# Session Summary: Upload Pipeline & Filesystem Consolidation Date: 2026-03-01 --- ## Summary This session consolidated the file system architecture and resolved issues in the upload pipeline from browser to agent. --- ## Filesystem Architecture Game server filesystem operations are handled exclusively by the agent. The API proxies all requests — it never touches the filesystem directly. Capabilities documented: - Read (list, stat, read, download) - Write (server.properties, config/*.toml, config/*.json, config/*.properties) - Delete (constrained to mods-removed/, mods-uploaded/, logs/) - Upload (mods/*.jar, world/datapacks/*.zip) - Revert (shadow backup restore) Shadow backups created on first write. 7-day retention, 6h cleanup cycle. --- ## Provenance Tracking `.zlh_metadata.json` written after every upload: ```json { "mods/sodium.jar": { "source": "user", "uploaded_at": "2026-03-01T22:37:01Z" } } ``` `stat` responses include `source: "user" | null`. No curated inference implemented. --- ## Upload Transport Fix (API Layer) Uploads initially failed with `502` errors when proxied from the API to the agent. Root cause: The Node API upload proxy was forwarding `Content-Length` incorrectly while streaming the request body. Resolution: The upload route now uses a raw Node `http.request` stream: - `req.pipe(proxyReq)` - `proxyRes.pipe(res)` - `Content-Type` preserved - `Content-Length` not forwarded - Upload timeout extended to 5 minutes This allows large multipart uploads to stream directly from the client → API → agent without buffering.