zlh-grind/OPEN_THREADS.md

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# Open Threads
## 2. Dev Server Filesystem Model
Game servers are complete.
Dev server file model still requires planning.
Not yet designed:
- dev runtime layout
- artifact promotion strategy
- dev file editing scope
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## 3. Curated Provenance
Future possibility:
- curated installs writing metadata
- tracking install origin (Modrinth, manual, etc.)
Not implemented.
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## 4. Optional Future Features
- In-browser config diff viewer
- Upload progress UI
- Upload cancellation
- Log search (not tail)
None currently implemented.
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## Closed Threads
- ✅ Interactive PTY-backed console (dev + game)
- ✅ WebSocket stability and PTY ownership
- ✅ Customer isolation (API + frontend)
- ✅ Agent update system (versioned, hash-verified)
- ✅ Minecraft player presence (agent-sourced)
- ✅ Game telemetry router separation (`/api/game/*`)
- ✅ Agent Phase 1 mod management endpoints
- ✅ Agent process metrics endpoint
- ✅ Minecraft readiness probe + restart race mitigation
- ✅ Modrinth resolver + full mod lifecycle
- ✅ Direct runtime upload model (no staging, no symlinks)
-`.zlh_metadata.json` provenance tracking
- ✅ Raw `http.request` streaming in API upload proxy
- ✅ Filesystem architecture docs consolidated
- ✅ Upload transport timeout tuning — client abort / upstream timeout / socket reset categories clarified in upload route logging