75 lines
5.2 KiB
Markdown
75 lines
5.2 KiB
Markdown
# Portal - Open Items
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Only keep unfinished Portal work here.
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## Active
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- Verify CPU/network metrics on live DEV and GAME servers after the frontend metrics normalizer change; if values still do not update, investigate API/agent metrics collection or rate calculation.
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- Portal-owned email notification preferences/status UX once the API contract exists.
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- checkpoint-specific backup metadata presentation once the API sends the final fields.
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- verify Portal compatibility against API-side JWT/auth hardening, especially login refresh and hosted IDE entry flow after token tightening.
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## Cleanup / consolidation priorities
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- fold repeated API-client/status-polling patterns and shared state-mapping logic where behavior is already the same
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- fold repeated table/detail/action rendering helpers only where it reduces duplication without hiding page intent
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- split oversized page/component/state files by responsibility without changing user-visible behavior
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- keep restore/status wording explicit, but remove duplicate operation-label and status-reason mapping where possible
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- centralize shared server-management action handling so files/backups/restore/restart flows do not re-implement the same request/toast/poll logic
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- continue API client surface cleanup where overlapping wrappers or legacy paths still exist
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- optional later: factor repeated SEO landing-page layout once copy stabilizes
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## Completed and moved out of active cleanup
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- Node/runtime pin alignment is no longer an open cleanup-only item; Portal is now treated as being on the Node 24 baseline
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- Next 16 lint-script migration is no longer an open item
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- initial dead HUD wrapper cleanup is no longer an open item
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- stale legacy CSS cleanup is no longer an open item
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- baseline dependency pruning and audit cleanup are no longer open items
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- current TypeScript / build breakage reported during the cleanup pass is no longer an open item
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- the old Portal-side `/api/agent/{serverId}/{action}` bridge is no longer an open item; it has been removed
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- dashboard spotlight placeholder data / broken manage-link cleanup is no longer an open item
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- hub-nav and onboarding-tour billing mismatch is no longer an open item
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- authenticated shell alignment for billing/profile/support is no longer an open item
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- server card and console status labels no longer treat all non-connectable states as `Needs attention`
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- host/container lifecycle states and async host action polling are represented in the server list
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- DEV server status is separated from GAME connectability status in the server list
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- DEV console now shows host, agent, and IDE indicators
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- server-list and console IDE controls are compact and colocated with IDE readiness indicators
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- server creation progress is tracked on the Servers page and now begins immediately after submit rather than waiting for the create response
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- the server-list creation-progress hydration loop that caused maximum update depth errors is no longer an open item
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- stopping or stopped hosts no longer make server setup badges read as `creating`/`installing`
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- server deletion has migrated to `DELETE /api/servers/{id}` with the normal user JWT client path
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- Portal does not add `INTERNAL_API_TOKEN` to browser code
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- dashboard spotlight now recognizes DEV containers and mirrors server-list IDE/readiness/host badges
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- public marketing site now has hybrid conversion + SEO structure
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- pricing tiers have been repositioned as Starter / Pro / Performance workload tiers
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- root metadata and homepage hero copy have been corrected to match browser dev + managed hosting positioning
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- fake `zlh` CLI command was removed from the homepage visual
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- SEO landing pages have been added for Minecraft hosting, modded Minecraft hosting, and browser dev environments
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- public marketing/auth/dashboard mobile responsiveness pass is no longer a from-zero open item
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- mobile public nav/menu behavior has been fixed with a working mobile menu and corrected desktop breakpoint
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- SSH config snippet for power users has been moved to Phase 2 / platform future rather than active launch Portal work
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## Cleanup rule
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- prefer behavior-preserving folding over broad refactors
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- merge repeated flows, not concepts
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- keep helpers small and concrete
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- reduce page-local duplication before introducing new abstractions
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- treat runtime/tooling cleanup as contract-sensitive once it touches auth, API integration, or user-visible route behavior
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## Repo cleanup
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- confirm whether stray root binary `testdameon` still exists in the Portal repo; remove only if still present.
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## Verify before re-opening
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- restore accepted -> status polling -> completion UX
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- backup metadata rendering, including checkpoint-aware presentation
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- console reconnect/state behavior during restart/restore transitions
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- server management flows that share action/polling/toast logic
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- login/refresh/hosted-IDE flows after API token tightening
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- marketing CTA routing and SEO page internal links after public-site refresh
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- mobile behavior at 375px, 390px, 768px, and desktop widths after future UI changes
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- live CPU/network metric movement for DEV and GAME servers once API/agent metrics are confirmed healthy
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## Not Portal-owned
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- agent-local backup implementation details.
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- API transport semantics.
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- PBS / infra backup strategy.
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