zlh-grind/PORTAL_MIGRATION.md

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# ZeroLagHub Portal Migration (v2)
This document tracks the migration from the legacy portal model to the **ZLH-native Portal v2**.
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## Migration Summary
The portal is being rebuilt to support **heterogeneous workloads**:
- Game servers (Minecraft initially)
- Development servers (LXC-based)
- Future non-game services
This required abandoning several legacy assumptions.
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## Key Architectural Shifts
### 1. Pterodactyl is no longer the control plane
- No Docker-centric lifecycle assumptions
- No monolithic server controllers
- No HUD-style control surface
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### 2. Agent-first runtime model
- Each server/LXC runs a ZLH Agent
- Agent is authoritative for:
- runtime state
- service health
- console output
- API v2 brokers access, not execution
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### 3. Dashboard redesign (Completed)
Dashboard is now:
- Read-only
- Awareness-focused
- Non-operational
Features:
- System Health indicator (frontend ↔ backend connectivity)
- Notices panel with expandable timeline
- Resource summaries (no controls)
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### 4. Servers page redesign (In progress)
Servers page now:
- Groups servers by type (GAME / DEV)
- Uses expandable cards
- Collapsed cards show:
- status
- uptime
- identity
- Expanded cards show:
- runtime context
- metadata
- escalation action
Only action exposed:
- **System View** (observation-first)
No start/stop/restart bulk actions exist.
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## Explicitly Removed Concepts
- "Start All / Stop All / Restart All"
- HUD-style control buttons
- Console buttons on dashboard
- AWS-style terminal metaphors
These are intentional removals.
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## Migration Status
- Auth v2: ✅ Complete
- Dashboard UX: ✅ Locked
- Servers page UX: 🔄 Active
- System View page: ⏳ Next
- Billing integration: ⏸ Deferred