The daily GPT grind
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2026-02-08 22:57:16 +00:00
SCRATCH docs: add host controls decision (keep delete failsafe, add LXC controls) 2026-02-07 21:48:02 +00:00
ANTI_DRIFT_GUARDRAIL.md docs: expand drift prevention rules with AI-specific guardrails 2026-01-18 23:58:57 +00:00
ANTI_DRIFT.md Add Console Anti-Drift Rule - enforce PTY-backed, agent-owned, WebSocket architecture, disallow log-tailing or exec-based alternatives 2026-01-18 22:50:25 +00:00
CONSTRAINTS.md docs: add network architecture constraints to prevent agent bypass 2026-01-18 23:58:28 +00:00
OPEN_THREADS.md docs: update open threads - close Feb 7-8 items, refine remaining work 2026-02-08 22:57:16 +00:00
PORTAL_MIGRATION.md docs: add architectural boundaries to prevent frontend-agent drift 2026-01-18 23:57:55 +00:00
README.md docs: update README with Feb 8 handover - metrics, console UI, agent updates complete 2026-02-08 22:53:37 +00:00
SESSION_LOG.md docs: append Feb 7-8 session - metrics API, console UI, agent updates complete 2026-02-08 22:55:26 +00:00
SESSION_START.md Update session start - subtraction-first mindset 2025-12-28 00:16:08 +00:00
UPSTREAMS.md Add Authentication Ownership section - Portal/APIv2 responsibilities and explicit non-responsibilities 2025-12-28 22:28:12 +00:00

zlh-grind

Execution workspace for ZeroLagHub (ZLH).

This repository is intentionally lightweight and is used for:

  • project handovers / "where we left off" notes
  • architecture decisions and rationale
  • system constraints and guardrails
  • scratch investigations that shouldn't live in code repos

Latest handover (2026-02-08)

System state

  • API, frontend, and agent are now aligned and operational.
  • Interactive PTY-backed consoles are stable for both dev and game servers.
  • Customer isolation is enforced end-to-end (API → frontend).
  • Agent update system is live, versioned, and hash-verified.

Key areas completed

  • Metrics API (server-side Prometheus summaries)
  • Game console UI (metrics, notes, player presence)
  • Agent auto-update pipeline (manifest + SHA validation)
  • Minecraft player presence via agent /game/players
  • Forge startup race condition resolved
  • Prometheus SD schema + auth fixes

Primary focus moving forward

  • Final UI polish & stabilization
  • Concurrent provisioning validation
  • Hardening agent update + rollback paths
  • Defining GA readiness criteria

See:

  • SESSION_LOG.md for chronological execution details
  • OPEN_THREADS.md for remaining work
  • ANTI_DRIFT*.md for guardrails and constraints