95 lines
6.0 KiB
Markdown
95 lines
6.0 KiB
Markdown
# Portal - Open Items
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Only keep unfinished Portal work here.
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## Launch active
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- Harden terminal / console connection state:
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- add WebSocket connect timeout in `TerminalView`
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- on error, close/clear current socket refs and sender callback
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- reset `isStreaming` on `closed`, `error`, and `idle`
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- make the button recover from `Connecting...` to `Open Console` / `Reconnect`
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- validate console still works for authenticated owner after the fix
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- Verify Portal compatibility after API control-plane and billing hardening:
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- login / refresh / `/api/auth/me`
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- hosted IDE token and hosted URL entry flow
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- server list/status polling
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- async server create flow with pending cards
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- user-safe server delete flow via `DELETE /api/servers/{id}`
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- billing checkout/portal/upgrade/downgrade flows if Stripe is live
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- backup/restore/file/console flows that depend on owned server access
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- Retest notepad/notes and general customer messaging surfaces:
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- load/save
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- persistence after reload/login
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- permissions
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- empty/error states
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## Validation follow-ups
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- Verify CPU/network metrics on live DEV and GAME servers after the frontend metrics normalizer change; if values still do not update, investigate API/agent metrics collection or rate calculation.
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- Verify backup metadata rendering, including checkpoint-aware presentation, against current API fields.
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- Verify restore accepted → status polling → completion UX against current async restore API behavior.
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- Verify marketing CTA routing and SEO page internal links after public-site refresh.
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- Check mobile behavior at 375px, 390px, 768px, and desktop widths after future UI changes.
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## Cleanup / consolidation priorities
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- Fold repeated API-client/status-polling patterns and shared state-mapping logic where behavior is already the same.
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- Fold repeated table/detail/action rendering helpers only where it reduces duplication without hiding page intent.
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- Split oversized page/component/state files by responsibility without changing user-visible behavior.
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- Keep restore/status wording explicit, but remove duplicate operation-label and status-reason mapping where possible.
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- Centralize shared server-management action handling so files/backups/restore/restart flows do not re-implement the same request/toast/poll logic.
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- Continue API client surface cleanup where overlapping wrappers or legacy paths still exist.
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- Optional later: factor repeated SEO landing-page layout once copy stabilizes.
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## Completed and moved out of active cleanup
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- Node/runtime pin alignment is current Portal state.
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- Next 16 lint-script migration is complete.
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- Initial dead HUD wrapper cleanup is complete.
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- Stale legacy CSS cleanup is complete.
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- Baseline dependency pruning and audit cleanup are complete.
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- The old Portal-side `/api/agent/{serverId}/{action}` bridge has been removed.
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- Dashboard spotlight placeholder data / broken manage-link cleanup is complete.
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- Hub-nav and onboarding-tour billing mismatch is complete.
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- Authenticated shell alignment for billing/profile/support is complete.
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- Server card and console status labels no longer treat all non-connectable states as `Needs attention`.
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- Host/container lifecycle states and async host action polling are represented in the server list.
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- DEV server status is separated from GAME connectability status in the server list.
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- DEV console shows host, agent, and IDE indicators.
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- Server-list and console IDE controls are compact and colocated with IDE readiness indicators.
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- Async server creation is tracked on the Servers page with inline pending cards and operation polling.
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- The previous creation-progress hydration loop that caused maximum update depth errors is resolved.
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- Multi-create modal overlap/confusion is resolved by async inline pending cards.
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- Server deletion has migrated to `DELETE /api/servers/{id}` with the normal user JWT client path.
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- Portal does not add `INTERNAL_API_TOKEN` to browser code.
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- Dashboard spotlight recognizes DEV containers and mirrors server-list IDE/readiness/host badges.
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- Public marketing site now has hybrid conversion + SEO structure.
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- Pricing tiers are Starter / Pro / Performance workload tiers.
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- Root metadata and homepage hero copy match browser dev + managed hosting positioning.
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- Fake `zlh` CLI command was removed from the homepage visual.
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- SEO landing pages exist for Minecraft hosting, modded Minecraft hosting, and browser dev environments.
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- Public marketing/auth/dashboard mobile responsiveness pass is no longer a from-zero open item.
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- Mobile public nav/menu behavior has been fixed with a working mobile menu and corrected desktop breakpoint.
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- Billing suspended/customer messaging is visible through announcements for launch.
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- Support form submit works end-to-end through `/api/support/create`; customer acknowledgement email and Discord support alert were validated.
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## Cleanup rule
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- Prefer behavior-preserving folding over broad refactors.
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- Merge repeated flows, not concepts.
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- Keep helpers small and concrete.
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- Reduce page-local duplication before introducing new abstractions.
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- Treat runtime/tooling cleanup as contract-sensitive once it touches auth, API integration, or user-visible route behavior.
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## Verify before re-opening
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- console reconnect/state behavior during restart/restore transitions
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- restore accepted → status polling → completion UX
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- backup metadata rendering, including checkpoint-aware presentation
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- server management flows that share action/polling/toast logic
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- login/refresh/hosted-IDE flows after API token tightening or route-boundary changes
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- marketing CTA routing and SEO page internal links after public-site refresh
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- mobile behavior at 375px, 390px, 768px, and desktop widths after future UI changes
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- live CPU/network metric movement for DEV and GAME servers once API/agent metrics are confirmed healthy
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## Not Portal-owned
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- agent-local backup implementation details
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- API transport semantics
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- API route authorization enforcement, except for Portal compatibility validation and avoiding admin/internal route usage from browser code
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- PBS / infra backup strategy
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