docs: update quick status for Feb 22 - agent shipped, artifact strategy decided, NeoForge added
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# 📅 ZeroLagHub - Quick Status Reference (February 21, 2026)
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# 📅 ZeroLagHub - Quick Status Reference (February 22, 2026)
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**Use This For**: Quick check of what's been done recently and what needs attention
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### **3. Host Controls Added**
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- **Backend**: ✅ Done (Start/Stop/Restart Host)
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- **Frontend**: 🔧 Needs wiring
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- **Frontend**: 📋 Needs wiring
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- **Safety**: Delete failsafe kept
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- **Docs**: `zlh-grind/SCRATCH/2026-02-07_host-controls-and-delete-failsafe.md`
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- **Defer**: Engine classes until Rust/Terraria development
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- **Rationale**: Avoid premature abstraction
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### **7. Mod Management Architecture**
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- **Status**: 📋 SPECIFIED
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- **Phase 1**: Curated store only (safe, vetted mods)
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- **Phase 2**: User uploads with scanning (ClamAV + VirusTotal)
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- **Security**: Hash verification + container isolation
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### **7. Agent Phase 1 Feature Set**
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- **Status**: ✅ COMPLETE (shipped Feb 21-22)
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- **Mod management**: GET/POST/PATCH/DELETE `/game/mods/*`
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- **Process metrics**: `GET /metrics/process`
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- **Readiness probe**: Minecraft start/restart race mitigation
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- **Update system**: `ZLH_AGENT_UPDATE_MODE=notify|auto|off`
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- **Docs**: `Agent_Endpoint_Specifications_Phase1.md`
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---
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## ✅ What Was Completed (February 22, 2026)
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### **8. NeoForge Artifact Support**
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- **Status**: ✅ COMPLETE (artifact tree expanded)
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- **Versions**: 1.21.1, 1.21.4, 1.21.11
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- **Contract**: `neoforge-installer.jar` normalized filename
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- **Rationale**: 1.21.1 has 16,000+ mods; dominant NeoForge ecosystem
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### **9. Artifact Resolver Strategy Decided**
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- **Status**: ✅ DECIDED
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- **Phase 1**: `zlh-artifactd` as Modrinth/NeoForge proxy — no local mod storage, no catalog maintenance
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- **Phase 2**: Caching layer based on real usage patterns
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- **Phase 3**: Full orchestrator (game jars + runtimes + mods unified)
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- **Rationale**: Single-operator sustainability; ship value at each stage
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### **10. Mod Platform Decision**
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- **Status**: ✅ DECIDED
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- **Primary source**: Modrinth API (`api.modrinth.com/v2`) — open, no key, hash provided, NeoForge filter support
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- **CurseForge**: Manual SFTP upload by user (hostile download flow, defer)
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- **Curated catalog**: Abandoned — Modrinth IS the catalog
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---
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## 🔴 Critical Outstanding Issues
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1. **zlh-api NOT IN GIT** - Still empty since Dec 28
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1. **zlh-api NOT IN GIT** - Still empty since Dec 28 — CRITICAL RISK
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2. **DNS Fix Unverified** - Can't check without API in git
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3. **Frontend Customer ID** - Still hardcoding `u-dev-001`
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4. **Host Controls UI** - Backend ready, frontend not wired
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5. **Agent Mod Management** - Spec complete, implementation pending
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5. **Vanilla MC versions** - Need to add 1.21.8–1.21.11 (source: Mojang version manifest)
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---
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## 🚀 Active Development (This Week)
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### **Agent Work (GPT)**:
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- Implement `GET /game/mods` (mod detection)
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- Implement `POST /game/mods/install` (curated store)
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- Build Forge metadata parser
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- Add enable/disable/remove endpoints
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### **API Work (GPT)**:
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- Proxy agent mod endpoints behind auth/ownership:
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- `GET/POST /api/game/servers/:vmid/mods`
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- `PATCH/DELETE /api/game/servers/:vmid/mods/:mod_id`
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- Proxy process metrics: `GET /api/game/servers/:vmid/metrics/process`
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- Fix customer ID hardcoding (use `req.user.id`)
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### **Curated Mod Catalog**:
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- Build artifact catalog structure
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- Add 20-30 popular mods
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- Set up hash verification manifest
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### **Frontend Polish**:
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### **Frontend (GPT)**:
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- Wire host controls UI
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- Build mod browser interface
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- Build mod browser interface (list, enable/disable, remove, Modrinth install)
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- Fix customer ID hardcoding
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### **Artifacts (User)**:
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- Add vanilla 1.21.8–1.21.11 from Mojang manifest
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- Confirm NeoForge installer naming contract resolved
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---
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## 📊 Full Documentation
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## 📋 Full Documentation
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- **Today's Session**: `Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md`
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- **Feb 22 Session**: `Session_Summaries/2026-02-22_Artifact-Strategy-NeoForge-Launch-Scope.md`
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- **Feb 21 Session**: `Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md`
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- **Feb 7 Session**: `Session_Summaries/2026-02-07_Customer-ID-Prometheus-Host-Controls.md`
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- **Agent Specs**: `Agent_Endpoint_Specifications_Phase1.md`
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- **Architecture Rules**: `ZeroLagHub_Cross_Project_Tracker.md`
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@ -98,21 +123,16 @@
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## 🎯 Next Session Start Here
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### **For GPT (Agent Implementation)**:
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1. Implement mod detection endpoint
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2. Build Forge metadata parser
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3. Implement curated install with hash verification
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4. Test with sample mods
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### **For ChatGPT (Frontend/API)**:
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1. Wire host controls UI
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2. Build mod browser interface
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3. Fix customer ID hardcoding
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### **For GPT (API + Frontend)**:
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1. API proxy endpoints for mods + process metrics
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2. Wire host controls UI
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3. Fix customer ID hardcoding (`req.user.id`)
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4. Build mod browser UI using Modrinth API
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### **For User**:
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1. **CRITICAL**: Push API to git!
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2. Review engine interface spec (to be created)
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3. Approve mod catalog initial list
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2. Add vanilla 1.21.8–1.21.11 to artifact tree
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3. Verify NeoForge installer naming fix
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---
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@ -124,44 +144,50 @@
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- [ ] Manual review queue
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- [ ] Incident logging
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**Current Phase 1** (Curated Only):
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- ✅ Hash verification mandatory
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**Current Phase 1** (Modrinth-sourced only):
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- ✅ Hash verification mandatory (SHA-512 from Modrinth)
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- ✅ Container isolation active
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- ✅ Non-root game server user
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- ✅ Network segmentation enforced
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- ✅ Download from trusted sources only (Modrinth, NeoForge maven)
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---
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## 📈 Platform Progress
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## 📊 Platform Progress
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**Last Week**: 93% (Feb 7)
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**This Week**: 94% (Feb 21)
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**Feb 7**: 93%
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**Feb 21**: 94%
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**Feb 22**: ~95% (agent feature set complete, artifact strategy locked)
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**Recent Additions**:
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- ✅ game.js implementation
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- ✅ Player UI fixes
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- ✅ Agent endpoint specifications
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- ✅ Mod management architecture
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- ✅ Agent Phase 1 mod management + process metrics + readiness probe
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- ✅ NeoForge artifact support
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- ✅ Artifact resolver strategy decided
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- ✅ Mod platform decision (Modrinth-first)
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**Remaining for Launch**:
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- ⚠️ Agent mod management (in progress)
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- ⚠️ Curated mod catalog build
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- ⚠️ API proxy endpoints for mods + metrics
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- ⚠️ Frontend mod browser
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- ⚠️ Final UI polish
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- ⚠️ Host controls UI wiring
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- ⚠️ Vanilla 1.21.8–1.21.11 artifact additions
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- ⚠️ Security audit
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---
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## 🎨 Key Architectural Decisions (Feb 21)
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## 🔑 Key Architectural Decisions (Feb 21-22)
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**DEC-009**: Game-specific API organization (separate game.js)
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**DEC-010**: Engine abstraction timing (design now, implement later)
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**DEC-011**: Mod security model (curated Phase 1, uploads Phase 2)
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**DEC-012**: Developer mod pipeline (dev container → game server)
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**DEC-011**: Mod security model (Modrinth Phase 1, uploads Phase 2)
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**DEC-012**: Developer mod pipeline (dev container → game server)
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**DEC-013**: Artifact resolver Phase 1 = Modrinth proxy, no local mod storage
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**DEC-014**: Modrinth as primary mod source; CurseForge = SFTP fallback
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**DEC-015**: NeoForge version coverage = 1.21.1, 1.21.4, 1.21.11 only
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---
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**Last Updated**: February 21, 2026
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**Platform Status**: 94% (up from 93%)
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**Last Updated**: February 22, 2026
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**Platform Status**: ~95%
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**Critical Blocker**: API not in git
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**Next Major Milestone**: Mod management implementation
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**Next Major Milestone**: API proxy endpoints + mod browser UI
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