knowledge-base/ZeroLagHub_Quick_Status_Feb2026.md

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# 📅 ZeroLagHub - Quick Status Reference (February 21, 2026)
**Use This For**: Quick check of what's been done recently and what needs attention
---
## ✅ What Was Completed (February 7-8, 2026)
### **1. Customer ID Standardization**
- **Decision**: Use Prisma CUID (`User.id`) everywhere
- **Impact**: No more mixed ID formats
- **Action Needed**: Frontend stop hardcoding `u-dev-001`
- **Docs**: `zlh-grind/SCRATCH/2026-02-07_customer-id-schema.md`
### **2. Prometheus + Grafana Live**
- **Status**: ✅ COMPLETE
- **Working**: HTTP service discovery, all containers being scraped
- **Next**: API metrics endpoint for portal
- **Docs**: `zlh-grind/SCRATCH/2026-02-07_prometheus-grafana.md`
### **3. Host Controls Added**
- **Backend**: ✅ Done (Start/Stop/Restart Host)
- **Frontend**: 🔧 Needs wiring
- **Safety**: Delete failsafe kept
- **Docs**: `zlh-grind/SCRATCH/2026-02-07_host-controls-and-delete-failsafe.md`
---
## ✅ What Was Completed (February 21, 2026)
### **4. Game.js Implementation**
- **Status**: ✅ COMPLETE
- **What**: Dedicated game telemetry router
- **Endpoint**: `GET /api/game/servers/:vmid/players`
- **Integration**: Agent poller + Redis caching
- **Docs**: `Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md`
### **5. Player Button UI Fix**
- **Status**: ✅ RESOLVED
- **Issue**: Button not rendering (flex-wrap collapse)
- **Solution**: Layout restructure + shrink-0
### **6. Engine Abstraction Strategy**
- **Decision**: Design now, implement when adding game #2
- **Action**: Add `engineType` DB field (default 'minecraft')
- **Defer**: Engine classes until Rust/Terraria development
- **Rationale**: Avoid premature abstraction
### **7. Mod Management Architecture**
- **Status**: 📋 SPECIFIED
- **Phase 1**: Curated store only (safe, vetted mods)
- **Phase 2**: User uploads with scanning (ClamAV + VirusTotal)
- **Security**: Hash verification + container isolation
- **Docs**: `Agent_Endpoint_Specifications_Phase1.md`
---
## 🔴 Critical Outstanding Issues
1. **zlh-api NOT IN GIT** - Still empty since Dec 28
2. **DNS Fix Unverified** - Can't check without API in git
3. **Frontend Customer ID** - Still hardcoding `u-dev-001`
4. **Host Controls UI** - Backend ready, frontend not wired
5. **Agent Mod Management** - Spec complete, implementation pending
---
## 🚀 Active Development (This Week)
### **Agent Work (GPT)**:
- Implement `GET /game/mods` (mod detection)
- Implement `POST /game/mods/install` (curated store)
- Build Forge metadata parser
- Add enable/disable/remove endpoints
### **Curated Mod Catalog**:
- Build artifact catalog structure
- Add 20-30 popular mods
- Set up hash verification manifest
### **Frontend Polish**:
- Wire host controls UI
- Build mod browser interface
- Fix customer ID hardcoding
---
## 📊 Full Documentation
- **Today's Session**: `Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md`
- **Feb 7 Session**: `Session_Summaries/2026-02-07_Customer-ID-Prometheus-Host-Controls.md`
- **Agent Specs**: `Agent_Endpoint_Specifications_Phase1.md`
- **Architecture Rules**: `ZeroLagHub_Cross_Project_Tracker.md`
- **Drift Prevention**: `ZeroLagHub_Drift_Prevention_Card.md`
- **Development Notes**: `jester/zlh-grind` repo
---
## 🎯 Next Session Start Here
### **For GPT (Agent Implementation)**:
1. Implement mod detection endpoint
2. Build Forge metadata parser
3. Implement curated install with hash verification
4. Test with sample mods
### **For ChatGPT (Frontend/API)**:
1. Wire host controls UI
2. Build mod browser interface
3. Fix customer ID hardcoding
### **For User**:
1. **CRITICAL**: Push API to git!
2. Review engine interface spec (to be created)
3. Approve mod catalog initial list
---
## 🔒 Security Reminders
**Before User Uploads** (Phase 2):
- [ ] ClamAV + VirusTotal integration
- [ ] Quarantine workflow
- [ ] Manual review queue
- [ ] Incident logging
**Current Phase 1** (Curated Only):
- ✅ Hash verification mandatory
- ✅ Container isolation active
- ✅ Non-root game server user
- ✅ Network segmentation enforced
---
## 📈 Platform Progress
**Last Week**: 93% (Feb 7)
**This Week**: 94% (Feb 21)
**Recent Additions**:
- ✅ game.js implementation
- ✅ Player UI fixes
- ✅ Agent endpoint specifications
- ✅ Mod management architecture
**Remaining for Launch**:
- ⚠️ Agent mod management (in progress)
- ⚠️ Curated mod catalog build
- ⚠️ Frontend mod browser
- ⚠️ Final UI polish
- ⚠️ Security audit
---
## 🎨 Key Architectural Decisions (Feb 21)
**DEC-009**: Game-specific API organization (separate game.js)
**DEC-010**: Engine abstraction timing (design now, implement later)
**DEC-011**: Mod security model (curated Phase 1, uploads Phase 2)
**DEC-012**: Developer mod pipeline (dev container → game server)
---
**Last Updated**: February 21, 2026
**Platform Status**: 94% (up from 93%)
**Critical Blocker**: API not in git
**Next Major Milestone**: Mod management implementation