docs: update quick status for Feb 22 - agent shipped, artifact strategy decided, NeoForge added

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# 📅 ZeroLagHub - Quick Status Reference (February 21, 2026)
# 📅 ZeroLagHub - Quick Status Reference (February 22, 2026)
**Use This For**: Quick check of what's been done recently and what needs attention
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### **3. Host Controls Added**
- **Backend**: ✅ Done (Start/Stop/Restart Host)
- **Frontend**: 🔧 Needs wiring
- **Frontend**: 📋 Needs wiring
- **Safety**: Delete failsafe kept
- **Docs**: `zlh-grind/SCRATCH/2026-02-07_host-controls-and-delete-failsafe.md`
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- **Defer**: Engine classes until Rust/Terraria development
- **Rationale**: Avoid premature abstraction
### **7. Mod Management Architecture**
- **Status**: 📋 SPECIFIED
- **Phase 1**: Curated store only (safe, vetted mods)
- **Phase 2**: User uploads with scanning (ClamAV + VirusTotal)
- **Security**: Hash verification + container isolation
### **7. Agent Phase 1 Feature Set**
- **Status**: ✅ COMPLETE (shipped Feb 21-22)
- **Mod management**: GET/POST/PATCH/DELETE `/game/mods/*`
- **Process metrics**: `GET /metrics/process`
- **Readiness probe**: Minecraft start/restart race mitigation
- **Update system**: `ZLH_AGENT_UPDATE_MODE=notify|auto|off`
- **Docs**: `Agent_Endpoint_Specifications_Phase1.md`
---
## ✅ What Was Completed (February 22, 2026)
### **8. NeoForge Artifact Support**
- **Status**: ✅ COMPLETE (artifact tree expanded)
- **Versions**: 1.21.1, 1.21.4, 1.21.11
- **Contract**: `neoforge-installer.jar` normalized filename
- **Rationale**: 1.21.1 has 16,000+ mods; dominant NeoForge ecosystem
### **9. Artifact Resolver Strategy Decided**
- **Status**: ✅ DECIDED
- **Phase 1**: `zlh-artifactd` as Modrinth/NeoForge proxy — no local mod storage, no catalog maintenance
- **Phase 2**: Caching layer based on real usage patterns
- **Phase 3**: Full orchestrator (game jars + runtimes + mods unified)
- **Rationale**: Single-operator sustainability; ship value at each stage
### **10. Mod Platform Decision**
- **Status**: ✅ DECIDED
- **Primary source**: Modrinth API (`api.modrinth.com/v2`) — open, no key, hash provided, NeoForge filter support
- **CurseForge**: Manual SFTP upload by user (hostile download flow, defer)
- **Curated catalog**: Abandoned — Modrinth IS the catalog
---
## 🔴 Critical Outstanding Issues
1. **zlh-api NOT IN GIT** - Still empty since Dec 28
1. **zlh-api NOT IN GIT** - Still empty since Dec 28 — CRITICAL RISK
2. **DNS Fix Unverified** - Can't check without API in git
3. **Frontend Customer ID** - Still hardcoding `u-dev-001`
4. **Host Controls UI** - Backend ready, frontend not wired
5. **Agent Mod Management** - Spec complete, implementation pending
5. **Vanilla MC versions** - Need to add 1.21.81.21.11 (source: Mojang version manifest)
---
## 🚀 Active Development (This Week)
### **Agent Work (GPT)**:
- Implement `GET /game/mods` (mod detection)
- Implement `POST /game/mods/install` (curated store)
- Build Forge metadata parser
- Add enable/disable/remove endpoints
### **API Work (GPT)**:
- Proxy agent mod endpoints behind auth/ownership:
- `GET/POST /api/game/servers/:vmid/mods`
- `PATCH/DELETE /api/game/servers/:vmid/mods/:mod_id`
- Proxy process metrics: `GET /api/game/servers/:vmid/metrics/process`
- Fix customer ID hardcoding (use `req.user.id`)
### **Curated Mod Catalog**:
- Build artifact catalog structure
- Add 20-30 popular mods
- Set up hash verification manifest
### **Frontend Polish**:
### **Frontend (GPT)**:
- Wire host controls UI
- Build mod browser interface
- Build mod browser interface (list, enable/disable, remove, Modrinth install)
- Fix customer ID hardcoding
### **Artifacts (User)**:
- Add vanilla 1.21.81.21.11 from Mojang manifest
- Confirm NeoForge installer naming contract resolved
---
## 📊 Full Documentation
## 📋 Full Documentation
- **Today's Session**: `Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md`
- **Feb 22 Session**: `Session_Summaries/2026-02-22_Artifact-Strategy-NeoForge-Launch-Scope.md`
- **Feb 21 Session**: `Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md`
- **Feb 7 Session**: `Session_Summaries/2026-02-07_Customer-ID-Prometheus-Host-Controls.md`
- **Agent Specs**: `Agent_Endpoint_Specifications_Phase1.md`
- **Architecture Rules**: `ZeroLagHub_Cross_Project_Tracker.md`
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## 🎯 Next Session Start Here
### **For GPT (Agent Implementation)**:
1. Implement mod detection endpoint
2. Build Forge metadata parser
3. Implement curated install with hash verification
4. Test with sample mods
### **For ChatGPT (Frontend/API)**:
1. Wire host controls UI
2. Build mod browser interface
3. Fix customer ID hardcoding
### **For GPT (API + Frontend)**:
1. API proxy endpoints for mods + process metrics
2. Wire host controls UI
3. Fix customer ID hardcoding (`req.user.id`)
4. Build mod browser UI using Modrinth API
### **For User**:
1. **CRITICAL**: Push API to git!
2. Review engine interface spec (to be created)
3. Approve mod catalog initial list
2. Add vanilla 1.21.81.21.11 to artifact tree
3. Verify NeoForge installer naming fix
---
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- [ ] Manual review queue
- [ ] Incident logging
**Current Phase 1** (Curated Only):
- ✅ Hash verification mandatory
**Current Phase 1** (Modrinth-sourced only):
- ✅ Hash verification mandatory (SHA-512 from Modrinth)
- ✅ Container isolation active
- ✅ Non-root game server user
- ✅ Network segmentation enforced
- ✅ Download from trusted sources only (Modrinth, NeoForge maven)
---
## 📈 Platform Progress
## 📊 Platform Progress
**Last Week**: 93% (Feb 7)
**This Week**: 94% (Feb 21)
**Feb 7**: 93%
**Feb 21**: 94%
**Feb 22**: ~95% (agent feature set complete, artifact strategy locked)
**Recent Additions**:
- ✅ game.js implementation
- ✅ Player UI fixes
- ✅ Agent endpoint specifications
- ✅ Mod management architecture
- ✅ Agent Phase 1 mod management + process metrics + readiness probe
- ✅ NeoForge artifact support
- ✅ Artifact resolver strategy decided
- ✅ Mod platform decision (Modrinth-first)
**Remaining for Launch**:
- ⚠️ Agent mod management (in progress)
- ⚠️ Curated mod catalog build
- ⚠️ API proxy endpoints for mods + metrics
- ⚠️ Frontend mod browser
- ⚠️ Final UI polish
- ⚠️ Host controls UI wiring
- ⚠️ Vanilla 1.21.81.21.11 artifact additions
- ⚠️ Security audit
---
## 🎨 Key Architectural Decisions (Feb 21)
## 🔑 Key Architectural Decisions (Feb 21-22)
**DEC-009**: Game-specific API organization (separate game.js)
**DEC-010**: Engine abstraction timing (design now, implement later)
**DEC-011**: Mod security model (curated Phase 1, uploads Phase 2)
**DEC-012**: Developer mod pipeline (dev container → game server)
**DEC-011**: Mod security model (Modrinth Phase 1, uploads Phase 2)
**DEC-012**: Developer mod pipeline (dev container → game server)
**DEC-013**: Artifact resolver Phase 1 = Modrinth proxy, no local mod storage
**DEC-014**: Modrinth as primary mod source; CurseForge = SFTP fallback
**DEC-015**: NeoForge version coverage = 1.21.1, 1.21.4, 1.21.11 only
---
**Last Updated**: February 21, 2026
**Platform Status**: 94% (up from 93%)
**Last Updated**: February 22, 2026
**Platform Status**: ~95%
**Critical Blocker**: API not in git
**Next Major Milestone**: Mod management implementation
**Next Major Milestone**: API proxy endpoints + mod browser UI