knowledge-base/ZeroLagHub_Complete_Current_State_Dec7.md

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# 🎯 ZeroLagHub - Complete Current State (December 7, 2025)
**Last Updated**: December 7, 2025 (End of Day)
**Version**: Strategic + Tactical Integration
**Status**: 85% Launch Ready + Active Development Sprint
---
## 📊 Executive Summary
### Platform Status: **OPERATIONAL** ✅
**Core Achievement**: All 6 Minecraft variants provisioning successfully via Go agent with self-repair verification system.
**Launch Readiness**: 85% complete
- ✅ Provisioning pipeline: 100% operational
- ✅ All MC variants: Working (Vanilla, Paper, Purpur, Fabric, Forge, NeoForge)
- ✅ DNS automation: Cloudflare + Technitium + Velocity
- ⚠️ UX features: Need WebSocket, crash protection, disk monitoring
- 📋 Dev containers: Spec defined, implementation starting
**Current Sprint**: Dev containers → EdgeState → DNS reliability → Reconciliation
---
## 🎯 Two Perspectives on Current State
### 🏗️ Strategic View (Business/Architecture)
- Launch decision point: NOW vs +1 week vs +1 month
- 9.75x revenue multiplier validated
- Developer-to-player pipeline is differentiator
- LXC 20-30% performance advantage over Docker
### ⚙️ Tactical View (Engineering/Implementation)
- All variants DONE ✅
- Directory normalization IN PROGRESS 🟧
- Dev containers NEXT PRIORITY 🟦
- EdgeState + DNS reliability on deck 🟦
**Integration**: Strategic launch readiness aligns with tactical sprint completion
---
## 🟩 Engineering Kanban (Today's State)
### **DONE** ✅
**Agent Provisioning:**
- ✅ Agent async provisioning (`/config` → goroutine)
- ✅ Vanilla install working
- ✅ Paper install working
- ✅ Purpur install working
- ✅ Fabric fixed (`fabric-server.jar` naming)
- ✅ Forge working (run.sh, java patching)
- ✅ NeoForge working
- ✅ Agent → API RUNNING signal fixed
- ✅ Improved detectMinecraftReady()
- ✅ Java symlink validation
- ✅ Self-repair logic for MC variants
**Edge Publishing:**
- ✅ Cloudflare DNS creation working
- ✅ Technitium DNS creation working
- ✅ Velocity registration working
### **IN PROGRESS** 🟧
- 🟧 Directory normalization (`/opt/zlh/<game>/<variant>/world`)
- 🟧 Final cleanup of verify.go edge cases
- 🟧 Reduction of false negatives in READY detection
### **TODO NEXT PRIORITY** 🟦
1. 🟦 Dev container provisioning spec
2. 🟦 Dev container template creation (6000-series)
3. 🟦 Dev provisioning flow (Agent + API)
4. 🟦 EdgeState schema (record ID tracking)
5. 🟦 DNS deletion reliability (use record IDs)
6. 🟦 Velocity deregistration correctness
7. 🟦 Reconcile job (hourly or on-demand)
### **BACKLOG** 🟥
- 🟥 WebSocket push events (Agent → API) **[Launch Critical]**
- 🟥 Installer progress reporting (%) **[UX Enhancement]**
- 🟥 Minecraft modpack installer
- 🟥 Multi-world support
- 🟥 Template auto-updater
- 🟥 Prometheus observability pipeline
---
## 📅 Sprint Plan (Next 3 Days)
### **DAY 1 Dev Containers** (Dec 8)
**Objective**: Enable developer environment provisioning
**Tasks**:
- [ ] Define dev container purpose / toolchain
- [ ] Build Template 6000-series base image
- [ ] Agent: dev provisioning flow
- [ ] API: dev instance provisioning support
- [ ] Validate network & ports
**Success Criteria**: Can provision Python/Node/Go dev environment
---
### **DAY 2 DNS & Edge Publishing Reliability** (Dec 9)
**Objective**: Fix Cloudflare SRV deletion problem
**Tasks**:
- [ ] Implement EdgeState (record IDs tracked)
- [ ] Update delete logic to use record IDs (not hostname inference)
- [ ] Regression test: create → delete → recreate
**Success Criteria**: Zero orphaned DNS records after deletion
---
### **DAY 3 Reconcile & Hardening** (Dec 10)
**Objective**: Self-healing infrastructure
**Tasks**:
- [ ] Reconcile job for DB ↔ Proxmox ↔ DNS ↔ Velocity
- [ ] Automated recovery for partial installs
- [ ] Final ready detection tuning
- [ ] Regression test suite
**Success Criteria**: System auto-heals from partial failures
---
## 🔄 Complete System Lifecycle
```
┌─────────────────────────────────────────────────────────────┐
│ API (Node.js v2) │
│ │
│ 1. POST /api/instances │
│ ├─ Allocate VMID (sequential) │
│ ├─ Reserve ports (if needed) │
│ ├─ Clone LXC from template (VMID 800) │
│ ├─ Configure container (IP, resources) │
│ ├─ Start LXC │
│ └─ Detect IP (10.200.0.X) │
│ │
│ 2. POST /config (to agent) │
│ └─ Payload: {game, variant, version, ports, ...} │
└──────────────────────┬──────────────────────────────────────┘
┌─────────────────────────────────────────────────────────────┐
│ AGENT (Go, inside LXC) │
│ │
│ 3. Save payload.json │
│ 4. Spawn install goroutine (async) │
│ └─ ensureProvisioned(cfg) │
│ ├─ Check cache (/opt/zlh/artifacts/) │
│ ├─ Install files (download + extract) │
│ └─ Verify + self-repair │
│ ├─ verifyMinecraftInstallOnce() │
│ │ ├─ verifyJavaSymlink() │
│ │ ├─ verify server.jar (vanilla-like) │
│ │ ├─ verify start.sh │
│ │ └─ or verify forge layout │
│ └─ correctMinecraftInstall() │
│ ├─ ensureJavaSymlink() │
│ ├─ ensureScriptsPatched() │
│ └─ chmod +x start.sh │
│ │
│ 5. StartServer(cfg) │
│ └─ Execute start.sh │
│ │
│ 6. detectMinecraftReady() │
│ └─ Parse server.log for "Done" pattern │
│ │
│ 7. Set state = RUNNING │
│ └─ API polls GET /status until RUNNING │
└──────────────────────┬──────────────────────────────────────┘
┌─────────────────────────────────────────────────────────────┐
│ API (Post-Provisioning) │
│ │
│ 8. Save ContainerInstance to DB │
│ 9. Commit port allocation │
│ 10. Publish DNS/SRV records │
│ ├─ Cloudflare: A + SRV (store record IDs) │
│ └─ Technitium: A + SRV │
│ 11. Register with Velocity │
│ └─ POST to ZpackVelocityBridge plugin │
│ │
│ 12. Return SUCCESS to user │
└─────────────────────────────────────────────────────────────┘
COMPLETE ✅
Player can connect: server.zpack.zerolaghub.com
```
---
## 🎮 Minecraft Variant Status Matrix
| Variant | Install | Verify | Self-Repair | Start | Ready Detection | Status |
|---------|---------|--------|-------------|-------|-----------------|--------|
| **Vanilla** | ✅ | ✅ | ✅ | ✅ | ✅ | PRODUCTION |
| **Paper** | ✅ | ✅ | ✅ | ✅ | ✅ | PRODUCTION |
| **Purpur** | ✅ | ✅ | ✅ | ✅ | ✅ | PRODUCTION |
| **Fabric** | ✅ | ✅ | ✅ | ✅ | ✅ | PRODUCTION |
| **Forge** | ✅ | ✅ | ✅ | ✅ | ✅ | PRODUCTION |
| **NeoForge** | ✅ | ✅ | ✅ | ✅ | ✅ | PRODUCTION |
**Supported Versions**: 1.12.2, 1.16.5, 1.18.2, 1.19.2, 1.20.1, 1.21.x
---
## 🛠️ Troubleshooting Guide (Per Variant)
### **Vanilla / Paper / Purpur**
**Common Issues**:
- Missing `server.jar` → Download failure, re-provision
- Non-executable `start.sh` → Auto-repaired by agent
- Log delay causing READY timeout → Improved detection logic
**Self-Repair**: Automatically fixes permissions, validates Java symlink
---
### **Fabric**
**Common Issues**:
- Installer creates `fabric-server-launch.jar` not `server.jar`
- Agent expects `fabric-server.jar` naming
- Self-repair renames to `server.jar` for consistency
**Self-Repair**: Finds fabric jar and renames to standard name
---
### **Forge / NeoForge**
**Common Issues**:
- Uses `run.sh` instead of `server.jar`
- Java version mismatch (17 vs 21)
- Long startup time (60-90s for READY)
**Self-Repair**:
- Patches `run.sh` with correct Java path
- Ensures executable permissions
- Extended timeout for READY detection
**Detection**: Parses for "Done" message in logs
---
## 🎯 What's Working (90%)
### **Provisioning Pipeline** ✅
**API Orchestration**:
- VMID sequential allocation
- LXC cloning from template 800
- IP detection (10.200.0.X)
- Agent configuration delivery
**Agent Execution**:
- Async provisioning (goroutine)
- Multi-variant installation
- Self-repair + verification
- RUNNING state reporting
**Edge Publishing**:
- Cloudflare A + SRV records
- Technitium internal DNS
- Velocity proxy registration
### **What's Nearly Done (5%)**
🟧 **Directory Normalization**:
- Standardizing `/opt/zlh/<game>/<variant>/world`
- Ensuring consistency across variants
🟧 **Verification Edge Cases**:
- Reducing false negatives in READY detection
- Improving self-repair robustness
### **What's Next (5%)**
🟦 **Dev Containers**:
- Spec defined, implementation starting
- Timeline: 1 day sprint
🟦 **EdgeState Schema**:
- Track Cloudflare record IDs
- Fix DNS deletion reliability
- Timeline: 1 day sprint
🟦 **Reconciliation**:
- Auto-heal partial failures
- Detect orphaned resources
- Timeline: 1 day sprint
---
## 🚨 Known Bugs (Non-Blocking)
### **Agent Bugs** (System Works, But...)
1. **Forge server.jar Glob Logic** (`artifacts.go` lines 112-116, 147-151)
- **Issue**: Tries to find `*server.jar` but Forge ≥1.17 doesn't create this
- **Fix**: Remove glob/rename logic (Forge uses `run.sh` + `libraries/`)
- **Impact**: Unnecessary code, no functional impact
- **Priority**: Low (cleanup)
2. **ensureProvisioned() Fallthrough** (`agent.go` lines 155-171)
- **Issue**: After Forge check, falls through to check `server.jar`
- **Fix**: Add `else` to prevent fallthrough
- **Impact**: Minor efficiency issue
- **Priority**: Low (optimization)
3. **Forge Stop Command Exclusion** (`process.go` line 83)
- **Issue**: Excludes Forge from receiving `stop` command
- **Fix**: Remove exclusion (Forge accepts stop commands)
- **Impact**: Requires manual workaround
- **Priority**: Medium (UX)
### **Platform Gaps** (Launch Blockers for Public Release)
1. **WebSocket Console Streaming** 🔴
- **Current**: HTTP polling
- **Needed**: Real-time streaming
- **Why**: Industry standard, competitive requirement
- **Effort**: 4-6 hours
2. **Crash Loop Protection** 🔴
- **Current**: Immediate restart
- **Needed**: Exponential backoff (5s, 10s, 15s), stop after 3 crashes
- **Why**: Prevent resource thrashing
- **Effort**: 2 hours
3. **Disk Space Monitoring** 🔴
- **Current**: No checks
- **Needed**: Alert <1GB, prevent start if insufficient
- **Why**: Prevent world corruption
- **Effort**: 1 hour
---
## 🎯 Glossary of Moving Parts
| Component | Description | Status |
|-----------|-------------|--------|
| **Agent** | Go service handling provisioning, verification, server lifecycle | Production |
| **ProvisionAll()** | Downloads & extracts variant runtime | Working |
| **verify.go** | Multi-variant validation + auto-repair | Working |
| **detectMinecraftReady()** | Parses log for READY state | Improved |
| **provisionAgentInstance()** | Main API orchestration entrypoint | Working |
| **Velocity Plugin** | ZpackVelocityBridge for proxy routing | Operational |
| **Edge Publisher** | Updates Cloudflare + Technitium + Velocity | Create working, Delete needs IDs |
| **VMID Allocator** | Prevents ID collisions | Working |
| **PortAllocatorService** | Dynamic per-VM port pool management | Working |
| **Agent Template** | Golden LXC (VMID 800) containing agent + deps | Production |
| **Directory Spec** | `/opt/zlh/<game>/<variant>/world` | 🟧 In progress |
| **EdgeState** | DNS record ID tracking table | 🟦 TODO |
| **Dev Containers** | Developer environment provisioning | 🟦 Next sprint |
---
## 📈 Launch Readiness Matrix
### **Core Platform** (100% ✅)
- Container orchestration
- Multi-variant provisioning
- Network routing
- DNS automation
- Velocity proxy
- Control commands
- Self-repair system
### **Operational Features** (70% ⚠️)
- Log tailing (HTTP)
- Crash detection
- WebSocket console (need)
- Crash backoff (need)
- Disk monitoring (need)
### **Developer Platform** (10% 🟦)
- 🟦 Dev containers (starting)
- 📋 Revenue sharing (future)
- 📋 Referral system (future)
### **File Management** (0% 🟥)
- 🟥 Upload/download
- 🟥 Backup/restore
- 🟥 World management
---
## 🚀 Launch Decision Framework
### **Option A: Launch Beta NOW**
- **Status**: 85% ready
- **Timeline**: Today
- **Includes**: All MC variants, basic controls
- **Missing**: WebSocket, crash protection, disk monitoring
- **Risk**: Higher support burden
- **Target**: 10-20 beta testers only
- **Recommendation**: Acceptable for closed beta
### **Option B: +3 Days (Dev Containers + Critical Features)** ⭐
- **Status**: 95% ready
- **Timeline**: December 10, 2025
- **Includes**: Dev containers + WebSocket + crash + disk
- **Sprint Plan**: Already defined (see above)
- **Risk**: Minimal delay, professional launch
- **Target**: 50-100 early adopters
- **Recommendation**: **BEST OPTION** - completes 3-day sprint
### **Option C: +1 Week (Full Feature Parity)**
- **Status**: 98% ready
- **Timeline**: December 14, 2025
- **Includes**: Everything + file management + backups
- **Risk**: Feature creep, slower to market
- **Target**: Public launch
- **Recommendation**: Over-engineering, diminishing returns
---
## 🎯 Strategic Recommendation
### **Recommended Path: Option B** (+3 Days)
**Why**:
1. **Dev Containers**: Core business differentiator, must have
2. **WebSocket Console**: Industry standard, competitive requirement
3. **Crash Protection**: Operational stability, prevent disasters
4. **Disk Monitoring**: Data safety, prevent corruption
5. **Sprint Alignment**: Already planned as 3-day sprint
**Timeline**:
- **Dec 8**: Dev containers implementation
- **Dec 9**: EdgeState + DNS reliability
- **Dec 10**: Reconciliation + hardening
- **Dec 11**: Soft beta launch (50-100 users)
- **Dec 14**: Public launch (if beta successful)
**Outcome**: Professional launch with developer platform operational
---
## 📋 Next Session Priorities
### **For Claude (Architecture)**
1. Review dev container architecture
2. Validate EdgeState schema design
3. Assess launch timing decision
4. Plan developer acquisition strategy
### **For Ceàrd (Implementation)**
1. Execute Day 1 sprint (dev containers)
2. Fix 3 Go agent bugs
3. Implement EdgeState schema
4. Build reconciliation job
### **Integration Points**
- Dev container network isolation (DEV_LAN)
- EdgeState model integration with existing DB
- Reconciliation job scheduling (cron vs manual)
- DNS deletion reliability (critical for operations)
---
## ✅ Today's Accomplishments Summary
**Major Achievements**:
- All 6 MC variants fully operational
- Verification + self-repair system working
- Agent API RUNNING signal reliable
- Cloudflare + Technitium + Velocity integration complete
- Dev container roadmap defined
- 3-day sprint plan created
- Launch decision framework established
**Technical Debt Identified**:
- 3 non-blocking Go agent bugs
- EdgeState schema not yet migrated
- DNS deletion needs record ID tracking
- Reconciliation job needed for self-healing
**Strategic Progress**:
- Business model validated (9.75x multiplier)
- Developer platform architecture defined
- Competitive position assessed
- Launch timeline options clarified
---
## 📞 Session Continuity
**Resume Point**: Platform 85% complete, 3-day sprint defined
**Blocking Tasks**: None (system operational)
**Next Priority**: Dev containers (Day 1 of sprint)
**Key Insight**: You've successfully built a working platform. Remaining work is polish (WebSocket, crash, disk) and strategic features (dev containers, revenue pipeline).
**Decision Required**: Launch beta NOW or complete 3-day sprint first?
**Recommendation**: Complete 3-day sprint (Option B) - dev containers are business differentiator, critical features are competitive requirements.
---
🚀 **Ready to execute 3-day sprint or launch beta - your call.**