7.7 KiB
📋 ZeroLagHub - Quick Status Reference (March 1, 2026)
Use This For: Quick check of what's been done recently and what needs attention
✅ What Was Completed (February 7-8, 2026)
1. Customer ID Standardization
- Decision: Use Prisma CUID (
User.id) everywhere - Impact: No more mixed ID formats
- Action Needed: Frontend stop hardcoding
u-dev-001 - Docs:
zlh-grind/SCRATCH/2026-02-07_customer-id-schema.md
2. Prometheus + Grafana Live
- Status: ✅ COMPLETE
- Working: HTTP service discovery, all containers being scraped
- Next: API metrics endpoint for portal
- Docs:
zlh-grind/SCRATCH/2026-02-07_prometheus-grafana.md
3. Host Controls Added
- Backend: ✅ Done (Start/Stop/Restart Host)
- Frontend: 📋 Needs wiring
- Safety: Delete failsafe kept
- Docs:
zlh-grind/SCRATCH/2026-02-07_host-controls-and-delete-failsafe.md
✅ What Was Completed (February 21, 2026)
4. Game.js Implementation
- Status: ✅ COMPLETE
- What: Dedicated game telemetry router
- Endpoint:
GET /api/game/servers/:vmid/players - Integration: Agent poller + Redis caching
5. Player Button UI Fix
- Status: ✅ RESOLVED
- Issue: Button not rendering (flex-wrap collapse)
- Solution: Layout restructure + shrink-0
6. Engine Abstraction Strategy
- Decision: Design now, implement when adding game #2
- Action: Add
engineTypeDB field (default 'minecraft') - Defer: Engine classes until Rust/Terraria development
- Rationale: Avoid premature abstraction
7. Agent Phase 1 Feature Set
- Status: ✅ COMPLETE (shipped Feb 21-22)
- Mod management: GET/POST/PATCH/DELETE
/game/mods/* - Process metrics:
GET /metrics/process - Readiness probe: Minecraft start/restart race mitigation
- Update system:
ZLH_AGENT_UPDATE_MODE=notify|auto|off - Docs:
Agent_Endpoint_Specifications_Phase1.md
✅ What Was Completed (February 22, 2026)
8. NeoForge Artifact Support
- Status: ✅ COMPLETE (artifact tree expanded)
- Versions: 1.21.1, 1.21.4, 1.21.11
- Contract:
neoforge-installer.jarnormalized filename - Rationale: 1.21.1 has 16,000+ mods; dominant NeoForge ecosystem
9. Artifact Resolver Strategy Decided
- Status: ✅ DECIDED
- Phase 1:
zlh-artifactdas Modrinth/NeoForge proxy — no local mod storage, no catalog maintenance - Phase 2: Caching layer based on real usage patterns
- Phase 3: Full orchestrator (game jars + runtimes + mods unified)
- Rationale: Single-operator sustainability; ship value at each stage
10. Mod Platform Decision
- Status: ✅ DECIDED
- Primary source: Modrinth API (
api.modrinth.com/v2) — open, no key, hash provided, NeoForge filter support - CurseForge: Manual SFTP upload by user (hostile download flow, defer)
- Curated catalog: Abandoned — Modrinth IS the catalog
✅ What Was Completed (February 23, 2026)
11. Mod System Now Operational
- Status: ✅ COMPLETE — full lifecycle confirmed end-to-end
- API: Modrinth search, install/list/enable/disable/delete behind auth + ownership
- Frontend: Mod search drawer, installed panel, enable/disable/delete, toast notifications
- Engine metadata bug fixed:
engineType/engineVersioncontract corrected - Docs:
Session_Summaries/2026-02-23_Mod-System-Operational.md
✅ What Was Completed (March 1, 2026)
12. Upload Pipeline + Filesystem Consolidation
- Status: ✅ IMPLEMENTED — transport tuning in progress
- Upload model: Direct to runtime root, atomic, no staging, no symlinks
- Provenance:
.zlh_metadata.jsontracking,statreturnssource - Transport: Switched from
fetch()to rawhttp.requestpiping - Docs:
Session_Summaries/2026-03-01_Upload-Pipeline-Filesystem-Consolidation.md
🚨 Critical Outstanding Issues
- zlh-api NOT IN GIT - Still empty since Dec 28 — CRITICAL RISK
- DNS Fix Unverified - Can't check without API in git
- Frontend Customer ID - Still hardcoding
u-dev-001 - Host Controls UI - Backend ready, frontend not wired
- Vanilla MC versions - Need to add 1.21.8–1.21.11 (source: Mojang version manifest)
- Upload transport tuning - Timeout categories + error logging incomplete
🚀 Active Development (Current)
API Work (GPT):
- Fix customer ID hardcoding (use
req.user.id) - Improve upload transport diagnostics
- Increase upload route timeout
Frontend (GPT):
- Wire host controls UI
- Fix customer ID hardcoding
Artifacts (User):
- Add vanilla 1.21.8–1.21.11 from Mojang manifest
- Confirm NeoForge installer naming contract resolved
User (Critical):
- Push API to git — this is the #1 blocker
📋 Full Documentation
- Mar 1 Session:
Session_Summaries/2026-03-01_Upload-Pipeline-Filesystem-Consolidation.md - Feb 23 Session:
Session_Summaries/2026-02-23_Mod-System-Operational.md - Feb 22 Session:
Session_Summaries/2026-02-22_Artifact-Strategy-NeoForge-Launch-Scope.md - Feb 21 Session:
Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md - Feb 7 Session:
Session_Summaries/2026-02-07_Customer-ID-Prometheus-Host-Controls.md - Agent Specs:
Agent_Endpoint_Specifications_Phase1.md - Architecture Rules:
ZeroLagHub_Cross_Project_Tracker.md - Drift Prevention:
ZeroLagHub_Drift_Prevention_Card.md - Development Notes:
jester/zlh-grindrepo
🔖 Next Session Start Here
For GPT (API + Frontend):
- Fix customer ID hardcoding (
req.user.id) - Wire host controls UI
- Upload transport diagnostics + timeout increase
For User:
- CRITICAL: Push API to git
- Add vanilla 1.21.8–1.21.11 to artifact tree
- Verify NeoForge installer naming fix
🔒 Security Reminders
Before User Uploads (Phase 2):
- ClamAV + VirusTotal integration
- Quarantine workflow
- Manual review queue
- Incident logging
Current Phase 1 (Modrinth-sourced + user uploads to allowlist only):
- ✅ Hash verification mandatory (SHA-512 from Modrinth)
- ✅ Container isolation active
- ✅ Non-root game server user
- ✅ Network segmentation enforced
- ✅ Download from trusted sources only (Modrinth, NeoForge maven)
- ✅ Upload allowlist enforced by agent
📊 Platform Progress
Feb 7: 93% Feb 21: 94% Feb 22: ~95% (agent feature set complete, artifact strategy locked) Feb 23: ~96% (mod system fully operational end-to-end) Mar 1: ~97% (upload pipeline implemented, filesystem model stable)
Remaining for Launch:
- ⚠️ API into git (blocker)
- ⚠️ Upload transport tuning
- ⚠️ Host controls UI wiring
- ⚠️ Vanilla 1.21.8–1.21.11 artifact additions
- ⚠️ Customer ID hardcoding fix
- ⚠️ Security audit
🔑 Key Architectural Decisions (Feb 21 – Mar 1)
DEC-009: Game-specific API organization (separate game.js)
DEC-010: Engine abstraction timing (design now, implement later)
DEC-011: Mod security model (Modrinth Phase 1, uploads Phase 2)
DEC-012: Developer mod pipeline (dev container → game server)
DEC-013: Artifact resolver Phase 1 = Modrinth proxy, no local mod storage
DEC-014: Modrinth as primary mod source; CurseForge = SFTP fallback
DEC-015: NeoForge version coverage = 1.21.1, 1.21.4, 1.21.11 only
DEC-016: Direct runtime upload model (no staging, no symlinks)
DEC-017: .zlh_metadata.json as provenance layer (source field on stat)
DEC-018: Raw http.request piping for upload proxy (no fetch streaming)
Last Updated: March 1, 2026 Platform Status: ~97% Critical Blocker: API not in git Next Major Milestone: API into git + upload transport tuning complete