4.9 KiB
4.9 KiB
📅 ZeroLagHub - Quick Status Reference (February 21, 2026)
Use This For: Quick check of what's been done recently and what needs attention
✅ What Was Completed (February 7-8, 2026)
1. Customer ID Standardization
- Decision: Use Prisma CUID (
User.id) everywhere - Impact: No more mixed ID formats
- Action Needed: Frontend stop hardcoding
u-dev-001 - Docs:
zlh-grind/SCRATCH/2026-02-07_customer-id-schema.md
2. Prometheus + Grafana Live
- Status: ✅ COMPLETE
- Working: HTTP service discovery, all containers being scraped
- Next: API metrics endpoint for portal
- Docs:
zlh-grind/SCRATCH/2026-02-07_prometheus-grafana.md
3. Host Controls Added
- Backend: ✅ Done (Start/Stop/Restart Host)
- Frontend: 🔧 Needs wiring
- Safety: Delete failsafe kept
- Docs:
zlh-grind/SCRATCH/2026-02-07_host-controls-and-delete-failsafe.md
✅ What Was Completed (February 21, 2026)
4. Game.js Implementation
- Status: ✅ COMPLETE
- What: Dedicated game telemetry router
- Endpoint:
GET /api/game/servers/:vmid/players - Integration: Agent poller + Redis caching
- Docs:
Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md
5. Player Button UI Fix
- Status: ✅ RESOLVED
- Issue: Button not rendering (flex-wrap collapse)
- Solution: Layout restructure + shrink-0
6. Engine Abstraction Strategy
- Decision: Design now, implement when adding game #2
- Action: Add
engineTypeDB field (default 'minecraft') - Defer: Engine classes until Rust/Terraria development
- Rationale: Avoid premature abstraction
7. Mod Management Architecture
- Status: 📋 SPECIFIED
- Phase 1: Curated store only (safe, vetted mods)
- Phase 2: User uploads with scanning (ClamAV + VirusTotal)
- Security: Hash verification + container isolation
- Docs:
Agent_Endpoint_Specifications_Phase1.md
🔴 Critical Outstanding Issues
- zlh-api NOT IN GIT - Still empty since Dec 28
- DNS Fix Unverified - Can't check without API in git
- Frontend Customer ID - Still hardcoding
u-dev-001 - Host Controls UI - Backend ready, frontend not wired
- Agent Mod Management - Spec complete, implementation pending
🚀 Active Development (This Week)
Agent Work (GPT):
- Implement
GET /game/mods(mod detection) - Implement
POST /game/mods/install(curated store) - Build Forge metadata parser
- Add enable/disable/remove endpoints
Curated Mod Catalog:
- Build artifact catalog structure
- Add 20-30 popular mods
- Set up hash verification manifest
Frontend Polish:
- Wire host controls UI
- Build mod browser interface
- Fix customer ID hardcoding
📊 Full Documentation
- Today's Session:
Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md - Feb 7 Session:
Session_Summaries/2026-02-07_Customer-ID-Prometheus-Host-Controls.md - Agent Specs:
Agent_Endpoint_Specifications_Phase1.md - Architecture Rules:
ZeroLagHub_Cross_Project_Tracker.md - Drift Prevention:
ZeroLagHub_Drift_Prevention_Card.md - Development Notes:
jester/zlh-grindrepo
🎯 Next Session Start Here
For GPT (Agent Implementation):
- Implement mod detection endpoint
- Build Forge metadata parser
- Implement curated install with hash verification
- Test with sample mods
For ChatGPT (Frontend/API):
- Wire host controls UI
- Build mod browser interface
- Fix customer ID hardcoding
For User:
- CRITICAL: Push API to git!
- Review engine interface spec (to be created)
- Approve mod catalog initial list
🔒 Security Reminders
Before User Uploads (Phase 2):
- ClamAV + VirusTotal integration
- Quarantine workflow
- Manual review queue
- Incident logging
Current Phase 1 (Curated Only):
- ✅ Hash verification mandatory
- ✅ Container isolation active
- ✅ Non-root game server user
- ✅ Network segmentation enforced
📈 Platform Progress
Last Week: 93% (Feb 7)
This Week: 94% (Feb 21)
Recent Additions:
- ✅ game.js implementation
- ✅ Player UI fixes
- ✅ Agent endpoint specifications
- ✅ Mod management architecture
Remaining for Launch:
- ⚠️ Agent mod management (in progress)
- ⚠️ Curated mod catalog build
- ⚠️ Frontend mod browser
- ⚠️ Final UI polish
- ⚠️ Security audit
🎨 Key Architectural Decisions (Feb 21)
DEC-009: Game-specific API organization (separate game.js)
DEC-010: Engine abstraction timing (design now, implement later)
DEC-011: Mod security model (curated Phase 1, uploads Phase 2)
DEC-012: Developer mod pipeline (dev container → game server)
Last Updated: February 21, 2026
Platform Status: 94% (up from 93%)
Critical Blocker: API not in git
Next Major Milestone: Mod management implementation