docs: initial pricing structure — Minecraft-only launch
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SCRATCH/pricing-structure.md
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# Pricing Structure — Initial Draft (Mar 28, 2026)
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**Status**: Starting point — revisit as revenue data comes in
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---
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## Infrastructure Cost
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- ~$140/month (dedicated host + VPS + Backblaze B2)
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- Break-even: ~7-8 customers at Modded tier
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---
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## Launch Scope
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- **Minecraft only** — all 6 variants (Vanilla, Paper, Purpur, Fabric, Forge, NeoForge)
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- Other games added after revenue validates the platform
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- Engine abstraction designed, not yet implemented (DEC-010)
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---
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## Game Server Pricing (Minecraft)
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| Plan | RAM | Best For | Price |
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|---|---|---|---|
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| **Vanilla** | 2GB | Small/vanilla servers, ~10 players | $8/mo |
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| **Modded** | 4GB | Standard modpacks, Fabric/Forge/NeoForge, ~20 players | $20/mo |
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| **Heavy** | 8GB | Large modpacks, 20+ players, heavy NeoForge | $35/mo |
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**Market context:**
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- Budget hosts (Shockbyte, BisectHosting): $2.99-5/mo — race to the bottom, not our market
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- Premium modded hosting: $20-35/mo for modded, $35-50/mo for heavy
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- We are priced at market rate for premium — justified by better UX, Modrinth integration, purpose-built platform
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---
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## Dev Environments
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- Deferred from launch — add once game server revenue is stable
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- Target price range: $15-40/mo (to be finalized)
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- Developer discount on game servers: 50% (to be implemented with dev env launch)
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---
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## Notes
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- Do not undercut market — underpricing signals low quality
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- Revisit after first 30 days of live data
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- Annual discount option: consider later
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- Free trial: not at launch, revisit after billing is stable
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