18 KiB
🎯 ZeroLagHub - Complete Current State (December 7, 2025)
Last Updated: December 7, 2025 (End of Day)
Version: Strategic + Tactical Integration
Status: 85% Launch Ready + Active Development Sprint
📊 Executive Summary
Platform Status: OPERATIONAL ✅
Core Achievement: All 6 Minecraft variants provisioning successfully via Go agent with self-repair verification system.
Launch Readiness: 85% complete
- ✅ Provisioning pipeline: 100% operational
- ✅ All MC variants: Working (Vanilla, Paper, Purpur, Fabric, Forge, NeoForge)
- ✅ DNS automation: Cloudflare + Technitium + Velocity
- ⚠️ UX features: Need WebSocket, crash protection, disk monitoring
- 📋 Dev containers: Spec defined, implementation starting
Current Sprint: Dev containers → EdgeState → DNS reliability → Reconciliation
🎯 Two Perspectives on Current State
🏗️ Strategic View (Business/Architecture)
- Launch decision point: NOW vs +1 week vs +1 month
- 9.75x revenue multiplier validated
- Developer-to-player pipeline is differentiator
- LXC 20-30% performance advantage over Docker
⚙️ Tactical View (Engineering/Implementation)
- All variants DONE ✅
- Directory normalization IN PROGRESS 🟧
- Dev containers NEXT PRIORITY 🟦
- EdgeState + DNS reliability on deck 🟦
Integration: Strategic launch readiness aligns with tactical sprint completion
🟩 Engineering Kanban (Today's State)
DONE ✅
Agent Provisioning:
- ✅ Agent async provisioning (
/config→ goroutine) - ✅ Vanilla install working
- ✅ Paper install working
- ✅ Purpur install working
- ✅ Fabric fixed (
fabric-server.jarnaming) - ✅ Forge working (run.sh, java patching)
- ✅ NeoForge working
- ✅ Agent → API RUNNING signal fixed
- ✅ Improved detectMinecraftReady()
- ✅ Java symlink validation
- ✅ Self-repair logic for MC variants
Edge Publishing:
- ✅ Cloudflare DNS creation working
- ✅ Technitium DNS creation working
- ✅ Velocity registration working
IN PROGRESS 🟧
- 🟧 Directory normalization (
/opt/zlh/<game>/<variant>/world) - 🟧 Final cleanup of verify.go edge cases
- 🟧 Reduction of false negatives in READY detection
TODO – NEXT PRIORITY 🟦
- 🟦 Dev container provisioning spec
- 🟦 Dev container template creation (6000-series)
- 🟦 Dev provisioning flow (Agent + API)
- 🟦 EdgeState schema (record ID tracking)
- 🟦 DNS deletion reliability (use record IDs)
- 🟦 Velocity deregistration correctness
- 🟦 Reconcile job (hourly or on-demand)
BACKLOG 🟥
- 🟥 WebSocket push events (Agent → API) [Launch Critical]
- 🟥 Installer progress reporting (%) [UX Enhancement]
- 🟥 Minecraft modpack installer
- 🟥 Multi-world support
- 🟥 Template auto-updater
- 🟥 Prometheus observability pipeline
📅 Sprint Plan (Next 3 Days)
DAY 1 – Dev Containers (Dec 8)
Objective: Enable developer environment provisioning
Tasks:
- Define dev container purpose / toolchain
- Build Template 6000-series base image
- Agent: dev provisioning flow
- API: dev instance provisioning support
- Validate network & ports
Success Criteria: Can provision Python/Node/Go dev environment
DAY 2 – DNS & Edge Publishing Reliability (Dec 9)
Objective: Fix Cloudflare SRV deletion problem
Tasks:
- Implement EdgeState (record IDs tracked)
- Update delete logic to use record IDs (not hostname inference)
- Regression test: create → delete → recreate
Success Criteria: Zero orphaned DNS records after deletion
DAY 3 – Reconcile & Hardening (Dec 10)
Objective: Self-healing infrastructure
Tasks:
- Reconcile job for DB ↔ Proxmox ↔ DNS ↔ Velocity
- Automated recovery for partial installs
- Final ready detection tuning
- Regression test suite
Success Criteria: System auto-heals from partial failures
🔄 Complete System Lifecycle
┌─────────────────────────────────────────────────────────────┐
│ API (Node.js v2) │
│ │
│ 1. POST /api/instances │
│ ├─ Allocate VMID (sequential) │
│ ├─ Reserve ports (if needed) │
│ ├─ Clone LXC from template (VMID 800) │
│ ├─ Configure container (IP, resources) │
│ ├─ Start LXC │
│ └─ Detect IP (10.200.0.X) │
│ │
│ 2. POST /config (to agent) │
│ └─ Payload: {game, variant, version, ports, ...} │
└──────────────────────┬──────────────────────────────────────┘
│
▼
┌─────────────────────────────────────────────────────────────┐
│ AGENT (Go, inside LXC) │
│ │
│ 3. Save payload.json │
│ 4. Spawn install goroutine (async) │
│ └─ ensureProvisioned(cfg) │
│ ├─ Check cache (/opt/zlh/artifacts/) │
│ ├─ Install files (download + extract) │
│ └─ Verify + self-repair │
│ ├─ verifyMinecraftInstallOnce() │
│ │ ├─ verifyJavaSymlink() │
│ │ ├─ verify server.jar (vanilla-like) │
│ │ ├─ verify start.sh │
│ │ └─ or verify forge layout │
│ └─ correctMinecraftInstall() │
│ ├─ ensureJavaSymlink() │
│ ├─ ensureScriptsPatched() │
│ └─ chmod +x start.sh │
│ │
│ 5. StartServer(cfg) │
│ └─ Execute start.sh │
│ │
│ 6. detectMinecraftReady() │
│ └─ Parse server.log for "Done" pattern │
│ │
│ 7. Set state = RUNNING │
│ └─ API polls GET /status until RUNNING │
└──────────────────────┬──────────────────────────────────────┘
│
▼
┌─────────────────────────────────────────────────────────────┐
│ API (Post-Provisioning) │
│ │
│ 8. Save ContainerInstance to DB │
│ 9. Commit port allocation │
│ 10. Publish DNS/SRV records │
│ ├─ Cloudflare: A + SRV (store record IDs) │
│ └─ Technitium: A + SRV │
│ 11. Register with Velocity │
│ └─ POST to ZpackVelocityBridge plugin │
│ │
│ 12. Return SUCCESS to user │
└─────────────────────────────────────────────────────────────┘
│
▼
COMPLETE ✅
Player can connect: server.zpack.zerolaghub.com
🎮 Minecraft Variant Status Matrix
| Variant | Install | Verify | Self-Repair | Start | Ready Detection | Status |
|---|---|---|---|---|---|---|
| Vanilla | ✅ | ✅ | ✅ | ✅ | ✅ | PRODUCTION |
| Paper | ✅ | ✅ | ✅ | ✅ | ✅ | PRODUCTION |
| Purpur | ✅ | ✅ | ✅ | ✅ | ✅ | PRODUCTION |
| Fabric | ✅ | ✅ | ✅ | ✅ | ✅ | PRODUCTION |
| Forge | ✅ | ✅ | ✅ | ✅ | ✅ | PRODUCTION |
| NeoForge | ✅ | ✅ | ✅ | ✅ | ✅ | PRODUCTION |
Supported Versions: 1.12.2, 1.16.5, 1.18.2, 1.19.2, 1.20.1, 1.21.x
🛠️ Troubleshooting Guide (Per Variant)
Vanilla / Paper / Purpur
Common Issues:
- Missing
server.jar→ Download failure, re-provision - Non-executable
start.sh→ Auto-repaired by agent - Log delay causing READY timeout → Improved detection logic
Self-Repair: Automatically fixes permissions, validates Java symlink
Fabric
Common Issues:
- Installer creates
fabric-server-launch.jarnotserver.jar - Agent expects
fabric-server.jarnaming - Self-repair renames to
server.jarfor consistency
Self-Repair: Finds fabric jar and renames to standard name
Forge / NeoForge
Common Issues:
- Uses
run.shinstead ofserver.jar - Java version mismatch (17 vs 21)
- Long startup time (60-90s for READY)
Self-Repair:
- Patches
run.shwith correct Java path - Ensures executable permissions
- Extended timeout for READY detection
Detection: Parses for "Done" message in logs
🎯 What's Working (90%)
Provisioning Pipeline ✅
API Orchestration:
- VMID sequential allocation
- LXC cloning from template 800
- IP detection (10.200.0.X)
- Agent configuration delivery
Agent Execution:
- Async provisioning (goroutine)
- Multi-variant installation
- Self-repair + verification
- RUNNING state reporting
Edge Publishing:
- Cloudflare A + SRV records
- Technitium internal DNS
- Velocity proxy registration
What's Nearly Done (5%)
🟧 Directory Normalization:
- Standardizing
/opt/zlh/<game>/<variant>/world - Ensuring consistency across variants
🟧 Verification Edge Cases:
- Reducing false negatives in READY detection
- Improving self-repair robustness
What's Next (5%)
🟦 Dev Containers:
- Spec defined, implementation starting
- Timeline: 1 day sprint
🟦 EdgeState Schema:
- Track Cloudflare record IDs
- Fix DNS deletion reliability
- Timeline: 1 day sprint
🟦 Reconciliation:
- Auto-heal partial failures
- Detect orphaned resources
- Timeline: 1 day sprint
🚨 Known Bugs (Non-Blocking)
Agent Bugs (System Works, But...)
-
Forge server.jar Glob Logic (
artifacts.golines 112-116, 147-151)- Issue: Tries to find
*server.jarbut Forge ≥1.17 doesn't create this - Fix: Remove glob/rename logic (Forge uses
run.sh+libraries/) - Impact: Unnecessary code, no functional impact
- Priority: Low (cleanup)
- Issue: Tries to find
-
ensureProvisioned() Fallthrough (
agent.golines 155-171)- Issue: After Forge check, falls through to check
server.jar - Fix: Add
elseto prevent fallthrough - Impact: Minor efficiency issue
- Priority: Low (optimization)
- Issue: After Forge check, falls through to check
-
Forge Stop Command Exclusion (
process.goline 83)- Issue: Excludes Forge from receiving
stopcommand - Fix: Remove exclusion (Forge accepts stop commands)
- Impact: Requires manual workaround
- Priority: Medium (UX)
- Issue: Excludes Forge from receiving
Platform Gaps (Launch Blockers for Public Release)
-
WebSocket Console Streaming 🔴
- Current: HTTP polling
- Needed: Real-time streaming
- Why: Industry standard, competitive requirement
- Effort: 4-6 hours
-
Crash Loop Protection 🔴
- Current: Immediate restart
- Needed: Exponential backoff (5s, 10s, 15s), stop after 3 crashes
- Why: Prevent resource thrashing
- Effort: 2 hours
-
Disk Space Monitoring 🔴
- Current: No checks
- Needed: Alert <1GB, prevent start if insufficient
- Why: Prevent world corruption
- Effort: 1 hour
🎯 Glossary of Moving Parts
| Component | Description | Status |
|---|---|---|
| Agent | Go service handling provisioning, verification, server lifecycle | ✅ Production |
| ProvisionAll() | Downloads & extracts variant runtime | ✅ Working |
| verify.go | Multi-variant validation + auto-repair | ✅ Working |
| detectMinecraftReady() | Parses log for READY state | ✅ Improved |
| provisionAgentInstance() | Main API orchestration entrypoint | ✅ Working |
| Velocity Plugin | ZpackVelocityBridge for proxy routing | ✅ Operational |
| Edge Publisher | Updates Cloudflare + Technitium + Velocity | ✅ Create working, ⚠️ Delete needs IDs |
| VMID Allocator | Prevents ID collisions | ✅ Working |
| PortAllocatorService | Dynamic per-VM port pool management | ✅ Working |
| Agent Template | Golden LXC (VMID 800) containing agent + deps | ✅ Production |
| Directory Spec | /opt/zlh/<game>/<variant>/world |
🟧 In progress |
| EdgeState | DNS record ID tracking table | 🟦 TODO |
| Dev Containers | Developer environment provisioning | 🟦 Next sprint |
📈 Launch Readiness Matrix
Core Platform (100% ✅)
- ✅ Container orchestration
- ✅ Multi-variant provisioning
- ✅ Network routing
- ✅ DNS automation
- ✅ Velocity proxy
- ✅ Control commands
- ✅ Self-repair system
Operational Features (70% ⚠️)
- ✅ Log tailing (HTTP)
- ✅ Crash detection
- ❌ WebSocket console (need)
- ❌ Crash backoff (need)
- ❌ Disk monitoring (need)
Developer Platform (10% 🟦)
- 🟦 Dev containers (starting)
- 📋 Revenue sharing (future)
- 📋 Referral system (future)
File Management (0% 🟥)
- 🟥 Upload/download
- 🟥 Backup/restore
- 🟥 World management
🚀 Launch Decision Framework
Option A: Launch Beta NOW
- Status: 85% ready
- Timeline: Today
- Includes: All MC variants, basic controls
- Missing: WebSocket, crash protection, disk monitoring
- Risk: Higher support burden
- Target: 10-20 beta testers only
- Recommendation: ⚠️ Acceptable for closed beta
Option B: +3 Days (Dev Containers + Critical Features) ⭐
- Status: 95% ready
- Timeline: December 10, 2025
- Includes: Dev containers + WebSocket + crash + disk
- Sprint Plan: Already defined (see above)
- Risk: Minimal delay, professional launch
- Target: 50-100 early adopters
- Recommendation: ✅ BEST OPTION - completes 3-day sprint
Option C: +1 Week (Full Feature Parity)
- Status: 98% ready
- Timeline: December 14, 2025
- Includes: Everything + file management + backups
- Risk: Feature creep, slower to market
- Target: Public launch
- Recommendation: ⚠️ Over-engineering, diminishing returns
🎯 Strategic Recommendation
Recommended Path: Option B (+3 Days)
Why:
- Dev Containers: Core business differentiator, must have
- WebSocket Console: Industry standard, competitive requirement
- Crash Protection: Operational stability, prevent disasters
- Disk Monitoring: Data safety, prevent corruption
- Sprint Alignment: Already planned as 3-day sprint
Timeline:
- Dec 8: Dev containers implementation
- Dec 9: EdgeState + DNS reliability
- Dec 10: Reconciliation + hardening
- Dec 11: Soft beta launch (50-100 users)
- Dec 14: Public launch (if beta successful)
Outcome: Professional launch with developer platform operational
📋 Next Session Priorities
For Claude (Architecture)
- Review dev container architecture
- Validate EdgeState schema design
- Assess launch timing decision
- Plan developer acquisition strategy
For Ceàrd (Implementation)
- Execute Day 1 sprint (dev containers)
- Fix 3 Go agent bugs
- Implement EdgeState schema
- Build reconciliation job
Integration Points
- Dev container network isolation (DEV_LAN)
- EdgeState model integration with existing DB
- Reconciliation job scheduling (cron vs manual)
- DNS deletion reliability (critical for operations)
✅ Today's Accomplishments Summary
Major Achievements:
- ✅ All 6 MC variants fully operational
- ✅ Verification + self-repair system working
- ✅ Agent → API RUNNING signal reliable
- ✅ Cloudflare + Technitium + Velocity integration complete
- ✅ Dev container roadmap defined
- ✅ 3-day sprint plan created
- ✅ Launch decision framework established
Technical Debt Identified:
- 3 non-blocking Go agent bugs
- EdgeState schema not yet migrated
- DNS deletion needs record ID tracking
- Reconciliation job needed for self-healing
Strategic Progress:
- Business model validated (9.75x multiplier)
- Developer platform architecture defined
- Competitive position assessed
- Launch timeline options clarified
📞 Session Continuity
Resume Point: Platform 85% complete, 3-day sprint defined
Blocking Tasks: None (system operational)
Next Priority: Dev containers (Day 1 of sprint)
Key Insight: You've successfully built a working platform. Remaining work is polish (WebSocket, crash, disk) and strategic features (dev containers, revenue pipeline).
Decision Required: Launch beta NOW or complete 3-day sprint first?
Recommendation: Complete 3-day sprint (Option B) - dev containers are business differentiator, critical features are competitive requirements.
🚀 Ready to execute 3-day sprint or launch beta - your call.