Add Complete Current State to knowledge base - critical for Ceàrd implementation sessions
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ZeroLagHub_Complete_Current_State_Dec7.md
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ZeroLagHub_Complete_Current_State_Dec7.md
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# 🎯 ZeroLagHub - Complete Current State (December 7, 2025)
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**Last Updated**: December 7, 2025 (End of Day)
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**Version**: Strategic + Tactical Integration
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**Status**: 85% Launch Ready + Active Development Sprint
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---
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## 📊 Executive Summary
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### Platform Status: **OPERATIONAL** ✅
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**Core Achievement**: All 6 Minecraft variants provisioning successfully via Go agent with self-repair verification system.
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**Launch Readiness**: 85% complete
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- ✅ Provisioning pipeline: 100% operational
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- ✅ All MC variants: Working (Vanilla, Paper, Purpur, Fabric, Forge, NeoForge)
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- ✅ DNS automation: Cloudflare + Technitium + Velocity
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- ⚠️ UX features: Need WebSocket, crash protection, disk monitoring
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- 📋 Dev containers: Spec defined, implementation starting
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**Current Sprint**: Dev containers → EdgeState → DNS reliability → Reconciliation
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---
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## 🎯 Two Perspectives on Current State
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### 🏗️ Strategic View (Business/Architecture)
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- Launch decision point: NOW vs +1 week vs +1 month
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- 9.75x revenue multiplier validated
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- Developer-to-player pipeline is differentiator
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- LXC 20-30% performance advantage over Docker
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### ⚙️ Tactical View (Engineering/Implementation)
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- All variants DONE ✅
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- Directory normalization IN PROGRESS 🟧
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- Dev containers NEXT PRIORITY 🟦
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- EdgeState + DNS reliability on deck 🟦
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**Integration**: Strategic launch readiness aligns with tactical sprint completion
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---
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## 🟩 Engineering Kanban (Today's State)
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### **DONE** ✅
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**Agent Provisioning:**
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- ✅ Agent async provisioning (`/config` → goroutine)
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- ✅ Vanilla install working
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- ✅ Paper install working
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- ✅ Purpur install working
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- ✅ Fabric fixed (`fabric-server.jar` naming)
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- ✅ Forge working (run.sh, java patching)
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- ✅ NeoForge working
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- ✅ Agent → API RUNNING signal fixed
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- ✅ Improved detectMinecraftReady()
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- ✅ Java symlink validation
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- ✅ Self-repair logic for MC variants
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**Edge Publishing:**
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- ✅ Cloudflare DNS creation working
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- ✅ Technitium DNS creation working
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- ✅ Velocity registration working
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### **IN PROGRESS** 🟧
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- 🟧 Directory normalization (`/opt/zlh/<game>/<variant>/world`)
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- 🟧 Final cleanup of verify.go edge cases
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- 🟧 Reduction of false negatives in READY detection
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### **TODO – NEXT PRIORITY** 🟦
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1. 🟦 Dev container provisioning spec
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2. 🟦 Dev container template creation (6000-series)
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3. 🟦 Dev provisioning flow (Agent + API)
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4. 🟦 EdgeState schema (record ID tracking)
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5. 🟦 DNS deletion reliability (use record IDs)
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6. 🟦 Velocity deregistration correctness
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7. 🟦 Reconcile job (hourly or on-demand)
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### **BACKLOG** 🟥
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- 🟥 WebSocket push events (Agent → API) **[Launch Critical]**
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- 🟥 Installer progress reporting (%) **[UX Enhancement]**
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- 🟥 Minecraft modpack installer
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- 🟥 Multi-world support
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- 🟥 Template auto-updater
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- 🟥 Prometheus observability pipeline
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---
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## 📅 Sprint Plan (Next 3 Days)
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### **DAY 1 – Dev Containers** (Dec 8)
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**Objective**: Enable developer environment provisioning
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**Tasks**:
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- [ ] Define dev container purpose / toolchain
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- [ ] Build Template 6000-series base image
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- [ ] Agent: dev provisioning flow
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- [ ] API: dev instance provisioning support
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- [ ] Validate network & ports
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**Success Criteria**: Can provision Python/Node/Go dev environment
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---
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### **DAY 2 – DNS & Edge Publishing Reliability** (Dec 9)
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**Objective**: Fix Cloudflare SRV deletion problem
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**Tasks**:
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- [ ] Implement EdgeState (record IDs tracked)
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- [ ] Update delete logic to use record IDs (not hostname inference)
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- [ ] Regression test: create → delete → recreate
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**Success Criteria**: Zero orphaned DNS records after deletion
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---
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### **DAY 3 – Reconcile & Hardening** (Dec 10)
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**Objective**: Self-healing infrastructure
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**Tasks**:
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- [ ] Reconcile job for DB ↔ Proxmox ↔ DNS ↔ Velocity
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- [ ] Automated recovery for partial installs
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- [ ] Final ready detection tuning
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- [ ] Regression test suite
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**Success Criteria**: System auto-heals from partial failures
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---
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## 🔄 Complete System Lifecycle
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```
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┌─────────────────────────────────────────────────────────────┐
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│ API (Node.js v2) │
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│ │
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│ 1. POST /api/instances │
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│ ├─ Allocate VMID (sequential) │
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│ ├─ Reserve ports (if needed) │
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│ ├─ Clone LXC from template (VMID 800) │
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│ ├─ Configure container (IP, resources) │
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│ ├─ Start LXC │
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│ └─ Detect IP (10.200.0.X) │
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│ │
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│ 2. POST /config (to agent) │
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│ └─ Payload: {game, variant, version, ports, ...} │
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└──────────────────────┬──────────────────────────────────────┘
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│
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▼
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┌─────────────────────────────────────────────────────────────┐
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│ AGENT (Go, inside LXC) │
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│ │
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│ 3. Save payload.json │
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│ 4. Spawn install goroutine (async) │
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│ └─ ensureProvisioned(cfg) │
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│ ├─ Check cache (/opt/zlh/artifacts/) │
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│ ├─ Install files (download + extract) │
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│ └─ Verify + self-repair │
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│ ├─ verifyMinecraftInstallOnce() │
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│ │ ├─ verifyJavaSymlink() │
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│ │ ├─ verify server.jar (vanilla-like) │
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│ │ ├─ verify start.sh │
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│ │ └─ or verify forge layout │
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│ └─ correctMinecraftInstall() │
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│ ├─ ensureJavaSymlink() │
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│ ├─ ensureScriptsPatched() │
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│ └─ chmod +x start.sh │
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│ │
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│ 5. StartServer(cfg) │
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│ └─ Execute start.sh │
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│ │
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│ 6. detectMinecraftReady() │
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│ └─ Parse server.log for "Done" pattern │
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│ │
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│ 7. Set state = RUNNING │
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│ └─ API polls GET /status until RUNNING │
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└──────────────────────┬──────────────────────────────────────┘
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│
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▼
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┌─────────────────────────────────────────────────────────────┐
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│ API (Post-Provisioning) │
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│ │
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│ 8. Save ContainerInstance to DB │
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│ 9. Commit port allocation │
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│ 10. Publish DNS/SRV records │
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│ ├─ Cloudflare: A + SRV (store record IDs) │
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│ └─ Technitium: A + SRV │
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│ 11. Register with Velocity │
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│ └─ POST to ZpackVelocityBridge plugin │
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│ │
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│ 12. Return SUCCESS to user │
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└─────────────────────────────────────────────────────────────┘
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│
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▼
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COMPLETE ✅
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Player can connect: server.zpack.zerolaghub.com
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```
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---
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## 🎮 Minecraft Variant Status Matrix
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| Variant | Install | Verify | Self-Repair | Start | Ready Detection | Status |
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|---------|---------|--------|-------------|-------|-----------------|--------|
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| **Vanilla** | ✅ | ✅ | ✅ | ✅ | ✅ | PRODUCTION |
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| **Paper** | ✅ | ✅ | ✅ | ✅ | ✅ | PRODUCTION |
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| **Purpur** | ✅ | ✅ | ✅ | ✅ | ✅ | PRODUCTION |
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| **Fabric** | ✅ | ✅ | ✅ | ✅ | ✅ | PRODUCTION |
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| **Forge** | ✅ | ✅ | ✅ | ✅ | ✅ | PRODUCTION |
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| **NeoForge** | ✅ | ✅ | ✅ | ✅ | ✅ | PRODUCTION |
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**Supported Versions**: 1.12.2, 1.16.5, 1.18.2, 1.19.2, 1.20.1, 1.21.x
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---
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## 🛠️ Troubleshooting Guide (Per Variant)
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### **Vanilla / Paper / Purpur**
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**Common Issues**:
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- Missing `server.jar` → Download failure, re-provision
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- Non-executable `start.sh` → Auto-repaired by agent
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- Log delay causing READY timeout → Improved detection logic
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**Self-Repair**: Automatically fixes permissions, validates Java symlink
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---
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### **Fabric**
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**Common Issues**:
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- Installer creates `fabric-server-launch.jar` not `server.jar`
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- Agent expects `fabric-server.jar` naming
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- Self-repair renames to `server.jar` for consistency
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**Self-Repair**: Finds fabric jar and renames to standard name
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---
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### **Forge / NeoForge**
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**Common Issues**:
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- Uses `run.sh` instead of `server.jar`
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- Java version mismatch (17 vs 21)
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- Long startup time (60-90s for READY)
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**Self-Repair**:
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- Patches `run.sh` with correct Java path
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- Ensures executable permissions
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- Extended timeout for READY detection
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**Detection**: Parses for "Done" message in logs
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---
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## 🎯 What's Working (90%)
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### **Provisioning Pipeline** ✅
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**API Orchestration**:
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- VMID sequential allocation
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- LXC cloning from template 800
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- IP detection (10.200.0.X)
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- Agent configuration delivery
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**Agent Execution**:
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- Async provisioning (goroutine)
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- Multi-variant installation
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- Self-repair + verification
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- RUNNING state reporting
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**Edge Publishing**:
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- Cloudflare A + SRV records
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- Technitium internal DNS
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- Velocity proxy registration
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### **What's Nearly Done (5%)**
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🟧 **Directory Normalization**:
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- Standardizing `/opt/zlh/<game>/<variant>/world`
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- Ensuring consistency across variants
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🟧 **Verification Edge Cases**:
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- Reducing false negatives in READY detection
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- Improving self-repair robustness
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### **What's Next (5%)**
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🟦 **Dev Containers**:
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- Spec defined, implementation starting
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- Timeline: 1 day sprint
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🟦 **EdgeState Schema**:
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- Track Cloudflare record IDs
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- Fix DNS deletion reliability
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- Timeline: 1 day sprint
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🟦 **Reconciliation**:
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- Auto-heal partial failures
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- Detect orphaned resources
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- Timeline: 1 day sprint
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---
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## 🚨 Known Bugs (Non-Blocking)
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### **Agent Bugs** (System Works, But...)
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1. **Forge server.jar Glob Logic** (`artifacts.go` lines 112-116, 147-151)
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- **Issue**: Tries to find `*server.jar` but Forge ≥1.17 doesn't create this
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- **Fix**: Remove glob/rename logic (Forge uses `run.sh` + `libraries/`)
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- **Impact**: Unnecessary code, no functional impact
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- **Priority**: Low (cleanup)
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2. **ensureProvisioned() Fallthrough** (`agent.go` lines 155-171)
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- **Issue**: After Forge check, falls through to check `server.jar`
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- **Fix**: Add `else` to prevent fallthrough
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- **Impact**: Minor efficiency issue
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- **Priority**: Low (optimization)
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3. **Forge Stop Command Exclusion** (`process.go` line 83)
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- **Issue**: Excludes Forge from receiving `stop` command
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- **Fix**: Remove exclusion (Forge accepts stop commands)
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- **Impact**: Requires manual workaround
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- **Priority**: Medium (UX)
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### **Platform Gaps** (Launch Blockers for Public Release)
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1. **WebSocket Console Streaming** 🔴
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- **Current**: HTTP polling
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- **Needed**: Real-time streaming
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- **Why**: Industry standard, competitive requirement
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- **Effort**: 4-6 hours
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2. **Crash Loop Protection** 🔴
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- **Current**: Immediate restart
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- **Needed**: Exponential backoff (5s, 10s, 15s), stop after 3 crashes
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- **Why**: Prevent resource thrashing
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- **Effort**: 2 hours
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3. **Disk Space Monitoring** 🔴
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- **Current**: No checks
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- **Needed**: Alert <1GB, prevent start if insufficient
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- **Why**: Prevent world corruption
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- **Effort**: 1 hour
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---
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## 🎯 Glossary of Moving Parts
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| Component | Description | Status |
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|-----------|-------------|--------|
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| **Agent** | Go service handling provisioning, verification, server lifecycle | ✅ Production |
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| **ProvisionAll()** | Downloads & extracts variant runtime | ✅ Working |
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| **verify.go** | Multi-variant validation + auto-repair | ✅ Working |
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| **detectMinecraftReady()** | Parses log for READY state | ✅ Improved |
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| **provisionAgentInstance()** | Main API orchestration entrypoint | ✅ Working |
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| **Velocity Plugin** | ZpackVelocityBridge for proxy routing | ✅ Operational |
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| **Edge Publisher** | Updates Cloudflare + Technitium + Velocity | ✅ Create working, ⚠️ Delete needs IDs |
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| **VMID Allocator** | Prevents ID collisions | ✅ Working |
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| **PortAllocatorService** | Dynamic per-VM port pool management | ✅ Working |
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| **Agent Template** | Golden LXC (VMID 800) containing agent + deps | ✅ Production |
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| **Directory Spec** | `/opt/zlh/<game>/<variant>/world` | 🟧 In progress |
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| **EdgeState** | DNS record ID tracking table | 🟦 TODO |
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| **Dev Containers** | Developer environment provisioning | 🟦 Next sprint |
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---
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## 📈 Launch Readiness Matrix
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### **Core Platform** (100% ✅)
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- ✅ Container orchestration
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- ✅ Multi-variant provisioning
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- ✅ Network routing
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- ✅ DNS automation
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- ✅ Velocity proxy
|
||||||
|
- ✅ Control commands
|
||||||
|
- ✅ Self-repair system
|
||||||
|
|
||||||
|
### **Operational Features** (70% ⚠️)
|
||||||
|
- ✅ Log tailing (HTTP)
|
||||||
|
- ✅ Crash detection
|
||||||
|
- ❌ WebSocket console (need)
|
||||||
|
- ❌ Crash backoff (need)
|
||||||
|
- ❌ Disk monitoring (need)
|
||||||
|
|
||||||
|
### **Developer Platform** (10% 🟦)
|
||||||
|
- 🟦 Dev containers (starting)
|
||||||
|
- 📋 Revenue sharing (future)
|
||||||
|
- 📋 Referral system (future)
|
||||||
|
|
||||||
|
### **File Management** (0% 🟥)
|
||||||
|
- 🟥 Upload/download
|
||||||
|
- 🟥 Backup/restore
|
||||||
|
- 🟥 World management
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🚀 Launch Decision Framework
|
||||||
|
|
||||||
|
### **Option A: Launch Beta NOW**
|
||||||
|
- **Status**: 85% ready
|
||||||
|
- **Timeline**: Today
|
||||||
|
- **Includes**: All MC variants, basic controls
|
||||||
|
- **Missing**: WebSocket, crash protection, disk monitoring
|
||||||
|
- **Risk**: Higher support burden
|
||||||
|
- **Target**: 10-20 beta testers only
|
||||||
|
- **Recommendation**: ⚠️ Acceptable for closed beta
|
||||||
|
|
||||||
|
### **Option B: +3 Days (Dev Containers + Critical Features)** ⭐
|
||||||
|
- **Status**: 95% ready
|
||||||
|
- **Timeline**: December 10, 2025
|
||||||
|
- **Includes**: Dev containers + WebSocket + crash + disk
|
||||||
|
- **Sprint Plan**: Already defined (see above)
|
||||||
|
- **Risk**: Minimal delay, professional launch
|
||||||
|
- **Target**: 50-100 early adopters
|
||||||
|
- **Recommendation**: ✅ **BEST OPTION** - completes 3-day sprint
|
||||||
|
|
||||||
|
### **Option C: +1 Week (Full Feature Parity)**
|
||||||
|
- **Status**: 98% ready
|
||||||
|
- **Timeline**: December 14, 2025
|
||||||
|
- **Includes**: Everything + file management + backups
|
||||||
|
- **Risk**: Feature creep, slower to market
|
||||||
|
- **Target**: Public launch
|
||||||
|
- **Recommendation**: ⚠️ Over-engineering, diminishing returns
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎯 Strategic Recommendation
|
||||||
|
|
||||||
|
### **Recommended Path: Option B** (+3 Days)
|
||||||
|
|
||||||
|
**Why**:
|
||||||
|
1. **Dev Containers**: Core business differentiator, must have
|
||||||
|
2. **WebSocket Console**: Industry standard, competitive requirement
|
||||||
|
3. **Crash Protection**: Operational stability, prevent disasters
|
||||||
|
4. **Disk Monitoring**: Data safety, prevent corruption
|
||||||
|
5. **Sprint Alignment**: Already planned as 3-day sprint
|
||||||
|
|
||||||
|
**Timeline**:
|
||||||
|
- **Dec 8**: Dev containers implementation
|
||||||
|
- **Dec 9**: EdgeState + DNS reliability
|
||||||
|
- **Dec 10**: Reconciliation + hardening
|
||||||
|
- **Dec 11**: Soft beta launch (50-100 users)
|
||||||
|
- **Dec 14**: Public launch (if beta successful)
|
||||||
|
|
||||||
|
**Outcome**: Professional launch with developer platform operational
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📋 Next Session Priorities
|
||||||
|
|
||||||
|
### **For Claude (Architecture)**
|
||||||
|
1. Review dev container architecture
|
||||||
|
2. Validate EdgeState schema design
|
||||||
|
3. Assess launch timing decision
|
||||||
|
4. Plan developer acquisition strategy
|
||||||
|
|
||||||
|
### **For Ceàrd (Implementation)**
|
||||||
|
1. Execute Day 1 sprint (dev containers)
|
||||||
|
2. Fix 3 Go agent bugs
|
||||||
|
3. Implement EdgeState schema
|
||||||
|
4. Build reconciliation job
|
||||||
|
|
||||||
|
### **Integration Points**
|
||||||
|
- Dev container network isolation (DEV_LAN)
|
||||||
|
- EdgeState model integration with existing DB
|
||||||
|
- Reconciliation job scheduling (cron vs manual)
|
||||||
|
- DNS deletion reliability (critical for operations)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## ✅ Today's Accomplishments Summary
|
||||||
|
|
||||||
|
**Major Achievements**:
|
||||||
|
- ✅ All 6 MC variants fully operational
|
||||||
|
- ✅ Verification + self-repair system working
|
||||||
|
- ✅ Agent → API RUNNING signal reliable
|
||||||
|
- ✅ Cloudflare + Technitium + Velocity integration complete
|
||||||
|
- ✅ Dev container roadmap defined
|
||||||
|
- ✅ 3-day sprint plan created
|
||||||
|
- ✅ Launch decision framework established
|
||||||
|
|
||||||
|
**Technical Debt Identified**:
|
||||||
|
- 3 non-blocking Go agent bugs
|
||||||
|
- EdgeState schema not yet migrated
|
||||||
|
- DNS deletion needs record ID tracking
|
||||||
|
- Reconciliation job needed for self-healing
|
||||||
|
|
||||||
|
**Strategic Progress**:
|
||||||
|
- Business model validated (9.75x multiplier)
|
||||||
|
- Developer platform architecture defined
|
||||||
|
- Competitive position assessed
|
||||||
|
- Launch timeline options clarified
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📞 Session Continuity
|
||||||
|
|
||||||
|
**Resume Point**: Platform 85% complete, 3-day sprint defined
|
||||||
|
|
||||||
|
**Blocking Tasks**: None (system operational)
|
||||||
|
|
||||||
|
**Next Priority**: Dev containers (Day 1 of sprint)
|
||||||
|
|
||||||
|
**Key Insight**: You've successfully built a working platform. Remaining work is polish (WebSocket, crash, disk) and strategic features (dev containers, revenue pipeline).
|
||||||
|
|
||||||
|
**Decision Required**: Launch beta NOW or complete 3-day sprint first?
|
||||||
|
|
||||||
|
**Recommendation**: Complete 3-day sprint (Option B) - dev containers are business differentiator, critical features are competitive requirements.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
🚀 **Ready to execute 3-day sprint or launch beta - your call.**
|
||||||
Loading…
Reference in New Issue
Block a user