-api repository -- Agent-driven provisioning pipeline -- All 6 Minecraft variants working +## 2025-12-20 +- Goal: Restore reliable end-to-end provisioning for **game + dev** without regressions; preserve the explicit orchestration steps/logging. + +### Current Architecture Reality (IMPORTANT) +- We are on **single base template**: `AGENT_TEMPLATE_VMID` is the only template in `.env`. +- In this workflow, **any zlh-agent code change requires rebuilding + pushing the binary into the template container**. + - That effectively means: **agent change = new template promotion**. + +### Key Findings / Fixes +- Game provisioning steps are functioning again and show clear step-by-step orchestration output (allocate VMID → clone → configure → start → IP → agent config → wait → DB save → edge publish). +- Dev provisioning failure was traced to a **wire contract mismatch** between API JSON and agent `state.Config` struct tags: + - Agent expects: `container_type` (snake_case) on the JSON wire + - API refactors were sending: `ctype` / `containerType` (camelCase) in some variants + - Result: `cfg.ContainerType == ""` on decode → agent routes into game path → errors like: + - `unsupported container identity (containerType="" game="")` + +### Decision (to minimize churn) +- Because agent changes force a template promotion in this pipeline, the correct short-term move is: + - **Update API to emit `container_type`** to match the existing agent contract + - Avoid touching agent code until we intentionally rev the template + +### Operational Guardrails +- Do NOT remove or "simplify" the explicit provisioning steps/logging; they are required for debugging and operator confidence. +- Treat `container_type` as the canonical wire key until the next planned template rev. + +---