knowledge-base/ZeroLagHub_Quick_Status_Feb2026.md

194 lines
6.7 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# 📅 ZeroLagHub - Quick Status Reference (February 22, 2026)
**Use This For**: Quick check of what's been done recently and what needs attention
---
## ✅ What Was Completed (February 7-8, 2026)
### **1. Customer ID Standardization**
- **Decision**: Use Prisma CUID (`User.id`) everywhere
- **Impact**: No more mixed ID formats
- **Action Needed**: Frontend stop hardcoding `u-dev-001`
- **Docs**: `zlh-grind/SCRATCH/2026-02-07_customer-id-schema.md`
### **2. Prometheus + Grafana Live**
- **Status**: ✅ COMPLETE
- **Working**: HTTP service discovery, all containers being scraped
- **Next**: API metrics endpoint for portal
- **Docs**: `zlh-grind/SCRATCH/2026-02-07_prometheus-grafana.md`
### **3. Host Controls Added**
- **Backend**: ✅ Done (Start/Stop/Restart Host)
- **Frontend**: 📋 Needs wiring
- **Safety**: Delete failsafe kept
- **Docs**: `zlh-grind/SCRATCH/2026-02-07_host-controls-and-delete-failsafe.md`
---
## ✅ What Was Completed (February 21, 2026)
### **4. Game.js Implementation**
- **Status**: ✅ COMPLETE
- **What**: Dedicated game telemetry router
- **Endpoint**: `GET /api/game/servers/:vmid/players`
- **Integration**: Agent poller + Redis caching
- **Docs**: `Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md`
### **5. Player Button UI Fix**
- **Status**: ✅ RESOLVED
- **Issue**: Button not rendering (flex-wrap collapse)
- **Solution**: Layout restructure + shrink-0
### **6. Engine Abstraction Strategy**
- **Decision**: Design now, implement when adding game #2
- **Action**: Add `engineType` DB field (default 'minecraft')
- **Defer**: Engine classes until Rust/Terraria development
- **Rationale**: Avoid premature abstraction
### **7. Agent Phase 1 Feature Set**
- **Status**: ✅ COMPLETE (shipped Feb 21-22)
- **Mod management**: GET/POST/PATCH/DELETE `/game/mods/*`
- **Process metrics**: `GET /metrics/process`
- **Readiness probe**: Minecraft start/restart race mitigation
- **Update system**: `ZLH_AGENT_UPDATE_MODE=notify|auto|off`
- **Docs**: `Agent_Endpoint_Specifications_Phase1.md`
---
## ✅ What Was Completed (February 22, 2026)
### **8. NeoForge Artifact Support**
- **Status**: ✅ COMPLETE (artifact tree expanded)
- **Versions**: 1.21.1, 1.21.4, 1.21.11
- **Contract**: `neoforge-installer.jar` normalized filename
- **Rationale**: 1.21.1 has 16,000+ mods; dominant NeoForge ecosystem
### **9. Artifact Resolver Strategy Decided**
- **Status**: ✅ DECIDED
- **Phase 1**: `zlh-artifactd` as Modrinth/NeoForge proxy — no local mod storage, no catalog maintenance
- **Phase 2**: Caching layer based on real usage patterns
- **Phase 3**: Full orchestrator (game jars + runtimes + mods unified)
- **Rationale**: Single-operator sustainability; ship value at each stage
### **10. Mod Platform Decision**
- **Status**: ✅ DECIDED
- **Primary source**: Modrinth API (`api.modrinth.com/v2`) — open, no key, hash provided, NeoForge filter support
- **CurseForge**: Manual SFTP upload by user (hostile download flow, defer)
- **Curated catalog**: Abandoned — Modrinth IS the catalog
---
## 🔴 Critical Outstanding Issues
1. **zlh-api NOT IN GIT** - Still empty since Dec 28 — CRITICAL RISK
2. **DNS Fix Unverified** - Can't check without API in git
3. **Frontend Customer ID** - Still hardcoding `u-dev-001`
4. **Host Controls UI** - Backend ready, frontend not wired
5. **Vanilla MC versions** - Need to add 1.21.81.21.11 (source: Mojang version manifest)
---
## 🚀 Active Development (This Week)
### **API Work (GPT)**:
- Proxy agent mod endpoints behind auth/ownership:
- `GET/POST /api/game/servers/:vmid/mods`
- `PATCH/DELETE /api/game/servers/:vmid/mods/:mod_id`
- Proxy process metrics: `GET /api/game/servers/:vmid/metrics/process`
- Fix customer ID hardcoding (use `req.user.id`)
### **Frontend (GPT)**:
- Wire host controls UI
- Build mod browser interface (list, enable/disable, remove, Modrinth install)
- Fix customer ID hardcoding
### **Artifacts (User)**:
- Add vanilla 1.21.81.21.11 from Mojang manifest
- Confirm NeoForge installer naming contract resolved
---
## 📋 Full Documentation
- **Feb 22 Session**: `Session_Summaries/2026-02-22_Artifact-Strategy-NeoForge-Launch-Scope.md`
- **Feb 21 Session**: `Session_Summaries/2026-02-21_Game-Engine-Mod-Management-Architecture.md`
- **Feb 7 Session**: `Session_Summaries/2026-02-07_Customer-ID-Prometheus-Host-Controls.md`
- **Agent Specs**: `Agent_Endpoint_Specifications_Phase1.md`
- **Architecture Rules**: `ZeroLagHub_Cross_Project_Tracker.md`
- **Drift Prevention**: `ZeroLagHub_Drift_Prevention_Card.md`
- **Development Notes**: `jester/zlh-grind` repo
---
## 🎯 Next Session Start Here
### **For GPT (API + Frontend)**:
1. API proxy endpoints for mods + process metrics
2. Wire host controls UI
3. Fix customer ID hardcoding (`req.user.id`)
4. Build mod browser UI using Modrinth API
### **For User**:
1. **CRITICAL**: Push API to git!
2. Add vanilla 1.21.81.21.11 to artifact tree
3. Verify NeoForge installer naming fix
---
## 🔒 Security Reminders
**Before User Uploads** (Phase 2):
- [ ] ClamAV + VirusTotal integration
- [ ] Quarantine workflow
- [ ] Manual review queue
- [ ] Incident logging
**Current Phase 1** (Modrinth-sourced only):
- ✅ Hash verification mandatory (SHA-512 from Modrinth)
- ✅ Container isolation active
- ✅ Non-root game server user
- ✅ Network segmentation enforced
- ✅ Download from trusted sources only (Modrinth, NeoForge maven)
---
## 📊 Platform Progress
**Feb 7**: 93%
**Feb 21**: 94%
**Feb 22**: ~95% (agent feature set complete, artifact strategy locked)
**Recent Additions**:
- ✅ game.js implementation
- ✅ Agent Phase 1 mod management + process metrics + readiness probe
- ✅ NeoForge artifact support
- ✅ Artifact resolver strategy decided
- ✅ Mod platform decision (Modrinth-first)
**Remaining for Launch**:
- ⚠️ API proxy endpoints for mods + metrics
- ⚠️ Frontend mod browser
- ⚠️ Host controls UI wiring
- ⚠️ Vanilla 1.21.81.21.11 artifact additions
- ⚠️ Security audit
---
## 🔑 Key Architectural Decisions (Feb 21-22)
**DEC-009**: Game-specific API organization (separate game.js)
**DEC-010**: Engine abstraction timing (design now, implement later)
**DEC-011**: Mod security model (Modrinth Phase 1, uploads Phase 2)
**DEC-012**: Developer mod pipeline (dev container → game server)
**DEC-013**: Artifact resolver Phase 1 = Modrinth proxy, no local mod storage
**DEC-014**: Modrinth as primary mod source; CurseForge = SFTP fallback
**DEC-015**: NeoForge version coverage = 1.21.1, 1.21.4, 1.21.11 only
---
**Last Updated**: February 22, 2026
**Platform Status**: ~95%
**Critical Blocker**: API not in git
**Next Major Milestone**: API proxy endpoints + mod browser UI