Refresh Portal open items after recent fixes
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# Portal — Open Items
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# Portal - Open Items
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Only keep unfinished Portal work here.
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## Active
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- Mobile responsiveness pass for public marketing, auth, pricing, server list, create flow, and basic console/file/backup usability.
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- Public marketing visual/content QA after the hybrid SaaS/SEO refresh:
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- desktop/mobile layout check
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- CTA route check
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- register/login route check
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- SEO landing page internal-link check
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- confirm no stale Minecraft-only wording remains on general platform pages
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- Verify CPU/network metrics on live DEV and GAME servers after the frontend metrics normalizer change; if values still do not update, investigate API/agent metrics collection or rate calculation.
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- Portal-owned email notification preferences/status UX once the API contract exists.
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- checkpoint-specific backup metadata presentation once the API sends the final fields.
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- verify Portal compatibility against API-side JWT/auth hardening, especially login refresh and hosted IDE entry flow after token tightening.
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@ -39,13 +33,19 @@ Only keep unfinished Portal work here.
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- DEV server status is separated from GAME connectability status in the server list
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- DEV console now shows host, agent, and IDE indicators
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- server-list and console IDE controls are compact and colocated with IDE readiness indicators
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- server creation progress is tracked on the Servers page after create response
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- server creation progress is tracked on the Servers page and now begins immediately after submit rather than waiting for the create response
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- the server-list creation-progress hydration loop that caused maximum update depth errors is no longer an open item
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- stopping or stopped hosts no longer make server setup badges read as `creating`/`installing`
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- server deletion has migrated to `DELETE /api/servers/{id}` with the normal user JWT client path
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- Portal does not add `INTERNAL_API_TOKEN` to browser code
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- dashboard spotlight now recognizes DEV containers and mirrors server-list IDE/readiness/host badges
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- public marketing site now has hybrid conversion + SEO structure
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- pricing tiers have been repositioned as Starter / Pro / Performance workload tiers
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- root metadata and homepage hero copy have been corrected to match browser dev + managed hosting positioning
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- fake `zlh` CLI command was removed from the homepage visual
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- SEO landing pages have been added for Minecraft hosting, modded Minecraft hosting, and browser dev environments
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- public marketing/auth/dashboard mobile responsiveness pass is no longer a from-zero open item
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- mobile public nav/menu behavior has been fixed with a working mobile menu and corrected desktop breakpoint
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- SSH config snippet for power users has been moved to Phase 2 / platform future rather than active launch Portal work
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## Cleanup rule
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@ -65,7 +65,8 @@ Only keep unfinished Portal work here.
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- server management flows that share action/polling/toast logic
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- login/refresh/hosted-IDE flows after API token tightening
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- marketing CTA routing and SEO page internal links after public-site refresh
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- mobile behavior at 375px, 390px, 768px, and desktop widths
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- mobile behavior at 375px, 390px, 768px, and desktop widths after future UI changes
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- live CPU/network metric movement for DEV and GAME servers once API/agent metrics are confirmed healthy
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## Not Portal-owned
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- agent-local backup implementation details.
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