Prune older strategic detail from project context and keep root focused on current operating context
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## What It Is
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Game server hosting platform targeting modded, indie, and emerging games.
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Competitive advantages: LXC containers, custom agent architecture, open-source stack, and a developer-to-player pipeline that turns mod developers into a distribution channel.
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Current operating strengths:
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- LXC-based container model
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- custom agent architecture
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- open-source-oriented stack
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- developer-friendly game and dev environment focus
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System posture: stable, controlled expansion phase.
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@ -50,7 +55,7 @@ System posture: stable, controlled expansion phase.
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**API (`zpack-api`):** Node.js ESM, Express 5, Prisma 6, MariaDB, Redis, BullMQ, JWT, Stripe, argon2, ssh2, WebSocket, http-proxy-middleware
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**Portal (`zpack-portal`):** Next.js 15, TypeScript, TailwindCSS, Axios, WebSocket console. Sci-fi HUD aesthetic (steel textures, neon accents, beveled panels).
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**Portal (`zpack-portal`):** Next.js 15, TypeScript, TailwindCSS, Axios, WebSocket console.
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**Agent (`zlh-agent`):** Go 1.21, stdlib HTTP, creack/pty, gorilla/websocket. Runs inside every game/dev container. Only process with direct filesystem access. Pulls runtimes + server jars from `zlh-artifacts`.
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@ -194,21 +199,6 @@ Headscale/Tailscale for SSH, VS Code Remote, local tools. Constraints: no exit n
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---
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## Developer-to-Player Pipeline (Revenue Model)
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```text
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LXC Dev Environment ($15-40/mo)
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→ Game/mod creation + testing
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→ Testing servers (50% dev discount)
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→ Player community referrals (25% player discount)
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→ Developer revenue share (5-10% commission)
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→ Viral growth
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```
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Revenue multiplier: 1 developer → ~10 players → $147.50/mo total.
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---
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## Open Threads (High Level)
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Cross-repo / platform work remains in `OPEN_THREADS.md`.
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