From b4e637a31225bd23bfd9a4a7c882c0f43efec359 Mon Sep 17 00:00:00 2001 From: jester Date: Thu, 16 Apr 2026 20:06:07 +0000 Subject: [PATCH] Prune older strategic detail from project context and keep root focused on current operating context --- PROJECT_CONTEXT.md | 24 +++++++----------------- 1 file changed, 7 insertions(+), 17 deletions(-) diff --git a/PROJECT_CONTEXT.md b/PROJECT_CONTEXT.md index c6671b1..a094b26 100644 --- a/PROJECT_CONTEXT.md +++ b/PROJECT_CONTEXT.md @@ -2,7 +2,12 @@ ## What It Is Game server hosting platform targeting modded, indie, and emerging games. -Competitive advantages: LXC containers, custom agent architecture, open-source stack, and a developer-to-player pipeline that turns mod developers into a distribution channel. + +Current operating strengths: +- LXC-based container model +- custom agent architecture +- open-source-oriented stack +- developer-friendly game and dev environment focus System posture: stable, controlled expansion phase. @@ -50,7 +55,7 @@ System posture: stable, controlled expansion phase. **API (`zpack-api`):** Node.js ESM, Express 5, Prisma 6, MariaDB, Redis, BullMQ, JWT, Stripe, argon2, ssh2, WebSocket, http-proxy-middleware -**Portal (`zpack-portal`):** Next.js 15, TypeScript, TailwindCSS, Axios, WebSocket console. Sci-fi HUD aesthetic (steel textures, neon accents, beveled panels). +**Portal (`zpack-portal`):** Next.js 15, TypeScript, TailwindCSS, Axios, WebSocket console. **Agent (`zlh-agent`):** Go 1.21, stdlib HTTP, creack/pty, gorilla/websocket. Runs inside every game/dev container. Only process with direct filesystem access. Pulls runtimes + server jars from `zlh-artifacts`. @@ -194,21 +199,6 @@ Headscale/Tailscale for SSH, VS Code Remote, local tools. Constraints: no exit n --- -## Developer-to-Player Pipeline (Revenue Model) - -```text -LXC Dev Environment ($15-40/mo) - → Game/mod creation + testing - → Testing servers (50% dev discount) - → Player community referrals (25% player discount) - → Developer revenue share (5-10% commission) - → Viral growth -``` - -Revenue multiplier: 1 developer → ~10 players → $147.50/mo total. - ---- - ## Open Threads (High Level) Cross-repo / platform work remains in `OPEN_THREADS.md`.