Update session log with Dec 20 port allocation and DNS fixes
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# Session Log – zlh-grind
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Append-only execution log for GPT work.
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## Session Dec 20, 2025 - Port Allocation & DNS Fix
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### ✅ Completed Fixes (zlh-api)
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1. **handlers/provisionGame.js** - Added `portsNeeded: portsNeeded || 1` (default port allocation)
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2. **provisionAgent.js** - Changed DB field `ports:` to `allocatedPorts:` (schema match)
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### ⚠️ DNS Bug Identified (NOT YET FIXED)
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**File:** `src/api/provisionAgent.js`
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**Problem:** Passing FQDN to EdgePublisher instead of SHORT hostname
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**Changes Needed:**
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1. Line 46: Delete `const ZONE = ...`
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2. Lines 330-331: Delete FQDN generation (`const slotHostname = ...`)
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3. Line 402: Change to `slotHostname: hostname,`
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**Impact:** Game provisioning works but DNS records not created
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---
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## 2025-12-13
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- Goal: Establish `zlh-grind` as the execution ledger and drift firewall.
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- Scope: Repo scaffolding + constraints + session templates.
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- Explicit non-goals: Any architecture or canonical docs changes.
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- Canonical refs used: `jester/knowledge-base` (Drift card, tracker, GPT handover).
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Work completed:
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- Verified Gitea MCP connectivity (server version 0.5.0+2-g8b06d71).
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- Confirmed `jester/zlh-grind` exists.
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- Added repo-level drift controls:
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- `CONSTRAINTS.md`
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- `SESSION_START.md`
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- `OPEN_THREADS.md`
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- `SESSION_LOG.md`
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- Added explicit guardrail doc: `ANTI_DRIFT.md`.
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- Stabilized MCP routing and validated the Knowledge tool is working reliably.
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- Tagged `jester/zlh-agent` with annotated tag `v0.1.0-dev`.
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- Added `UPSTREAMS.md` to register canonical + execution repos and the Go agent repo.
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- Registered the API repo `jester/zlh-api` in `UPSTREAMS.md`.
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- Verified `zlh-api` contents are present and created annotated tag `v0.1.0-dev` for shared visibility (no more copy/paste).
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Notes:
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- MCP write operations are now functional from this environment.
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## Session Dec 19, 2025 - Dev Container Split
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- Split provision.js into provisionAgent.js + handlers (provisionGame.js, provisionDev.js)
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- Added dev container support
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- INTRODUCED: FQDN bug in EdgePublisher call
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---
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## 2025-12-14
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- Goal: Stabilize zlh-agent dev containers + addons without regressing game provisioning.
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- Scope: Agent routing (ctype=dev), local artifacts strategy, addon skeleton, initial end-to-end tests.
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Work completed:
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- Confirmed game server provisioning remains intact:
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- Minecraft vanilla provision + connect verified.
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- Minecraft forge provision verified (client connect pending).
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- zlh-agent builds cleanly after resolving import cycles introduced by devcontainer/addons packages.
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- Adopted single base template approach (zlh-base) for both game + dev; agent performs runtime installs.
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- Standardized devcontainer workspace defaults:
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- user: devuser
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- workspace: /home/devuser/Workspace
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- workspace.sh will own user/workspace creation (shared, not per-runtime).
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- Addons are cross-cutting (not dev-only). code-server added as first addon skeleton (install/verify + scripts pathing).
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- Local/offline artifacts strategy locked in (no external downloads during provisioning).
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- Artifacts staged on artifacts host under /opt/zlh:
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- devcontainer/node: 20, 22, 24 (LTS default = latest LTS)
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- devcontainer/python: 3.10, 3.11, 3.12, 3.13
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- devcontainer/java: 17, 19, 21
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- devcontainer/go: 1.22, 1.25
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- addons/code-server: code-server.zip
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- Frontend policy decided: show latest LTS as default; allow older versions with "buyer beware" warning.
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Issues found:
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- API (zpack-api) still assumes game containers; dev payload fails validation with "game required".
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- Config schema mismatch spotted: node verify referenced cfg.RuntimeVersion, but state.Config currently lacks RuntimeVersion.
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- Decision pending: add RuntimeVersion to Config vs reuse existing version field for dev runtimes.
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- code-server will require systemd + Traefik reverse proxy integration (tracked as TODO).
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Next steps:
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- Update zpack-api to be ctype-aware (dev containers must not require game/variant/world).
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- Finalize runtime version field strategy (version vs runtimeVersion) across API + agent + DB payload.
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- Complete node install.sh to use local artifacts and validate verify.go; then repeat for python/java/go.
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- Define addon dispatch + payload schema for addons (cross-cutting) and later store customer addon selections.
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### Decisions recorded (late-session)
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- **Session “auto-proceed” rule (next session):** Proceed without asking when changes are localized/low-risk (internal refactors, helpers, file organization) and do not alter public API contracts, DB schemas, or game provisioning paths. Pause and ask for anything cross-repo, persistent, user-facing, or that could regress game provisioning.
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- **zpack-api refactor direction:** Split `provisionAgent` into an orchestration entrypoint plus `provisionGame` and `provisionDev` handlers selected by `ctype`. Keep shared infra (Proxmox calls, VMID/ports allocation, agent HTTP) centralized; only split validation + payload shaping per ctype.
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## Session Dec 13, 2025 - Initial Implementation
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- Created zlh-api repository
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- Agent-driven provisioning pipeline
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- All 6 Minecraft variants working
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