From 836c969f83f7e59f3ab007b38b97966e3fb2ab02 Mon Sep 17 00:00:00 2001 From: jester Date: Mon, 9 Mar 2026 22:33:02 +0000 Subject: [PATCH] init: pre-launch master checklist --- MANAGEMENT/PRE_LAUNCH_CHECKLIST.md | 48 ++++++++++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 MANAGEMENT/PRE_LAUNCH_CHECKLIST.md diff --git a/MANAGEMENT/PRE_LAUNCH_CHECKLIST.md b/MANAGEMENT/PRE_LAUNCH_CHECKLIST.md new file mode 100644 index 0000000..4656876 --- /dev/null +++ b/MANAGEMENT/PRE_LAUNCH_CHECKLIST.md @@ -0,0 +1,48 @@ +# ZLH Pre-Launch Master Checklist + +Last updated: 2026-03-09 +Status: **In Progress** + +--- + +## Core Platform + +- [ ] Upload pipeline stability (gate item — solidify before anything else) +- [ ] Console final check (functionality + UX polish) +- [ ] Stress testing (load, concurrent containers, edge cases) + +--- + +## Frontend / Site + +- [ ] Site copy rewriting (landing page, pricing page, marketing copy) + +--- + +## Billing + +- [ ] Reimplement billing structure (based on Pterodactyl model — should be fast) + +--- + +## Dev Containers + +- [ ] Finalize dev container setup +- [ ] Usability pass (workflow, friction points) +- [ ] Mod grab feature — allow devs to pull mods from a game container + +--- + +## Deferred / Open Threads + +See open issues for items deferred from the agent build: +- code-server systemd + Traefik routing (issues #2, #3) +- Payload sizing and spec presets (issue #1) + +--- + +## Notes + +- Two active dev days per week — take it in stride, no scope creep +- Billing is not a long task, do not block other work on it +- Upload pipeline stability is the gate — everything else follows