2.1 KiB
2.1 KiB
Session Log – zlh-grind
Append-only execution log for GPT working in ZeroLagHub environment.
2025-12-14
- Goal: Stabilize zlh-agent provisioning pipeline for game + dev containers + addons without regressing game provisioning.
- Scope: Agent routing (ctype=dev), local artifacts strategy, addon skeleton, initial end-to-end tests.
- Adopted single base template approach (zlh-agent template) where agent installs roles at runtime.
2025-12-20
- Goal: Restore reliable end-to-end provisioning for game + dev without regressions; preserve the explicit orchestration steps/logging.
Current Architecture Reality (IMPORTANT)
- We are on single base template:
AGENT_TEMPLATE_VMIDis the only template in.env. - In this workflow, any zlh-agent code change requires rebuilding + pushing the binary into the template container.
- That effectively means: agent change = new template promotion.
Key Findings / Fixes
- Game provisioning steps are functioning again and show clear step-by-step orchestration output (allocate VMID → clone → configure → start → IP → agent config → wait → DB save → edge publish).
- Dev provisioning failure was traced to a wire contract mismatch between API JSON and agent
state.Configstruct tags:- Agent expects:
container_type(snake_case) on the JSON wire - API refactors were sending:
ctype/containerType(camelCase) in some variants - Result:
cfg.ContainerType == ""on decode → agent routes into game path → errors like:unsupported container identity (containerType="" game="")
- Agent expects:
Decision (to minimize churn)
- Because agent changes force a template promotion in this pipeline, the correct short-term move is:
- Update API to emit
container_typeto match the existing agent contract - Avoid touching agent code until we intentionally rev the template
- Update API to emit
Operational Guardrails
- Do NOT remove or "simplify" the explicit provisioning steps/logging; they are required for debugging and operator confidence.
- Treat
container_typeas the canonical wire key until the next planned template rev.