docs: replace with current open threads only (upload timeout, dev fs model, curated provenance)

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jester 2026-03-01 23:16:39 +00:00
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# Open Threads — ZeroLagHub
# Open Threads
This document tracks **known open questions and deferred decisions**.
## 1. Upload Transport Timeout Tuning
Need:
- Clear separation of timeout categories
- Distinguish:
- client abort
- upstream timeout
- socket reset
Upload route should log explicit error categories.
---
## 2. Dev Server Filesystem Model
Game servers are complete.
Dev server file model still requires planning.
Not yet designed:
- dev runtime layout
- artifact promotion strategy
- dev file editing scope
---
## 3. Curated Provenance
Future possibility:
- curated installs writing metadata
- tracking install origin (Modrinth, manual, etc.)
Not implemented.
---
## 4. Optional Future Features
- In-browser config diff viewer
- Upload progress UI
- Upload cancellation
- Log search (not tail)
None currently implemented.
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@ -14,92 +56,9 @@ This document tracks **known open questions and deferred decisions**.
- ✅ Game telemetry router separation (`/api/game/*`)
- ✅ Agent Phase 1 mod management endpoints
- ✅ Agent process metrics endpoint
- ✅ Minecraft readiness probe + restart race mitigation (initial)
- ✅ Modrinth resolver + full mod lifecycle (install / enable / disable / delete)
---
## Still Open (Phase 1 / Go-to-market)
### File Browser (Next Major Feature)
Planned endpoints:
**Agent:**
- `GET /game/files?path=`
- `GET /game/files/download?path=`
- `POST /game/files/upload?path=`
- `DELETE /game/files?path=`
- `PATCH /game/files` (rename)
**API:**
- Mirror under `/api/game/servers/:id/files`
**Frontend:**
- Directory tree
- Upload
- Delete
- Download
- Restore deleted mods from `/mods-removed`
**Security requirements:**
- Hard-root to `serverRoot` — no escaping
- Prevent path traversal
- Enforce size limits on upload
- Auth + ownership required on all endpoints
### API: Error mapping refinement
- `"mod already exists"``409 Conflict` (currently returns `502`)
### API: Response corruption verification
- One early `curl` output appeared corrupted during mod install testing
- Reproduce cleanly with `curl -sS -D headers.txt -o body.txt ...` before portal wiring
### API: Process metrics proxy
- `GET /api/game/servers/:vmid/metrics/process`
- Decide caching shape (Redis keys + TTLs): likely low TTL (510s)
### Artifacts: Vanilla MC versions
- Currently at 1.21.7; need to add 1.21.8 through 1.21.11
- Source: `piston-meta.mojang.com/mc/game/version_manifest_v2.json`
### Provisioning & scale validation
- Validate concurrent provisioning (multi-user, parallel creates)
- Stress-test agent update checks under load (notify/auto modes)
- Confirm safe limits for restart/backoff behavior
---
## Still Open (Polish / Phase 2)
### Console UI
- Finalize player list UX (overlay vs inline)
- Final accessibility/contrast pass
### Agent hardening
- Rollback behavior if a new agent fails health checks after update
- Optional manifest signing (minisign/GPG)
### Mod system hardening
- Deterministic Modrinth project ID persistence (replace heuristic installed-detection)
- Install queue for concurrent requests
- Auto-update detection logic
- Retention policy for `/mods-removed`
### Game platform roadmap
- Modpack-first install flow (server files + manifests)
- Engine abstraction for additional games (Rust/Terraria/Valheim)
### Dev → Game pipeline
- See `docs/architecture/dev-to-game-artifact-pipeline.md`
- Blocked on: file browser complete + mod system stable
---
## Explicit Non-Goals (for now)
- In-console player management actions
- Live chat overlays
- Grafana iframe embedding for customers
- Per-player stats in the main console
- Arbitrary mod uploads without scanning/sandboxing
- ✅ Minecraft readiness probe + restart race mitigation
- ✅ Modrinth resolver + full mod lifecycle
- ✅ Direct runtime upload model (no staging, no symlinks)
- ✅ `.zlh_metadata.json` provenance tracking
- ✅ Raw `http.request` streaming in API upload proxy
- ✅ Filesystem architecture docs consolidated