1.4 KiB
1.4 KiB
Open Threads
1. Upload Transport Timeout Tuning
Need:
- Clear separation of timeout categories
- Distinguish:
- client abort
- upstream timeout
- socket reset
Upload route should log explicit error categories.
2. Dev Server Filesystem Model
Game servers are complete. Dev server file model still requires planning.
Not yet designed:
- dev runtime layout
- artifact promotion strategy
- dev file editing scope
3. Curated Provenance
Future possibility:
- curated installs writing metadata
- tracking install origin (Modrinth, manual, etc.)
Not implemented.
4. Optional Future Features
- In-browser config diff viewer
- Upload progress UI
- Upload cancellation
- Log search (not tail)
None currently implemented.
Closed Threads
- ✅ Interactive PTY-backed console (dev + game)
- ✅ WebSocket stability and PTY ownership
- ✅ Customer isolation (API + frontend)
- ✅ Agent update system (versioned, hash-verified)
- ✅ Minecraft player presence (agent-sourced)
- ✅ Game telemetry router separation (
/api/game/*) - ✅ Agent Phase 1 mod management endpoints
- ✅ Agent process metrics endpoint
- ✅ Minecraft readiness probe + restart race mitigation
- ✅ Modrinth resolver + full mod lifecycle
- ✅ Direct runtime upload model (no staging, no symlinks)
- ✅
.zlh_metadata.jsonprovenance tracking - ✅ Raw
http.requeststreaming in API upload proxy - ✅ Filesystem architecture docs consolidated