Append Jan 11 2026 session - Live Status & Agent Integration, Redis caching, DEV vs GAME semantics
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@ -151,3 +151,54 @@ Status: **Dev container SSH working internally; bastion public access blocked at
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### Outcome
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Portal is no longer Pterodactyl-shaped.
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It now supports mixed workloads cleanly.
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---
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## 2026-01-11 — Live Status & Agent Integration
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### Summary
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Finalized live server status architecture between:
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- ZPack API
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- zlh-agent
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- Redis
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- Portal UI
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This session resolved incorrect / misleading server states and clarified the
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separation between **host health**, **agent availability**, and **service runtime**.
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### Key Decisions
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#### 1. Status Sources Are Explicit
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- **Agent `/health`**
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- Authoritative for *host / container availability*
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- Used for DEV containers and host presence
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- **Agent `/status`**
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- Authoritative for *game server runtime only*
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- Idle ≠ Offline (idle means server stopped but host up)
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#### 2. DEV vs GAME Semantics
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- **DEV containers**
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- No runtime process to track
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- Status = `running` if host online
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- **GAME containers**
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- Runtime state controlled by agent
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- Status reflects actual game process
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#### 3. Redis Is the Live State Cache
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- Agent poller runs every 5s
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- Redis TTL = 15s
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- UI reads Redis, not agents directly
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- Eventual consistency is acceptable
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#### 4. No Push Model (Yet)
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- Agent does not push status
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- API polls agents
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- WebSocket / push deferred until console phase
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### Result
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- Portal now reflects correct, real-world state
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- "Offline / Idle / Running" distinctions are accurate
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- Architecture aligns with Pterodactyl-style behavior
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### Next Focus
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- Console (read-only output first)
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