206 lines
5.6 KiB
Markdown
206 lines
5.6 KiB
Markdown
# Open Threads – zlh-grind
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This file tracks active but unfinished work.
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Keep it short.
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---
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## Agent (zlh-agent)
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### Dev Runtime System
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Completed:
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- catalog validation implemented
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- runtime installs artifact-backed
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- install guard implemented
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- all installs now fetch from artifact server (no local artifact assumption)
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Outstanding:
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- runtime install verification improvements
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- catalog hash validation
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- runtime removal / upgrade handling
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---
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### Dev Environment
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Completed:
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- dev user creation
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- workspace root `/home/dev/workspace`
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- console runs as dev user
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- `HOME`, `USER`, `LOGNAME`, `TERM` env vars set correctly
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Outstanding:
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- PATH normalization
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- shell profile consistency
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- runtime PATH injection
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---
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### Code Server Addon
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Status: ✅ Installed, running, browser-verified end-to-end
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Confirmed:
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- pulled from artifact server (tar.gz)
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- installed to `/opt/zlh/services/code-server`
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- binds to `0.0.0.0:6000`
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- lifecycle endpoints: `POST /dev/codeserver/start|stop|restart`
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- detection via `/proc/*/cmdline` scan
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- full browser IDE loading confirmed at `dev-6070.zerolaghub.dev`
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---
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### Game Server Supervision
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Completed:
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- crash recovery with backoff: 30s → 60s → 120s
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- backoff resets if uptime ≥ 30s
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- transitions to `error` state after repeated failures
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- crash observability: time, exit code, signal, uptime, log tail, classification
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- classifications: `oom`, `mod_or_plugin_error`, `missing_dependency`, `nonzero_exit`, `unexpected_exit`
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---
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### Agent Future Work (priority order)
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1. Structured logging (slog) for Loki
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2. Dev container `provisioningComplete` state in `/status`
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3. Graceful shutdown verification (SIGTERM + wait for Minecraft)
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4. Process reattachment on agent restart
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5. SSH server install in dev container provisioning pipeline
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---
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## Dev IDE Access
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### Browser IDE ✅ Fully Working (browser-verified)
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```
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Browser → dev-<vmid>.zerolaghub.dev → Traefik → API → container:6000
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```
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Browser-verified: VS Code loads in browser at `dev-6070.zerolaghub.dev/?folder=/home/dev/workspace`
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with workspace mounted, extensions panel visible, AI chat panel active.
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### Remaining Work
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- confirm "Open IDE" button in portal uses hosted URL in production path
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- reduce legacy `/__ide/:id` compatibility paths once portal button confirmed
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- simplify and harden `devProxy` — remove stale path-based assumptions
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### Local Dev Access — SSH via CF Tunnel (In Progress)
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See `knowledge-base/network/cf-tunnel-ssh.md` for full detail.
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Current state:
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- ✅ CF Tunnel created and connected to bastion VM
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- ✅ Cloudflare Zero Trust free plan active
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- ⏳ Tunnel SSH hostname mapping not yet configured in Zero Trust dashboard
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- ⏳ Bastion SSH proxy jump config not yet done
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- ⏳ Dev container SSH server not yet verified
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- ⏳ Portal SSH config snippet not yet built
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Developer one-time SSH config (once complete):
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```
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Host *.zerolaghub.dev
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ProxyCommand cloudflared access ssh --hostname %h
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User dev
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```
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---
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## API (zpack-api)
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Completed:
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- dev provisioning payload
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- runtime/version fields
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- enable_code_server flag
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- `GET /api/servers/:id/status` — server status endpoint
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- `POST /api/dev/:id/ide-token` — IDE token generation + hosted URL
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- `GET /api/dev/:id/ide` — bootstrap route
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- `/__ide/:id/*` — live tunnel proxy (HTTP + WS, target-bound)
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- `handleHostedProxy` — host-based routing via `Host` header vmid extraction
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- hosted flow browser-verified end-to-end
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Outstanding:
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- **Billing endpoints** — need to be added back
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- simplify and harden host-native `devProxy`
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- dev runtime catalog endpoint for portal
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- Headscale auth key generation
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---
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## Portal (zpack-portal)
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Completed:
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- dev runtime dropdown
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- dotnet runtime support
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- enable code-server checkbox
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- dev file browser support
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Outstanding:
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- confirm "Open IDE" button fully uses hosted URL flow
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- SSH config snippet for local VS Code / terminal access
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- site copy/wording — needs rewriting for public audience
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---
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## Pre-Launch Checklist
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Outstanding before launch:
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- **Upload testing** — test file upload flow end-to-end in dev containers
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- **Portal copy/wording** — site needs rewriting for public audience
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- **Billing endpoints** — add back to API
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- **Stress testing** — k6 IDE session load test + Minecraft bot test
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- See `knowledge-base/operations/stress-testing.md`
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- **OPNsense audit** — both routers need systematic validation
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- See `knowledge-base/network/opnsense-checklist.md`
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- **Dedicated host migration** — evaluate GTHost upgrade (Gold 6152, Detroit)
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- Trial period: $5/day up to 10 days, PBS restore approach
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---
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## Platform
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Future work:
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- CF Tunnel SSH access completion (see Local Dev Access above)
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- artifact version promotion
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- runtime rollback support
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- Cloudflare R2 for large artifact/mod file delivery at scale
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---
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## Closed Threads
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- ✅ PTY console (dev + game)
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- ✅ Mod lifecycle
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- ✅ Upload pipeline
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- ✅ Runtime artifact installs
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- ✅ Dev container filesystem model
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- ✅ Code-server artifact fix
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- ✅ API status endpoint for frontend agent-state consumption
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- ✅ Game server crash recovery with backoff
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- ✅ Crash observability (classification, log tail, exit metadata)
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- ✅ Code-server lifecycle endpoints (start/stop/restart)
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- ✅ Code-server process detection via /proc scan
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- ✅ Dev IDE proxy — path-based browser IDE working end-to-end
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- ✅ Hosted wildcard Traefik → API → container dev IDE flow — browser-verified
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- ✅ Per-container dev IDE edge publish/unpublish removed from API
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- ✅ Wildcard TLS cert `*.zerolaghub.dev` via Let's Encrypt + Cloudflare DNS-01
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- ✅ Browser IDE fully loading at dev-<vmid>.zerolaghub.dev
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- ✅ CF Tunnel created and connected to bastion VM
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