4.1 KiB
4.1 KiB
Session Log
2026-03-10
- Closed: Upload transport timeout tuning — upload route now logs explicit error categories distinguishing client abort, upstream timeout, and socket reset.
- Research: Investigated external agent standards applicable to zlh-agent. No formal standard maps cleanly — agent is purpose-built (embedded process manager + filesystem authority inside LXC, internal-only caller). Key findings: health probe split (/healthz liveness vs /readyz readiness) is a common convention but not required given single-caller architecture; graceful shutdown (SIGINT/SIGTERM, 10s timeout) is correct; structured lifecycle logging already solid; Go 1.21 slog exists if log unification is ever wanted. No open threads opened from this — no gaps requiring action.
- Grind repo updated to reflect current platform state. Misplaced architecture docs later removed — canonical docs belong in knowledge-base not zlh-grind.
2026-03-14
Goal: Stabilize dev container provisioning across agent, portal, and artifact server.
Work completed:
Agent:
- catalog-driven runtime validation via devcontainer/_catalog.json (ValidateRuntimeSelection in common.go)
- EnsureDevUserEnvironment — dev user, /home/dev/workspace, correct ownership
- dotnet runtime provisioning added
- optional code-server addon provisioning added
- WriteReadyMarker after successful provision
- RuntimeInstalled() filesystem-based install guard in common.go
Portal:
- dotnet runtime added
- enable code-server option added
- Files tab enabled for dev containers
API:
- enable_code_server field added to dev provisioning payload
Blocker:
- code-server artifact on zlh-artifacts contains source repository, not compiled release
- install.sh expects bin/code-server, lib/, node_modules/ — compiled release required
- fix: replace artifact with official code-server release tarball (e.g. code-server-4.x.x-linux-amd64.tar.gz)
2026-03-15
Architecture review session. No code changes. Key decisions and findings:
Dev container model:
- 1 server / 1 container / 1 world confirmed as correct model
- Dev containers: full R/W access under /home/dev/workspace, no allowlist
- Multiverse/multi-world via plugins is customer-managed, not a platform concern
- Port exposure (dev-.zerolaghub.com) identified as next major dev feature — future work
- Wildcard DNS pre-planning needed before port exposure implementation
- dotnet SDK covers all C# game modding (Valheim, Core Keeper, Vintage Story, Rust/Oxide)
- Code Server confirmed as correct browser IDE approach given single public IP constraint
Agent review (zlh-agent commit 6019d0bc — 2026-03-15):
- Catalog transition confirmed correct — ValidateRuntimeSelection gates all dev provisions
- Scripts unchanged — embedded script execution via bash stdin pipe, no 126 risk from runtime installs
- devcontainer/common.go is clean and complete
- node/verify.go has hardcoded /opt/zlh/runtime/node/bin/node — wrong path, pre-existing issue, not a regression
- node/python/go/java install packages still use old version-unaware marker pattern — pre-existing, not a regression from catalog work
- node exporter baked into containers — disk/CPU/memory/network already covered by Prometheus
- Promtail present but status unknown
Agent future work identified (not yet implemented, priority order):
- Unified structured logging (slog) — Promtail/Loki integration needs structured fields to be queryable
- Dev container status/readiness — /status needs provisioningComplete + provisioningError for dev containers
- Crash recovery with backoff — auto-restart on crash with increasing delay (30s/60s/120s), max 3 attempts, then error state
- Graceful shutdown verification — confirm SIGTERM + wait before SIGKILL for Minecraft world save safety
- Agent restart/process reattachment — detect existing process on agent restart, reattach rather than double-start
- Disk pressure warning in /status — agent-level signal before node exporter threshold alerts
Explicitly out of scope (not Pterodactyl):
- User management, permissions, billing
- Multi-container orchestration
- Plugin/extension systems
- Anything owned by API or portal