# Portal — Current State Verified against the local Portal repo after the dashboard/nav cleanup pass, fresh API and Agent repo review, and the server status/host lifecycle/IDE UX pass. This file records what is implemented now. ## Runtime / tooling baseline - Portal is now aligned to the Node 24 runtime line used by the API repo. - `.nvmrc`, `package.json` engines, and `package-lock.json` are synchronized on the current Node 24 baseline. - Lint no longer relies on removed `next lint`; the repo uses `eslint .` with the Next 16 flat-config path. - The lint configuration has been adjusted so current project patterns lint cleanly without forcing a broad React-compiler-style refactor. - `npm run lint` passes with only existing React hook dependency warnings. - `npm run build` reportedly passes on Next 16.2.4 with Turbopack. - npm audit is reported clean at moderate-or-higher severity. ## Repo cleanup already done - Confirmed-unused HUD wrapper components have been removed. - Stale `src/styles.old/*` legacy CSS has been removed. - Unused `js-cookie` type shim has been removed. - Unused dependencies and Tailwind plugins have reportedly been pruned from the Portal repo. - The Portal cleanup pass reports net line-count reduction rather than growth. ## Readiness / operation UI - Portal consumes API-normalized state. - Portal understands: - `ready` - `operationInProgress` - `operationType` - `maintenance` - `operationStartedAt` - `operationMessage` - targeted `409` and `503` UX messaging exists for operation conflicts and not-ready states. - server card and game console readiness labels now share explicit mapping for ready, stopped, starting, stopping, restarting, maintenance, provisioning/network-pending, plan-limit, and true error states. - `connectable === false` no longer automatically maps to `Needs attention`; expected non-connectable states such as stopped servers, host lifecycle actions, backup/restore maintenance, and provisioning use specific user-facing labels. - game server readiness and dev container readiness are separated in the server list so DEV cards use host/agent/IDE state instead of game `connectable` semantics. - host/container lifecycle status is surfaced from the LXC host layer, including `Online`, `Offline`, `Starting`, `Stopping`, and `Restarting`, plus active host-operation polling. - server list refresh waits for per-server status enrichment before committing the merged state, preventing transient IDE/readiness badge flips during polling or page remount. - server creation redirects back to `/servers` after the create response and tracks setup progress there with user-facing steps such as host creation, install/runtime setup, network/dev-tool finalization, and ready. ## Backup UI - game backup UI exists for: - list - create - restore - delete - Portal uses API routes, not direct agent calls. - backup metadata is normalized and displayed when the API includes metadata fields. ## Console / action gating - console command transport uses POST JSON through API. - previous blanket `ready === false` gating bug for game actions was fixed. - Start is not blocked merely because a stopped server is not ready. - backup actions are not blocked purely by `ready === false`; backend validity decides. ## Billing / auth / onboarding - billing UI alignment exists with the newer billing state model. - forgot/reset password flow exists. - first-login onboarding flow exists. - Next 16 / current TypeScript cleanup included fixes around nullable normalization and search-param/Suspense usage in affected pages/components. ## Hosted IDE - console and server-list `Open IDE` actions request `/api/dev/{serverId}/ide-token`. - Portal opens the hosted URL returned by the API, falling back to the configured API base for relative URLs. - DEV server console and server-list rows show compact IDE indicators and inline `Open`, `Start`, `Restart`, and `Stop` controls instead of large stacked action blocks. - code-server service actions call `/api/dev/{serverId}/codeserver/start`, `/api/dev/{serverId}/codeserver/restart`, and `/api/dev/{serverId}/codeserver/stop`. - Portal preserves last-known IDE state when a polling response omits code-server fields, avoiding UI blips between list and status responses. - API owns the IDE bootstrap, hosted proxy, and tunnel flow. Portal is not expected to proxy IDE traffic itself. ## API client layer - Portal uses API-mediated transport rather than direct agent calls. - the old Portal-internal `/api/agent/{serverId}/{action}` bridge has been removed from the frontend repo. - Project cleanup has reportedly removed dead weight around unused wrappers/dependencies, but API-client/status-polling consolidation is not yet considered fully complete. ## Dashboard / IA - the dashboard spotlight server card now uses API-backed server data instead of placeholder entries. - the spotlight card no longer links to a non-existent `/servers/{id}` route; it routes users back into the supported `/servers` surface. - the spotlight card now recognizes DEV containers across API field aliases and mirrors server-list badges, including the IDE indicator, readiness badge, and host status. - hub navigation now includes Billing and Profile so onboarding tour targets match the actual menu. - the hub shell now covers authenticated account/control-surface pages including billing, profile, and support instead of only dashboard/servers. ## Still true - Portal should track API auth / JWT behavior closely because API-side token hardening can require Portal compatibility verification. - Portal cleanup should remain behavior-preserving; build/lint green status is part of the current baseline.