# Open Threads — zlh-grind This file tracks active but unfinished work. Keep it short. --- ## Agent (zlh-agent) ### Dev Runtime System Completed: - catalog validation implemented - runtime installs artifact-backed - install guard implemented - all installs now fetch from artifact server (no local artifact assumption) Outstanding: - runtime install verification improvements - catalog hash validation - runtime removal / upgrade handling --- ### Dev Environment Completed: - dev user creation - workspace root `/home/dev/workspace` - console runs as dev user - `HOME`, `USER`, `LOGNAME`, `TERM` env vars set correctly Outstanding: - PATH normalization - shell profile consistency - runtime PATH injection --- ### Code Server Addon Status: ✅ Installed, running, browser-verified end-to-end Confirmed: - pulled from artifact server (tar.gz) - installed to `/opt/zlh/services/code-server` - binds to `0.0.0.0:6000` - lifecycle endpoints: `POST /dev/codeserver/start|stop|restart` - detection via `/proc/*/cmdline` scan - full browser IDE loading confirmed at `dev-6070.zerolaghub.dev` --- ### Game Server Supervision Completed: - crash recovery with backoff: 30s → 60s → 120s - backoff resets if uptime ≥ 30s - transitions to `error` state after repeated failures - crash observability: time, exit code, signal, uptime, log tail, classification - classifications: `oom`, `mod_or_plugin_error`, `missing_dependency`, `nonzero_exit`, `unexpected_exit` --- ### Agent Future Work (priority order) 1. Structured logging (slog) for Loki 2. Dev container `provisioningComplete` state in `/status` 3. Graceful shutdown verification (SIGTERM + wait for Minecraft) 4. Process reattachment on agent restart 5. SSH server install in dev container provisioning pipeline (for CF Tunnel SSH) --- ## Dev IDE Access ### Browser IDE ✅ Fully Working (browser-verified) — Zero Install ``` Browser → dev-.zerolaghub.dev → Traefik → API → container:6000 ``` This is the primary zero-install access method. VS Code in the browser, no client software required. Browser-verified and production ready. ### Remaining Work - confirm "Open IDE" button in portal uses hosted URL in production path - reduce legacy `/__ide/:id` compatibility paths once portal button confirmed - simplify and harden `devProxy` — remove stale path-based assumptions ### Local Dev Access — SSH via CF Tunnel (Power Users Only) **Important:** CF Tunnel SSH requires `cloudflared` installed on the developer's local machine. This is not zero-install and is an optional feature for power users who want local VS Code or terminal access. The browser IDE remains the zero-install story for all developers. See `knowledge-base/network/cf-tunnel-ssh.md` for full detail. Current state: - ✅ CF Tunnel created and connected to bastion VM - ✅ Cloudflare Zero Trust free plan active - 🟡 Tunnel SSH hostname mapping not yet configured in Zero Trust dashboard - 🟡 Bastion SSH proxy jump config not yet done - 🟡 Dev container SSH server not yet verified - 🟡 Portal SSH config snippet not yet built --- ## API (zpack-api) Completed: - dev provisioning payload - runtime/version fields - enable_code_server flag - `GET /api/servers/:id/status` — server status endpoint - `POST /api/dev/:id/ide-token` — IDE token generation + hosted URL - `GET /api/dev/:id/ide` — bootstrap route - `/__ide/:id/*` — live tunnel proxy (HTTP + WS, target-bound) - `handleHostedProxy` — host-based routing via `Host` header vmid extraction - hosted flow browser-verified end-to-end Outstanding: - **Billing endpoints** — need to be added back - simplify and harden host-native `devProxy` - dev runtime catalog endpoint for portal - Headscale auth key generation --- ## Portal (zpack-portal) Completed: - dev runtime dropdown - dotnet runtime support - enable code-server checkbox - dev file browser support - ✅ Site copy/wording rewrite — landing, features, FAQ updated for new platform (no Pterodactyl references) Outstanding: - confirm "Open IDE" button fully uses hosted URL flow - SSH config snippet for power users (optional, clearly labeled as requiring cloudflared install) - **Pricing page** — blocked on tier/pricing decisions - **About page** — not yet reviewed - Remove `testdameon` binary from repo root (7MB, should not be in repo) - Remove `"nonexistent_key"` from pricing page game list --- ## Pre-Launch Checklist Outstanding before launch: - **Upload testing** — test file upload flow end-to-end in dev containers - **Pricing page** — blocked on tier/pricing decisions - **About page** — copy not yet reviewed - **Billing endpoints** — add back to API - **Stress testing** — k6 IDE session load test + Minecraft bot test - See `knowledge-base/operations/stress-testing.md` - **OPNsense audit** — both routers need systematic validation - See `knowledge-base/network/opnsense-checklist.md` - **Dedicated host migration** — evaluate GTHost upgrade (Gold 6152, Detroit) - Trial period: $5/day up to 10 days, PBS restore approach - Remove `testdameon` binary from zpack-portal repo root - Remove `"nonexistent_key"` from pricing page game list --- ## Platform Future work: - CF Tunnel SSH completion — power user feature, requires client cloudflared install - artifact version promotion - runtime rollback support - Cloudflare R2 for large artifact/mod file delivery at scale --- ## Closed Threads - ✅ PTY console (dev + game) - ✅ Mod lifecycle - ✅ Upload pipeline - ✅ Runtime artifact installs - ✅ Dev container filesystem model - ✅ Code-server artifact fix - ✅ API status endpoint for frontend agent-state consumption - ✅ Game server crash recovery with backoff - ✅ Crash observability (classification, log tail, exit metadata) - ✅ Code-server lifecycle endpoints (start/stop/restart) - ✅ Code-server process detection via /proc scan - ✅ Dev IDE proxy — path-based browser IDE working end-to-end - ✅ Hosted wildcard Traefik → API → container dev IDE flow — browser-verified - ✅ Per-container dev IDE edge publish/unpublish removed from API - ✅ Wildcard TLS cert `*.zerolaghub.dev` via Let's Encrypt + Cloudflare DNS-01 - ✅ Browser IDE fully loading at dev-.zerolaghub.dev - ✅ CF Tunnel created and connected to bastion VM - ✅ Portal copy rewrite — landing, features, FAQ