update quick status to March 1 2026 - add Feb 23 mod system + Mar 1 upload pipeline

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# 📅 ZeroLagHub - Quick Status Reference (February 22, 2026)
# 📋 ZeroLagHub - Quick Status Reference (March 1, 2026)
**Use This For**: Quick check of what's been done recently and what needs attention
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- **What**: Dedicated game telemetry router
- **Endpoint**: `GET /api/game/servers/:vmid/players`
- **Integration**: Agent poller + Redis caching
- **Docs**: `Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md`
### **5. Player Button UI Fix**
- **Status**: ✅ RESOLVED
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---
## 🔴 Critical Outstanding Issues
## ✅ What Was Completed (February 23, 2026)
1. **zlh-api NOT IN GIT** - Still empty since Dec 28 — CRITICAL RISK
2. **DNS Fix Unverified** - Can't check without API in git
3. **Frontend Customer ID** - Still hardcoding `u-dev-001`
4. **Host Controls UI** - Backend ready, frontend not wired
5. **Vanilla MC versions** - Need to add 1.21.81.21.11 (source: Mojang version manifest)
### **11. Mod System Now Operational**
- **Status**: ✅ COMPLETE — full lifecycle confirmed end-to-end
- **API**: Modrinth search, install/list/enable/disable/delete behind auth + ownership
- **Frontend**: Mod search drawer, installed panel, enable/disable/delete, toast notifications
- **Engine metadata bug fixed**: `engineType`/`engineVersion` contract corrected
- **Docs**: `Session_Summaries/2026-02-23_Mod-System-Operational.md`
---
## 🚀 Active Development (This Week)
## ✅ What Was Completed (March 1, 2026)
### **12. Upload Pipeline + Filesystem Consolidation**
- **Status**: ✅ IMPLEMENTED — transport tuning in progress
- **Upload model**: Direct to runtime root, atomic, no staging, no symlinks
- **Provenance**: `.zlh_metadata.json` tracking, `stat` returns `source`
- **Transport**: Switched from `fetch()` to raw `http.request` piping
- **Docs**: `Session_Summaries/2026-03-01_Upload-Pipeline-Filesystem-Consolidation.md`
---
## 🚨 Critical Outstanding Issues
1. **zlh-api NOT IN GIT** - Still empty since Dec 28 — CRITICAL RISK
2. **DNS Fix Unverified** - Can't check without API in git
3. **Frontend Customer ID** - Still hardcoding `u-dev-001`
4. **Host Controls UI** - Backend ready, frontend not wired
5. **Vanilla MC versions** - Need to add 1.21.81.21.11 (source: Mojang version manifest)
6. **Upload transport tuning** - Timeout categories + error logging incomplete
---
## 🚀 Active Development (Current)
### **API Work (GPT)**:
- Proxy agent mod endpoints behind auth/ownership:
- `GET/POST /api/game/servers/:vmid/mods`
- `PATCH/DELETE /api/game/servers/:vmid/mods/:mod_id`
- Proxy process metrics: `GET /api/game/servers/:vmid/metrics/process`
- Fix customer ID hardcoding (use `req.user.id`)
- Improve upload transport diagnostics
- Increase upload route timeout
### **Frontend (GPT)**:
- Wire host controls UI
- Build mod browser interface (list, enable/disable, remove, Modrinth install)
- Fix customer ID hardcoding
### **Artifacts (User)**:
- Add vanilla 1.21.81.21.11 from Mojang manifest
- Confirm NeoForge installer naming contract resolved
### **User (Critical)**:
- **Push API to git** — this is the #1 blocker
---
## 📋 Full Documentation
- **Mar 1 Session**: `Session_Summaries/2026-03-01_Upload-Pipeline-Filesystem-Consolidation.md`
- **Feb 23 Session**: `Session_Summaries/2026-02-23_Mod-System-Operational.md`
- **Feb 22 Session**: `Session_Summaries/2026-02-22_Artifact-Strategy-NeoForge-Launch-Scope.md`
- **Feb 21 Session**: `Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md`
- **Feb 7 Session**: `Session_Summaries/2026-02-07_Customer-ID-Prometheus-Host-Controls.md`
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---
## 🎯 Next Session Start Here
## 🔖 Next Session Start Here
### **For GPT (API + Frontend)**:
1. API proxy endpoints for mods + process metrics
1. Fix customer ID hardcoding (`req.user.id`)
2. Wire host controls UI
3. Fix customer ID hardcoding (`req.user.id`)
4. Build mod browser UI using Modrinth API
3. Upload transport diagnostics + timeout increase
### **For User**:
1. **CRITICAL**: Push API to git!
1. **CRITICAL**: Push API to git
2. Add vanilla 1.21.81.21.11 to artifact tree
3. Verify NeoForge installer naming fix
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- [ ] Manual review queue
- [ ] Incident logging
**Current Phase 1** (Modrinth-sourced only):
**Current Phase 1** (Modrinth-sourced + user uploads to allowlist only):
- ✅ Hash verification mandatory (SHA-512 from Modrinth)
- ✅ Container isolation active
- ✅ Non-root game server user
- ✅ Network segmentation enforced
- ✅ Download from trusted sources only (Modrinth, NeoForge maven)
- ✅ Upload allowlist enforced by agent
---
## 📊 Platform Progress
**Feb 7**: 93%
**Feb 21**: 94%
**Feb 7**: 93%
**Feb 21**: 94%
**Feb 22**: ~95% (agent feature set complete, artifact strategy locked)
**Recent Additions**:
- ✅ game.js implementation
- ✅ Agent Phase 1 mod management + process metrics + readiness probe
- ✅ NeoForge artifact support
- ✅ Artifact resolver strategy decided
- ✅ Mod platform decision (Modrinth-first)
**Feb 23**: ~96% (mod system fully operational end-to-end)
**Mar 1**: ~97% (upload pipeline implemented, filesystem model stable)
**Remaining for Launch**:
- ⚠️ API proxy endpoints for mods + metrics
- ⚠️ Frontend mod browser
- ⚠️ API into git (blocker)
- ⚠️ Upload transport tuning
- ⚠️ Host controls UI wiring
- ⚠️ Vanilla 1.21.81.21.11 artifact additions
- ⚠️ Customer ID hardcoding fix
- ⚠️ Security audit
---
## 🔑 Key Architectural Decisions (Feb 21-22)
## 🔑 Key Architectural Decisions (Feb 21 Mar 1)
**DEC-009**: Game-specific API organization (separate game.js)
**DEC-010**: Engine abstraction timing (design now, implement later)
**DEC-011**: Mod security model (Modrinth Phase 1, uploads Phase 2)
**DEC-012**: Developer mod pipeline (dev container → game server)
**DEC-013**: Artifact resolver Phase 1 = Modrinth proxy, no local mod storage
**DEC-014**: Modrinth as primary mod source; CurseForge = SFTP fallback
**DEC-009**: Game-specific API organization (separate game.js)
**DEC-010**: Engine abstraction timing (design now, implement later)
**DEC-011**: Mod security model (Modrinth Phase 1, uploads Phase 2)
**DEC-012**: Developer mod pipeline (dev container → game server)
**DEC-013**: Artifact resolver Phase 1 = Modrinth proxy, no local mod storage
**DEC-014**: Modrinth as primary mod source; CurseForge = SFTP fallback
**DEC-015**: NeoForge version coverage = 1.21.1, 1.21.4, 1.21.11 only
**DEC-016**: Direct runtime upload model (no staging, no symlinks)
**DEC-017**: `.zlh_metadata.json` as provenance layer (source field on stat)
**DEC-018**: Raw http.request piping for upload proxy (no fetch streaming)
---
**Last Updated**: February 22, 2026
**Platform Status**: ~95%
**Critical Blocker**: API not in git
**Next Major Milestone**: API proxy endpoints + mod browser UI
**Last Updated**: March 1, 2026
**Platform Status**: ~97%
**Critical Blocker**: API not in git
**Next Major Milestone**: API into git + upload transport tuning complete