Prune older strategic detail from project context and keep root focused on current operating context

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jester 2026-04-16 20:06:07 +00:00
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## What It Is ## What It Is
Game server hosting platform targeting modded, indie, and emerging games. Game server hosting platform targeting modded, indie, and emerging games.
Competitive advantages: LXC containers, custom agent architecture, open-source stack, and a developer-to-player pipeline that turns mod developers into a distribution channel.
Current operating strengths:
- LXC-based container model
- custom agent architecture
- open-source-oriented stack
- developer-friendly game and dev environment focus
System posture: stable, controlled expansion phase. System posture: stable, controlled expansion phase.
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**API (`zpack-api`):** Node.js ESM, Express 5, Prisma 6, MariaDB, Redis, BullMQ, JWT, Stripe, argon2, ssh2, WebSocket, http-proxy-middleware **API (`zpack-api`):** Node.js ESM, Express 5, Prisma 6, MariaDB, Redis, BullMQ, JWT, Stripe, argon2, ssh2, WebSocket, http-proxy-middleware
**Portal (`zpack-portal`):** Next.js 15, TypeScript, TailwindCSS, Axios, WebSocket console. Sci-fi HUD aesthetic (steel textures, neon accents, beveled panels). **Portal (`zpack-portal`):** Next.js 15, TypeScript, TailwindCSS, Axios, WebSocket console.
**Agent (`zlh-agent`):** Go 1.21, stdlib HTTP, creack/pty, gorilla/websocket. Runs inside every game/dev container. Only process with direct filesystem access. Pulls runtimes + server jars from `zlh-artifacts`. **Agent (`zlh-agent`):** Go 1.21, stdlib HTTP, creack/pty, gorilla/websocket. Runs inside every game/dev container. Only process with direct filesystem access. Pulls runtimes + server jars from `zlh-artifacts`.
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--- ---
## Developer-to-Player Pipeline (Revenue Model)
```text
LXC Dev Environment ($15-40/mo)
→ Game/mod creation + testing
→ Testing servers (50% dev discount)
→ Player community referrals (25% player discount)
→ Developer revenue share (5-10% commission)
→ Viral growth
```
Revenue multiplier: 1 developer → ~10 players → $147.50/mo total.
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## Open Threads (High Level) ## Open Threads (High Level)
Cross-repo / platform work remains in `OPEN_THREADS.md`. Cross-repo / platform work remains in `OPEN_THREADS.md`.