7.1 KiB
ZeroLagHub – Project Context
What It Is
Game server hosting platform targeting modded, indie, and emerging games. Competitive advantages: LXC containers (20-30% perf over Docker), custom agent architecture, open-source stack, developer-to-player pipeline that turns mod developers into a distribution channel.
System posture: stable, controlled expansion phase.
Naming Convention
zlh-*= core infrastructure (DNS, monitoring, backup, routing, artifacts)zpack-*= game and dev server stack (portal, API, containers)
Infrastructure (Proxmox)
Active VMs
| VM | Name | Role |
|---|---|---|
| 104 | zlh-monitor | Prometheus/Grafana monitoring |
| 105 | zlh-router | Core services router |
| 300 | zlh-velocity | Minecraft Velocity proxy |
| 1001 | zlh-dns | Technitium DNS |
| 1002 | zlh-proxy | Traefik — core/frontend SSL termination (portal traffic) |
| 1003 | zlh-artifacts | Runtime binaries + Minecraft server jars (agent install source) |
| 1004 | zlh-zpack-proxy | Traefik — game server traffic only |
| 1005 | zpack-api | Node.js API |
| 1006 | zlh-zpack-router | Game server router |
| 1100 | zpack-portal | Next.js frontend |
| 2001 | zlh-back | PBS backup + Backblaze B2 |
Legacy / Reference Only (not active production)
| VM | Name | Notes |
|---|---|---|
| 100 | zlh-panel | Old Pterodactyl panel — kept for reference |
| 101 | zlh-wings | Old Wings — kept for reference |
| 103 | zlh-api | Old API VM — kept for reference |
| 1000 | zlh-router | Not in use |
Stack
API (zpack-api, VM 1005): Node.js ESM, Express 5, Prisma 6, MariaDB, Redis, BullMQ, JWT, Stripe, argon2, ssh2, WebSocket, http-proxy-middleware
Portal (zpack-portal, VM 1100): Next.js 15, TypeScript, TailwindCSS, Axios, WebSocket console. Sci-fi HUD aesthetic (steel textures, neon accents, beveled panels).
Agent (zlh-agent): Go 1.21, stdlib HTTP, creack/pty, gorilla/websocket. Runs inside every game/dev container. Only process with direct filesystem access. Pulls runtimes + server jars from zlh-artifacts (VM 1003).
Agent (Operational)
- HTTP server on :18888, internal only — API is the only caller
- Container types:
gameanddev - Lifecycle: POST /config triggers async provision + start pipeline
- Filesystem: strict path allowlist for games, workspace-root sandbox for dev containers
- Upload transport: raw
http.requestpiping (req.pipe(proxyReq)), never fetch() - Console: PTY-backed WebSocket, one read loop per container
- Self-update: periodic check + apply
- Forge/Neoforge: automated 5-step post-install patch sequence
- Modrinth mod lifecycle: install/enable/disable/delete — fully operational
- Provenance:
.zlh_metadata.json— source isnullif not set - Status transport model: poll-based (
/status), not push-based - State transitions:
idle,installing,starting,running,stopping,crashed,error - Crash recovery: backoff 30s/60s/120s, resets if uptime ≥ 30s,
errorstate after repeated failures - Crash observability: exit code, signal, uptime, log tail, classification (oom/mod_error/missing_dep/nonzero/unexpected)
- Structured logging across provisioning, installs, file ops, control plane
Dev Containers (Current State)
- supported runtimes: node, python, go, java, dotnet
- runtime installs are artifact-backed and idempotent
- runtime root:
/opt/zlh/runtimes/<runtime>/<version> - dev identity:
dev:dev - workspace root:
/home/dev/workspace - shell env:
HOME,USER,LOGNAME,TERMset correctly - code-server install path:
/opt/zlh/services/code-server - code-server port:
6000 - code-server lifecycle:
POST /dev/codeserver/start|stop|restart - code-server detection:
/proc/*/cmdlinescan - agent port:
18888
Current blocking issue: code-server missing --base-path /api/dev/<vmid>/ide
in launch args. Causes WS 1006, filesystem provider failure, extension host crash.
Fix is one line in the agent launch script.
Dev Container Access Model
Browser IDE (API implemented, agent fix pending)
Browser → Portal → API (/api/dev/:id/ide) → container:6000
Portal calls POST /api/dev/:id/ide-token, opens returned URL in new tab.
Token TTL: 300s. Proxy accepts Authorization: Bearer or ?token=.
WebSocket upgrades validated with same token.
Containers never publicly exposed.
Local Developer Access (Future)
Headscale/Tailscale for SSH, VS Code Remote, local tools.
Headscale server: zlh-ctl (status to be confirmed).
Constraints: no exit nodes, magic_dns: false.
Removed
DNS-per-container + Traefik dynamic routing abandoned.
Removed from API: devRouting.js, devDePublisher.js, Traefik file writes.
proxyClient.js retained — still used by game edge publish path.
API Routes — Dev IDE
POST /api/dev/:id/ide-token — generate short-lived IDE token
GET /api/dev/:id/ide — proxy to container:6000
GET /api/dev/:id/ide/* — proxy to container:6000
GET /api/servers/:id/status — expose polled agent state to frontend
API / Frontend Status
- API polls agent
/status - API exposes polled state back to frontend via
GET /api/servers/:id/status - Portal no longer relies on stale DB-only state for console availability
- Game publish flow remains untouched
Game Support
Production: Minecraft (vanilla/Fabric/Paper/Forge/Neoforge), Rust, Terraria, Project Zomboid
In Pipeline: Valheim, Palworld, Vintage Story, Core Keeper
Developer-to-Player Pipeline (Revenue Model)
LXC Dev Environment ($15-40/mo)
→ Game/mod creation + testing
→ Testing servers (50% dev discount)
→ Player community referrals (25% player discount)
→ Developer revenue share (5-10% commission)
→ Viral growth
Revenue multiplier: 1 developer → ~10 players → $147.50/mo total.
Open Threads
- Agent: fix code-server
--base-path /api/dev/<vmid>/ide— unblocks IDE - Portal: "Open IDE" button calling
/api/dev/:id/ide-token - Confirm Headscale
zlh-ctlVM status - Curated provenance — tracking install origin
Repo Registry
| Repo | Purpose |
|---|---|
| zlh-grind | Execution workspace / continuity / active constraints |
| zlh-docs | API/agent/portal reference docs (read from source) |
| zpack-api | API source (mirror) |
| zpack-portal | Portal source (mirror) |
| zlh-agent | Agent source |
All at git.zerolaghub.com/jester/<repo>
Session Guidance
- zlh-grind is the execution continuity layer, not the architecture authority
- zlh-docs has full agent documentation (routes, filesystem rules, provisioning pipeline)
- Agent is the authority on filesystem enforcement — API must NOT duplicate filesystem logic
- Portal does not enforce real policy — agent enforces
- Portal never calls agents directly — all traffic through API
- Upload transport uses raw http.request piping, never fetch()
- VMs 100, 101, 103, 1000 are legacy/unused — not active production
- Do not mark unimplemented work as complete
- Game publish flow must never be modified by dev routing changes
proxyClient.jsmust not be deleted — used by game edge publish path