zlh-grind/OPEN_THREADS.md

106 lines
3.0 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Open Threads — ZeroLagHub
This document tracks **known open questions and deferred decisions**.
---
## Closed Threads
- ✅ Interactive PTY-backed console (dev + game)
- ✅ WebSocket stability and PTY ownership
- ✅ Customer isolation (API + frontend)
- ✅ Agent update system (versioned, hash-verified)
- ✅ Minecraft player presence (agent-sourced)
- ✅ Game telemetry router separation (`/api/game/*`)
- ✅ Agent Phase 1 mod management endpoints
- ✅ Agent process metrics endpoint
- ✅ Minecraft readiness probe + restart race mitigation (initial)
- ✅ Modrinth resolver + full mod lifecycle (install / enable / disable / delete)
---
## Still Open (Phase 1 / Go-to-market)
### File Browser (Next Major Feature)
Planned endpoints:
**Agent:**
- `GET /game/files?path=`
- `GET /game/files/download?path=`
- `POST /game/files/upload?path=`
- `DELETE /game/files?path=`
- `PATCH /game/files` (rename)
**API:**
- Mirror under `/api/game/servers/:id/files`
**Frontend:**
- Directory tree
- Upload
- Delete
- Download
- Restore deleted mods from `/mods-removed`
**Security requirements:**
- Hard-root to `serverRoot` — no escaping
- Prevent path traversal
- Enforce size limits on upload
- Auth + ownership required on all endpoints
### API: Error mapping refinement
- `"mod already exists"``409 Conflict` (currently returns `502`)
### API: Response corruption verification
- One early `curl` output appeared corrupted during mod install testing
- Reproduce cleanly with `curl -sS -D headers.txt -o body.txt ...` before portal wiring
### API: Process metrics proxy
- `GET /api/game/servers/:vmid/metrics/process`
- Decide caching shape (Redis keys + TTLs): likely low TTL (510s)
### Artifacts: Vanilla MC versions
- Currently at 1.21.7; need to add 1.21.8 through 1.21.11
- Source: `piston-meta.mojang.com/mc/game/version_manifest_v2.json`
### Provisioning & scale validation
- Validate concurrent provisioning (multi-user, parallel creates)
- Stress-test agent update checks under load (notify/auto modes)
- Confirm safe limits for restart/backoff behavior
---
## Still Open (Polish / Phase 2)
### Console UI
- Finalize player list UX (overlay vs inline)
- Final accessibility/contrast pass
### Agent hardening
- Rollback behavior if a new agent fails health checks after update
- Optional manifest signing (minisign/GPG)
### Mod system hardening
- Deterministic Modrinth project ID persistence (replace heuristic installed-detection)
- Install queue for concurrent requests
- Auto-update detection logic
- Retention policy for `/mods-removed`
### Game platform roadmap
- Modpack-first install flow (server files + manifests)
- Engine abstraction for additional games (Rust/Terraria/Valheim)
### Dev → Game pipeline
- See `docs/architecture/dev-to-game-artifact-pipeline.md`
- Blocked on: file browser complete + mod system stable
---
## Explicit Non-Goals (for now)
- In-console player management actions
- Live chat overlays
- Grafana iframe embedding for customers
- Per-player stats in the main console
- Arbitrary mod uploads without scanning/sandboxing