# Session Log – zlh-grind ## Session Dec 20, 2025 - Port Allocation & DNS Fix ### ✅ Completed Fixes (zlh-api) 1. **handlers/provisionGame.js** - Added `portsNeeded: portsNeeded || 1` (default port allocation) 2. **provisionAgent.js** - Changed DB field `ports:` to `allocatedPorts:` (schema match) ### ⚠️ DNS Bug Identified (NOT YET FIXED) **File:** `src/api/provisionAgent.js` **Problem:** Passing FQDN to EdgePublisher instead of SHORT hostname **Changes Needed:** 1. Line 46: Delete `const ZONE = ...` 2. Lines 330-331: Delete FQDN generation (`const slotHostname = ...`) 3. Line 402: Change to `slotHostname: hostname,` **Impact:** Game provisioning works but DNS records not created --- ## Session Dec 19, 2025 - Dev Container Split - Split provision.js into provisionAgent.js + handlers (provisionGame.js, provisionDev.js) - Added dev container support - INTRODUCED: FQDN bug in EdgePublisher call --- ## Session Dec 13, 2025 - Initial Implementation - Created zlh-api repository - Agent-driven provisioning pipeline - All 6 Minecraft variants working