knowledge-base/ZeroLagHub_Quick_Status_Feb2026.md

4.9 KiB

📅 ZeroLagHub - Quick Status Reference (February 21, 2026)

Use This For: Quick check of what's been done recently and what needs attention


What Was Completed (February 7-8, 2026)

1. Customer ID Standardization

  • Decision: Use Prisma CUID (User.id) everywhere
  • Impact: No more mixed ID formats
  • Action Needed: Frontend stop hardcoding u-dev-001
  • Docs: zlh-grind/SCRATCH/2026-02-07_customer-id-schema.md

2. Prometheus + Grafana Live

  • Status: COMPLETE
  • Working: HTTP service discovery, all containers being scraped
  • Next: API metrics endpoint for portal
  • Docs: zlh-grind/SCRATCH/2026-02-07_prometheus-grafana.md

3. Host Controls Added

  • Backend: Done (Start/Stop/Restart Host)
  • Frontend: 🔧 Needs wiring
  • Safety: Delete failsafe kept
  • Docs: zlh-grind/SCRATCH/2026-02-07_host-controls-and-delete-failsafe.md

What Was Completed (February 21, 2026)

4. Game.js Implementation

  • Status: COMPLETE
  • What: Dedicated game telemetry router
  • Endpoint: GET /api/game/servers/:vmid/players
  • Integration: Agent poller + Redis caching
  • Docs: Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md

5. Player Button UI Fix

  • Status: RESOLVED
  • Issue: Button not rendering (flex-wrap collapse)
  • Solution: Layout restructure + shrink-0

6. Engine Abstraction Strategy

  • Decision: Design now, implement when adding game #2
  • Action: Add engineType DB field (default 'minecraft')
  • Defer: Engine classes until Rust/Terraria development
  • Rationale: Avoid premature abstraction

7. Mod Management Architecture

  • Status: 📋 SPECIFIED
  • Phase 1: Curated store only (safe, vetted mods)
  • Phase 2: User uploads with scanning (ClamAV + VirusTotal)
  • Security: Hash verification + container isolation
  • Docs: Agent_Endpoint_Specifications_Phase1.md

🔴 Critical Outstanding Issues

  1. zlh-api NOT IN GIT - Still empty since Dec 28
  2. DNS Fix Unverified - Can't check without API in git
  3. Frontend Customer ID - Still hardcoding u-dev-001
  4. Host Controls UI - Backend ready, frontend not wired
  5. Agent Mod Management - Spec complete, implementation pending

🚀 Active Development (This Week)

Agent Work (GPT):

  • Implement GET /game/mods (mod detection)
  • Implement POST /game/mods/install (curated store)
  • Build Forge metadata parser
  • Add enable/disable/remove endpoints

Curated Mod Catalog:

  • Build artifact catalog structure
  • Add 20-30 popular mods
  • Set up hash verification manifest

Frontend Polish:

  • Wire host controls UI
  • Build mod browser interface
  • Fix customer ID hardcoding

📊 Full Documentation

  • Today's Session: Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md
  • Feb 7 Session: Session_Summaries/2026-02-07_Customer-ID-Prometheus-Host-Controls.md
  • Agent Specs: Agent_Endpoint_Specifications_Phase1.md
  • Architecture Rules: ZeroLagHub_Cross_Project_Tracker.md
  • Drift Prevention: ZeroLagHub_Drift_Prevention_Card.md
  • Development Notes: jester/zlh-grind repo

🎯 Next Session Start Here

For GPT (Agent Implementation):

  1. Implement mod detection endpoint
  2. Build Forge metadata parser
  3. Implement curated install with hash verification
  4. Test with sample mods

For ChatGPT (Frontend/API):

  1. Wire host controls UI
  2. Build mod browser interface
  3. Fix customer ID hardcoding

For User:

  1. CRITICAL: Push API to git!
  2. Review engine interface spec (to be created)
  3. Approve mod catalog initial list

🔒 Security Reminders

Before User Uploads (Phase 2):

  • ClamAV + VirusTotal integration
  • Quarantine workflow
  • Manual review queue
  • Incident logging

Current Phase 1 (Curated Only):

  • Hash verification mandatory
  • Container isolation active
  • Non-root game server user
  • Network segmentation enforced

📈 Platform Progress

Last Week: 93% (Feb 7)
This Week: 94% (Feb 21)

Recent Additions:

  • game.js implementation
  • Player UI fixes
  • Agent endpoint specifications
  • Mod management architecture

Remaining for Launch:

  • ⚠️ Agent mod management (in progress)
  • ⚠️ Curated mod catalog build
  • ⚠️ Frontend mod browser
  • ⚠️ Final UI polish
  • ⚠️ Security audit

🎨 Key Architectural Decisions (Feb 21)

DEC-009: Game-specific API organization (separate game.js)
DEC-010: Engine abstraction timing (design now, implement later)
DEC-011: Mod security model (curated Phase 1, uploads Phase 2)
DEC-012: Developer mod pipeline (dev container → game server)


Last Updated: February 21, 2026
Platform Status: 94% (up from 93%)
Critical Blocker: API not in git
Next Major Milestone: Mod management implementation