# Pricing Structure — Initial Draft (Mar 28, 2026) **Status**: Starting point — revisit as revenue data comes in --- ## Infrastructure Cost - ~$140/month (dedicated host + VPS + Backblaze B2) - Break-even: ~7-8 customers at Modded tier --- ## Launch Scope - **Minecraft only** — all 6 variants (Vanilla, Paper, Purpur, Fabric, Forge, NeoForge) - Other games added after revenue validates the platform - Engine abstraction designed, not yet implemented (DEC-010) --- ## Game Server Pricing (Minecraft) | Plan | RAM | Best For | Price | |---|---|---|---| | **Vanilla** | 2GB | Small/vanilla servers, ~10 players | $8/mo | | **Modded** | 4GB | Standard modpacks, Fabric/Forge/NeoForge, ~20 players | $20/mo | | **Heavy** | 8GB | Large modpacks, 20+ players, heavy NeoForge | $35/mo | **Market context:** - Budget hosts (Shockbyte, BisectHosting): $2.99-5/mo — race to the bottom, not our market - Premium modded hosting: $20-35/mo for modded, $35-50/mo for heavy - We are priced at market rate for premium — justified by better UX, Modrinth integration, purpose-built platform --- ## Dev Environments - Deferred from launch — add once game server revenue is stable - Target price range: $15-40/mo (to be finalized) - Developer discount on game servers: 50% (to be implemented with dev env launch) --- ## Notes - Do not undercut market — underpricing signals low quality - Revisit after first 30 days of live data - Annual discount option: consider later - Free trial: not at launch, revisit after billing is stable