update quick status to March 1 2026 - add Feb 23 mod system + Mar 1 upload pipeline
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# 📅 ZeroLagHub - Quick Status Reference (February 22, 2026)
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# 📋 ZeroLagHub - Quick Status Reference (March 1, 2026)
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**Use This For**: Quick check of what's been done recently and what needs attention
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@ -33,7 +33,6 @@
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- **What**: Dedicated game telemetry router
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- **Endpoint**: `GET /api/game/servers/:vmid/players`
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- **Integration**: Agent poller + Redis caching
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- **Docs**: `Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md`
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### **5. Player Button UI Fix**
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- **Status**: ✅ RESOLVED
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---
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## 🔴 Critical Outstanding Issues
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## ✅ What Was Completed (February 23, 2026)
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1. **zlh-api NOT IN GIT** - Still empty since Dec 28 — CRITICAL RISK
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2. **DNS Fix Unverified** - Can't check without API in git
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3. **Frontend Customer ID** - Still hardcoding `u-dev-001`
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4. **Host Controls UI** - Backend ready, frontend not wired
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5. **Vanilla MC versions** - Need to add 1.21.8–1.21.11 (source: Mojang version manifest)
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### **11. Mod System Now Operational**
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- **Status**: ✅ COMPLETE — full lifecycle confirmed end-to-end
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- **API**: Modrinth search, install/list/enable/disable/delete behind auth + ownership
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- **Frontend**: Mod search drawer, installed panel, enable/disable/delete, toast notifications
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- **Engine metadata bug fixed**: `engineType`/`engineVersion` contract corrected
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- **Docs**: `Session_Summaries/2026-02-23_Mod-System-Operational.md`
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---
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## 🚀 Active Development (This Week)
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## ✅ What Was Completed (March 1, 2026)
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### **12. Upload Pipeline + Filesystem Consolidation**
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- **Status**: ✅ IMPLEMENTED — transport tuning in progress
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- **Upload model**: Direct to runtime root, atomic, no staging, no symlinks
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- **Provenance**: `.zlh_metadata.json` tracking, `stat` returns `source`
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- **Transport**: Switched from `fetch()` to raw `http.request` piping
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- **Docs**: `Session_Summaries/2026-03-01_Upload-Pipeline-Filesystem-Consolidation.md`
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---
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## 🚨 Critical Outstanding Issues
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1. **zlh-api NOT IN GIT** - Still empty since Dec 28 — CRITICAL RISK
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2. **DNS Fix Unverified** - Can't check without API in git
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3. **Frontend Customer ID** - Still hardcoding `u-dev-001`
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4. **Host Controls UI** - Backend ready, frontend not wired
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5. **Vanilla MC versions** - Need to add 1.21.8–1.21.11 (source: Mojang version manifest)
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6. **Upload transport tuning** - Timeout categories + error logging incomplete
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---
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## 🚀 Active Development (Current)
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### **API Work (GPT)**:
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- Proxy agent mod endpoints behind auth/ownership:
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- `GET/POST /api/game/servers/:vmid/mods`
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- `PATCH/DELETE /api/game/servers/:vmid/mods/:mod_id`
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- Proxy process metrics: `GET /api/game/servers/:vmid/metrics/process`
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- Fix customer ID hardcoding (use `req.user.id`)
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- Improve upload transport diagnostics
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- Increase upload route timeout
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### **Frontend (GPT)**:
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- Wire host controls UI
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- Build mod browser interface (list, enable/disable, remove, Modrinth install)
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- Fix customer ID hardcoding
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### **Artifacts (User)**:
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- Add vanilla 1.21.8–1.21.11 from Mojang manifest
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- Confirm NeoForge installer naming contract resolved
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### **User (Critical)**:
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- **Push API to git** — this is the #1 blocker
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---
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## 📋 Full Documentation
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- **Mar 1 Session**: `Session_Summaries/2026-03-01_Upload-Pipeline-Filesystem-Consolidation.md`
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- **Feb 23 Session**: `Session_Summaries/2026-02-23_Mod-System-Operational.md`
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- **Feb 22 Session**: `Session_Summaries/2026-02-22_Artifact-Strategy-NeoForge-Launch-Scope.md`
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- **Feb 21 Session**: `Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md`
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- **Feb 7 Session**: `Session_Summaries/2026-02-07_Customer-ID-Prometheus-Host-Controls.md`
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---
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## 🎯 Next Session Start Here
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## 🔖 Next Session Start Here
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### **For GPT (API + Frontend)**:
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1. API proxy endpoints for mods + process metrics
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1. Fix customer ID hardcoding (`req.user.id`)
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2. Wire host controls UI
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3. Fix customer ID hardcoding (`req.user.id`)
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4. Build mod browser UI using Modrinth API
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3. Upload transport diagnostics + timeout increase
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### **For User**:
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1. **CRITICAL**: Push API to git!
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1. **CRITICAL**: Push API to git
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2. Add vanilla 1.21.8–1.21.11 to artifact tree
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3. Verify NeoForge installer naming fix
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@ -144,50 +167,50 @@
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- [ ] Manual review queue
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- [ ] Incident logging
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**Current Phase 1** (Modrinth-sourced only):
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**Current Phase 1** (Modrinth-sourced + user uploads to allowlist only):
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- ✅ Hash verification mandatory (SHA-512 from Modrinth)
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- ✅ Container isolation active
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- ✅ Non-root game server user
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- ✅ Network segmentation enforced
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- ✅ Download from trusted sources only (Modrinth, NeoForge maven)
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- ✅ Upload allowlist enforced by agent
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---
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## 📊 Platform Progress
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**Feb 7**: 93%
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**Feb 21**: 94%
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**Feb 7**: 93%
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**Feb 21**: 94%
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**Feb 22**: ~95% (agent feature set complete, artifact strategy locked)
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**Recent Additions**:
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- ✅ game.js implementation
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- ✅ Agent Phase 1 mod management + process metrics + readiness probe
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- ✅ NeoForge artifact support
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- ✅ Artifact resolver strategy decided
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- ✅ Mod platform decision (Modrinth-first)
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**Feb 23**: ~96% (mod system fully operational end-to-end)
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**Mar 1**: ~97% (upload pipeline implemented, filesystem model stable)
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**Remaining for Launch**:
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- ⚠️ API proxy endpoints for mods + metrics
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- ⚠️ Frontend mod browser
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- ⚠️ API into git (blocker)
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- ⚠️ Upload transport tuning
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- ⚠️ Host controls UI wiring
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- ⚠️ Vanilla 1.21.8–1.21.11 artifact additions
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- ⚠️ Customer ID hardcoding fix
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- ⚠️ Security audit
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---
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## 🔑 Key Architectural Decisions (Feb 21-22)
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## 🔑 Key Architectural Decisions (Feb 21 – Mar 1)
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**DEC-009**: Game-specific API organization (separate game.js)
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**DEC-010**: Engine abstraction timing (design now, implement later)
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**DEC-011**: Mod security model (Modrinth Phase 1, uploads Phase 2)
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**DEC-012**: Developer mod pipeline (dev container → game server)
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**DEC-013**: Artifact resolver Phase 1 = Modrinth proxy, no local mod storage
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**DEC-014**: Modrinth as primary mod source; CurseForge = SFTP fallback
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**DEC-009**: Game-specific API organization (separate game.js)
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**DEC-010**: Engine abstraction timing (design now, implement later)
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**DEC-011**: Mod security model (Modrinth Phase 1, uploads Phase 2)
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**DEC-012**: Developer mod pipeline (dev container → game server)
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**DEC-013**: Artifact resolver Phase 1 = Modrinth proxy, no local mod storage
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**DEC-014**: Modrinth as primary mod source; CurseForge = SFTP fallback
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**DEC-015**: NeoForge version coverage = 1.21.1, 1.21.4, 1.21.11 only
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**DEC-016**: Direct runtime upload model (no staging, no symlinks)
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**DEC-017**: `.zlh_metadata.json` as provenance layer (source field on stat)
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**DEC-018**: Raw http.request piping for upload proxy (no fetch streaming)
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---
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**Last Updated**: February 22, 2026
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**Platform Status**: ~95%
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**Critical Blocker**: API not in git
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**Next Major Milestone**: API proxy endpoints + mod browser UI
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**Last Updated**: March 1, 2026
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**Platform Status**: ~97%
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**Critical Blocker**: API not in git
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**Next Major Milestone**: API into git + upload transport tuning complete
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