# zlh-grind Execution workspace for **ZeroLagHub (ZLH)**. This repository is intentionally lightweight and is used for: - project handovers / "where we left off" notes - architecture decisions and rationale - system constraints and guardrails - scratch investigations that shouldn't live in code repos --- ## Latest handover (2026-02-08) **System state** - API, frontend, and agent are now aligned and operational. - Interactive PTY-backed consoles are stable for both dev and game servers. - Customer isolation is enforced end-to-end (API → frontend). - Agent update system is live, versioned, and hash-verified. **Key areas completed** - Metrics API (server-side Prometheus summaries) - Game console UI (metrics, notes, player presence) - Agent auto-update pipeline (manifest + SHA validation) - Minecraft player presence via agent `/game/players` - Forge startup race condition resolved - Prometheus SD schema + auth fixes **Primary focus moving forward** - Final UI polish & stabilization - Concurrent provisioning validation - Hardening agent update + rollback paths - Defining GA readiness criteria See: - `SESSION_LOG.md` for chronological execution details - `OPEN_THREADS.md` for remaining work - `ANTI_DRIFT*.md` for guardrails and constraints