docs: update quick status with Feb 21 progress - game.js, engine abstraction, mod management
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# 📅 ZeroLagHub - Quick Status Reference (February 7, 2026)
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# 📅 ZeroLagHub - Quick Status Reference (February 21, 2026)
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**Use This For**: Quick check of what's been done recently and what needs attention
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**Use This For**: Quick check of what's been done recently and what needs attention
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## ✅ What Was Completed (February 7, 2026)
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## ✅ What Was Completed (February 7-8, 2026)
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### **1. Customer ID Standardization**
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### **1. Customer ID Standardization**
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- **Decision**: Use Prisma CUID (`User.id`) everywhere
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- **Decision**: Use Prisma CUID (`User.id`) everywhere
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## ✅ What Was Completed (February 21, 2026)
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### **4. Game.js Implementation**
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- **Status**: ✅ COMPLETE
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- **What**: Dedicated game telemetry router
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- **Endpoint**: `GET /api/game/servers/:vmid/players`
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- **Integration**: Agent poller + Redis caching
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- **Docs**: `Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md`
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### **5. Player Button UI Fix**
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- **Status**: ✅ RESOLVED
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- **Issue**: Button not rendering (flex-wrap collapse)
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- **Solution**: Layout restructure + shrink-0
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### **6. Engine Abstraction Strategy**
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- **Decision**: Design now, implement when adding game #2
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- **Action**: Add `engineType` DB field (default 'minecraft')
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- **Defer**: Engine classes until Rust/Terraria development
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- **Rationale**: Avoid premature abstraction
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### **7. Mod Management Architecture**
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- **Status**: 📋 SPECIFIED
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- **Phase 1**: Curated store only (safe, vetted mods)
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- **Phase 2**: User uploads with scanning (ClamAV + VirusTotal)
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- **Security**: Hash verification + container isolation
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- **Docs**: `Agent_Endpoint_Specifications_Phase1.md`
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## 🔴 Critical Outstanding Issues
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## 🔴 Critical Outstanding Issues
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1. **zlh-api NOT IN GIT** - Still empty since Dec 28
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1. **zlh-api NOT IN GIT** - Still empty since Dec 28
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2. **DNS Fix Unverified** - Can't check without API in git
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2. **DNS Fix Unverified** - Can't check without API in git
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3. **Frontend Customer ID** - Still hardcoding `u-dev-001`
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3. **Frontend Customer ID** - Still hardcoding `u-dev-001`
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4. **Host Controls UI** - Backend ready, frontend not wired
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4. **Host Controls UI** - Backend ready, frontend not wired
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5. **Agent Mod Management** - Spec complete, implementation pending
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## 📚 Full Documentation
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## 🚀 Active Development (This Week)
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- **Detailed Session Summary**: `Session_Summaries/2026-02-07_Customer-ID-Prometheus-Host-Controls.md`
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### **Agent Work (GPT)**:
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- Implement `GET /game/mods` (mod detection)
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- Implement `POST /game/mods/install` (curated store)
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- Build Forge metadata parser
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- Add enable/disable/remove endpoints
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### **Curated Mod Catalog**:
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- Build artifact catalog structure
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- Add 20-30 popular mods
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- Set up hash verification manifest
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### **Frontend Polish**:
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- Wire host controls UI
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- Build mod browser interface
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- Fix customer ID hardcoding
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---
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## 📊 Full Documentation
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- **Today's Session**: `Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md`
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- **Feb 7 Session**: `Session_Summaries/2026-02-07_Customer-ID-Prometheus-Host-Controls.md`
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- **Agent Specs**: `Agent_Endpoint_Specifications_Phase1.md`
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- **Architecture Rules**: `ZeroLagHub_Cross_Project_Tracker.md`
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- **Architecture Rules**: `ZeroLagHub_Cross_Project_Tracker.md`
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- **Drift Prevention**: `ZeroLagHub_Drift_Prevention_Card.md`
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- **Drift Prevention**: `ZeroLagHub_Drift_Prevention_Card.md`
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- **Development Notes**: `jester/zlh-grind` repo
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- **Development Notes**: `jester/zlh-grind` repo
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## 🎯 Next Session Start Here
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## 🎯 Next Session Start Here
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1. Wire Host Controls in frontend
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### **For GPT (Agent Implementation)**:
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2. Build metrics API endpoint (`/api/metrics/servers/:vmid/summary`)
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1. Implement mod detection endpoint
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3. Fix frontend customer ID (use `req.user.id`)
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2. Build Forge metadata parser
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4. **CRITICAL**: Push API to git!
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3. Implement curated install with hash verification
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4. Test with sample mods
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### **For ChatGPT (Frontend/API)**:
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1. Wire host controls UI
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2. Build mod browser interface
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3. Fix customer ID hardcoding
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### **For User**:
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1. **CRITICAL**: Push API to git!
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2. Review engine interface spec (to be created)
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3. Approve mod catalog initial list
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**Last Updated**: February 7, 2026
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## 🔒 Security Reminders
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**Platform Status**: 93% (up from 90%)
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**Critical Blocker**: API not in git
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**Before User Uploads** (Phase 2):
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- [ ] ClamAV + VirusTotal integration
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- [ ] Quarantine workflow
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- [ ] Manual review queue
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- [ ] Incident logging
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**Current Phase 1** (Curated Only):
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- ✅ Hash verification mandatory
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- ✅ Container isolation active
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- ✅ Non-root game server user
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- ✅ Network segmentation enforced
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---
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## 📈 Platform Progress
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**Last Week**: 93% (Feb 7)
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**This Week**: 94% (Feb 21)
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**Recent Additions**:
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- ✅ game.js implementation
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- ✅ Player UI fixes
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- ✅ Agent endpoint specifications
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- ✅ Mod management architecture
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**Remaining for Launch**:
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- ⚠️ Agent mod management (in progress)
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- ⚠️ Curated mod catalog build
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- ⚠️ Frontend mod browser
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- ⚠️ Final UI polish
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- ⚠️ Security audit
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## 🎨 Key Architectural Decisions (Feb 21)
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**DEC-009**: Game-specific API organization (separate game.js)
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**DEC-010**: Engine abstraction timing (design now, implement later)
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**DEC-011**: Mod security model (curated Phase 1, uploads Phase 2)
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**DEC-012**: Developer mod pipeline (dev container → game server)
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**Last Updated**: February 21, 2026
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**Platform Status**: 94% (up from 93%)
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**Critical Blocker**: API not in git
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**Next Major Milestone**: Mod management implementation
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