zlh-grind/PROJECT_CONTEXT.md

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# ZeroLagHub Project Context
## What It Is
Game server hosting platform targeting modded, indie, and emerging games.
Competitive advantages: LXC containers (20-30% perf over Docker), custom
agent architecture, open-source stack, developer-to-player pipeline that
turns mod developers into a distribution channel.
System posture: stable, controlled expansion phase.
---
## Naming Convention
- `zlh-*` = core infrastructure (DNS, monitoring, backup, routing, artifacts)
- `zpack-*` = game and dev server stack (portal, API, containers)
---
## Infrastructure (Proxmox)
### Active VMs
| VM | Name | Role |
|----|------|------|
| 104 | zlh-monitor | Prometheus/Grafana monitoring |
| 105 | zlh-router | Core services router |
| 300 | zlh-velocity | Minecraft Velocity proxy |
| 1001 | zlh-dns | Technitium DNS |
| 1002 | zlh-proxy | Traefik — core/frontend SSL termination (portal traffic) |
| 1003 | zlh-artifacts | Runtime binaries + Minecraft server jars (agent install source) |
| 1004 | zlh-zpack-proxy | Traefik — game server traffic only |
| 1005 | zpack-api | Node.js API |
| 1006 | zlh-zpack-router | Game server router |
| 1100 | zpack-portal | Next.js frontend |
| 2001 | zlh-back | PBS backup + Backblaze B2 |
### Legacy / Reference Only (not active production)
| VM | Name | Notes |
|----|------|-------|
| 100 | zlh-panel | Old Pterodactyl panel — kept for reference |
| 101 | zlh-wings | Old Wings — kept for reference |
| 103 | zlh-api | Old API VM — kept for reference |
| 1000 | zlh-router | Not in use |
---
## Stack
**API (zpack-api, VM 1005):** Node.js ESM, Express 5, Prisma 6, MariaDB,
Redis, BullMQ, JWT, Stripe, argon2, ssh2, WebSocket, http-proxy-middleware
**Portal (zpack-portal, VM 1100):** Next.js 15, TypeScript, TailwindCSS,
Axios, WebSocket console. Sci-fi HUD aesthetic (steel textures, neon
accents, beveled panels).
**Agent (zlh-agent):** Go 1.21, stdlib HTTP, creack/pty, gorilla/websocket.
Runs inside every game/dev container. Only process with direct filesystem
access. Pulls runtimes + server jars from zlh-artifacts (VM 1003).
---
## Agent (Operational)
- HTTP server on :18888, internal only — API is the only caller
- Container types: `game` and `dev`
- Lifecycle: POST /config triggers async provision + start pipeline
- Filesystem: strict path allowlist for games, workspace-root sandbox for dev containers
- Upload transport: raw `http.request` piping (`req.pipe(proxyReq)`), never fetch()
- Console: PTY-backed WebSocket, one read loop per container
- Self-update: periodic check + apply
- Forge/Neoforge: automated 5-step post-install patch sequence
- Modrinth mod lifecycle: install/enable/disable/delete — fully operational
- Provenance: `.zlh_metadata.json` — source is `null` if not set
- Status transport model: poll-based (`/status`), not push-based
- State transitions: `idle`, `installing`, `starting`, `running`, `stopping`, `crashed`, `error`
- Crash recovery: backoff 30s/60s/120s, resets if uptime ≥ 30s, `error` state after repeated failures
- Crash observability: exit code, signal, uptime, log tail, classification (oom/mod_error/missing_dep/nonzero/unexpected)
- Structured logging across provisioning, installs, file ops, control plane
---
## Dev Containers (Current State)
- supported runtimes: node, python, go, java, dotnet
- runtime installs are artifact-backed and idempotent
- runtime root: `/opt/zlh/runtimes/<runtime>/<version>`
- dev identity: `dev:dev`
- workspace root: `/home/dev/workspace`
- shell env: `HOME`, `USER`, `LOGNAME`, `TERM` set correctly
- code-server install path: `/opt/zlh/services/code-server`
- code-server port: `6000`
- code-server lifecycle: `POST /dev/codeserver/start|stop|restart`
- code-server detection: `/proc/*/cmdline` scan
- agent port: `18888`
**Current blocking issue:** code-server missing `--base-path /api/dev/<vmid>/ide`
in launch args. Causes WS 1006, filesystem provider failure, extension host crash.
Fix is one line in the agent launch script.
---
## Dev Container Access Model
### Browser IDE (API implemented, agent fix pending)
```
Browser → Portal → API (/api/dev/:id/ide) → container:6000
```
Portal calls `POST /api/dev/:id/ide-token`, opens returned URL in new tab.
Token TTL: 300s. Proxy accepts `Authorization: Bearer` or `?token=`.
WebSocket upgrades validated with same token.
Containers never publicly exposed.
### Local Developer Access (Future)
Headscale/Tailscale for SSH, VS Code Remote, local tools.
Headscale server: `zlh-ctl` (status to be confirmed).
Constraints: no exit nodes, `magic_dns: false`.
### Removed
DNS-per-container + Traefik dynamic routing abandoned.
Removed from API: `devRouting.js`, `devDePublisher.js`, Traefik file writes.
`proxyClient.js` retained — still used by game edge publish path.
---
## API Routes — Dev IDE
```
POST /api/dev/:id/ide-token — generate short-lived IDE token
GET /api/dev/:id/ide — proxy to container:6000
GET /api/dev/:id/ide/* — proxy to container:6000
GET /api/servers/:id/status — expose polled agent state to frontend
```
---
## API / Frontend Status
- API polls agent `/status`
- API exposes polled state back to frontend via `GET /api/servers/:id/status`
- Portal no longer relies on stale DB-only state for console availability
- Game publish flow remains untouched
---
## Game Support
**Production:** Minecraft (vanilla/Fabric/Paper/Forge/Neoforge), Rust,
Terraria, Project Zomboid
**In Pipeline:** Valheim, Palworld, Vintage Story, Core Keeper
---
## Developer-to-Player Pipeline (Revenue Model)
```
LXC Dev Environment ($15-40/mo)
→ Game/mod creation + testing
→ Testing servers (50% dev discount)
→ Player community referrals (25% player discount)
→ Developer revenue share (5-10% commission)
→ Viral growth
```
Revenue multiplier: 1 developer → ~10 players → $147.50/mo total.
---
## Open Threads
1. **Agent:** fix code-server `--base-path /api/dev/<vmid>/ide` — unblocks IDE
2. **Portal:** "Open IDE" button calling `/api/dev/:id/ide-token`
3. Confirm Headscale `zlh-ctl` VM status
4. Curated provenance — tracking install origin
---
## Repo Registry
| Repo | Purpose |
|------|---------|
| zlh-grind | Execution workspace / continuity / active constraints |
| zlh-docs | API/agent/portal reference docs (read from source) |
| zpack-api | API source (mirror) |
| zpack-portal | Portal source (mirror) |
| zlh-agent | Agent source |
All at `git.zerolaghub.com/jester/<repo>`
---
## Session Guidance
- zlh-grind is the execution continuity layer, not the architecture authority
- zlh-docs has full agent documentation (routes, filesystem rules, provisioning pipeline)
- Agent is the authority on filesystem enforcement — API must NOT duplicate filesystem logic
- Portal does not enforce real policy — agent enforces
- Portal never calls agents directly — all traffic through API
- Upload transport uses raw http.request piping, never fetch()
- VMs 100, 101, 103, 1000 are legacy/unused — not active production
- Do not mark unimplemented work as complete
- Game publish flow must never be modified by dev routing changes
- `proxyClient.js` must not be deleted — used by game edge publish path