zlh-grind/OPEN_THREADS.md

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Open Threads — ZeroLagHub

This document tracks known open questions and deferred decisions.


High Priority

Server Detail / System View

  • Define System View layout
  • Decide runtime vs metadata sections
  • Determine console availability per server type (GAME vs DEV)

Resource Schema

  • Finalize Resource / Server model
  • Define capability flags
  • Map agent-reported state → UI state

Medium Priority

Notices System

  • Wire notices to real events
  • Define severity levels
  • Persist "since last login" state

System Health Logic

  • Replace mocked connectivity check
  • Define degraded vs critical thresholds
  • Decide when yellow state is shown

Deferred (Intentional)

Billing

  • Plan structure exists
  • UX hooks reserved
  • No implementation until platform stabilizes

Bulk Operations

  • Explicitly removed
  • Will not return unless a future use case demands it

This file is intentionally opinionated.