From cc56e18be7658b35ad573797f1a37b2631ee961b Mon Sep 17 00:00:00 2001 From: jester Date: Sat, 20 Dec 2025 23:09:32 +0000 Subject: [PATCH] Update session log with Dec 20 port allocation and DNS fixes --- SESSION_LOG.md | 87 ++++++++++++++------------------------------------ 1 file changed, 24 insertions(+), 63 deletions(-) diff --git a/SESSION_LOG.md b/SESSION_LOG.md index 8584354..5e02308 100644 --- a/SESSION_LOG.md +++ b/SESSION_LOG.md @@ -1,71 +1,32 @@ # Session Log – zlh-grind -Append-only execution log for GPT work. +## Session Dec 20, 2025 - Port Allocation & DNS Fix + +### ✅ Completed Fixes (zlh-api) +1. **handlers/provisionGame.js** - Added `portsNeeded: portsNeeded || 1` (default port allocation) +2. **provisionAgent.js** - Changed DB field `ports:` to `allocatedPorts:` (schema match) + +### ⚠️ DNS Bug Identified (NOT YET FIXED) +**File:** `src/api/provisionAgent.js` +**Problem:** Passing FQDN to EdgePublisher instead of SHORT hostname + +**Changes Needed:** +1. Line 46: Delete `const ZONE = ...` +2. Lines 330-331: Delete FQDN generation (`const slotHostname = ...`) +3. Line 402: Change to `slotHostname: hostname,` + +**Impact:** Game provisioning works but DNS records not created --- -## 2025-12-13 -- Goal: Establish `zlh-grind` as the execution ledger and drift firewall. -- Scope: Repo scaffolding + constraints + session templates. -- Explicit non-goals: Any architecture or canonical docs changes. -- Canonical refs used: `jester/knowledge-base` (Drift card, tracker, GPT handover). - -Work completed: -- Verified Gitea MCP connectivity (server version 0.5.0+2-g8b06d71). -- Confirmed `jester/zlh-grind` exists. -- Added repo-level drift controls: - - `CONSTRAINTS.md` - - `SESSION_START.md` - - `OPEN_THREADS.md` - - `SESSION_LOG.md` -- Added explicit guardrail doc: `ANTI_DRIFT.md`. -- Stabilized MCP routing and validated the Knowledge tool is working reliably. -- Tagged `jester/zlh-agent` with annotated tag `v0.1.0-dev`. -- Added `UPSTREAMS.md` to register canonical + execution repos and the Go agent repo. -- Registered the API repo `jester/zlh-api` in `UPSTREAMS.md`. -- Verified `zlh-api` contents are present and created annotated tag `v0.1.0-dev` for shared visibility (no more copy/paste). - -Notes: -- MCP write operations are now functional from this environment. +## Session Dec 19, 2025 - Dev Container Split +- Split provision.js into provisionAgent.js + handlers (provisionGame.js, provisionDev.js) +- Added dev container support +- INTRODUCED: FQDN bug in EdgePublisher call --- -## 2025-12-14 -- Goal: Stabilize zlh-agent dev containers + addons without regressing game provisioning. -- Scope: Agent routing (ctype=dev), local artifacts strategy, addon skeleton, initial end-to-end tests. - -Work completed: -- Confirmed game server provisioning remains intact: - - Minecraft vanilla provision + connect verified. - - Minecraft forge provision verified (client connect pending). -- zlh-agent builds cleanly after resolving import cycles introduced by devcontainer/addons packages. -- Adopted single base template approach (zlh-base) for both game + dev; agent performs runtime installs. -- Standardized devcontainer workspace defaults: - - user: devuser - - workspace: /home/devuser/Workspace - - workspace.sh will own user/workspace creation (shared, not per-runtime). -- Addons are cross-cutting (not dev-only). code-server added as first addon skeleton (install/verify + scripts pathing). -- Local/offline artifacts strategy locked in (no external downloads during provisioning). -- Artifacts staged on artifacts host under /opt/zlh: - - devcontainer/node: 20, 22, 24 (LTS default = latest LTS) - - devcontainer/python: 3.10, 3.11, 3.12, 3.13 - - devcontainer/java: 17, 19, 21 - - devcontainer/go: 1.22, 1.25 - - addons/code-server: code-server.zip -- Frontend policy decided: show latest LTS as default; allow older versions with "buyer beware" warning. - -Issues found: -- API (zpack-api) still assumes game containers; dev payload fails validation with "game required". -- Config schema mismatch spotted: node verify referenced cfg.RuntimeVersion, but state.Config currently lacks RuntimeVersion. - - Decision pending: add RuntimeVersion to Config vs reuse existing version field for dev runtimes. -- code-server will require systemd + Traefik reverse proxy integration (tracked as TODO). - -Next steps: -- Update zpack-api to be ctype-aware (dev containers must not require game/variant/world). -- Finalize runtime version field strategy (version vs runtimeVersion) across API + agent + DB payload. -- Complete node install.sh to use local artifacts and validate verify.go; then repeat for python/java/go. -- Define addon dispatch + payload schema for addons (cross-cutting) and later store customer addon selections. - -### Decisions recorded (late-session) -- **Session “auto-proceed” rule (next session):** Proceed without asking when changes are localized/low-risk (internal refactors, helpers, file organization) and do not alter public API contracts, DB schemas, or game provisioning paths. Pause and ask for anything cross-repo, persistent, user-facing, or that could regress game provisioning. -- **zpack-api refactor direction:** Split `provisionAgent` into an orchestration entrypoint plus `provisionGame` and `provisionDev` handlers selected by `ctype`. Keep shared infra (Proxmox calls, VMID/ports allocation, agent HTTP) centralized; only split validation + payload shaping per ctype. +## Session Dec 13, 2025 - Initial Implementation +- Created zlh-api repository +- Agent-driven provisioning pipeline +- All 6 Minecraft variants working