26 lines
2.4 KiB
Markdown
26 lines
2.4 KiB
Markdown
# Portal — Decisions
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## Settled
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- Portal should consume API-normalized state, not talk directly to agents for normal status/actions.
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- Portal should not keep fallback direct-agent bridges in the frontend repo once the API owns the supported route.
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- `agentStatus === online` is not enough by itself for game action eligibility.
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- `ready === false` does not automatically mean a stopped server is unstartable.
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- Portal should not infer `Needs attention` from `connectable === false`; it must prefer specific API/host/operation states before falling back to error labels.
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- game-server readiness and dev-container readiness should remain separate because DEV status is host/agent/IDE oriented while GAME status is game service/connectability oriented.
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- host/container lifecycle actions should be represented as accepted asynchronous operations and polled through API-owned host status rather than treated as completed immediately.
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- server creation progress should be shown on the Servers surface with user-facing phases rather than leaving the user on the create form without progress context.
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- IDE controls should stay compact and colocated with IDE readiness indicators on console and server-list surfaces.
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- backup actions should not be blocked purely by frontend readiness assumptions when backend can decide validity.
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- Portal is now tracked on a Node 24 baseline aligned with the API runtime line.
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- Portal linting should use the current ESLint / Next 16-compatible path rather than removed `next lint` behavior.
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- confirmed-unused HUD wrapper components and stale legacy CSS should stay removed rather than being reintroduced as dead scaffolding.
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- runtime/tooling cleanup is allowed when it preserves user-visible behavior and keeps lint/build green.
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- Portal should preserve compatibility with API auth and hosted IDE flows even when API token verification is tightened.
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- dashboard summary/spotlight UI should be backed by real API data and should not advertise routes that Portal does not actually implement.
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- onboarding tour targets must stay aligned with the real navigation structure.
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- billing, profile, and similar authenticated account surfaces should stay within the hub/dashboard shell unless there is a deliberate UX reason not to.
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## Tracking rule
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- when Portal work completes, remove it from `OPEN_ITEMS.md`
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- if it changes long-lived UX/state model assumptions, update `CURRENT_STATE.md` or this file
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